January 31, 2011 Patch

Fixes

 * Fixed save games disappearing when disconnecting from online game. (For real this time)
 * Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
 * Fixed crash caused by conjuring large quantities of elements.
 * Fixed crash due to beams merging.
 * Fixed crash where Chapter 11 boss collided with shield.
 * Fixed crash where Clients and servers would send old messages when reconnecting.
 * Fixed high-end machine jitter.
 * Improved network batching. (should result in serious network performance increase).
 * Improved startup routine to prevent threading problems.
 * Improved authentification on connect. (should result in fewer auth-failed)
 * Fixed a missing file that resulted in french text not appearing correctly.
 * Fixed immovable objects jittering.
 * Fixed issue where characters would get stuck during cutscenes.
 * Fixed issue where scripted player movement would remain after a cutscene.
 * Fixed missing boss titles.
 * Steam join through overlay fixed.
 * Fixed Chapter 1 collision. (behind door)
 * Fixed Chapter 3 collision. (you can now fall down the well)
 * Fixed Chapter 7 cutscene lockups and other issues.
 * Fixed Chapter 8 cutscene lockup.
 * Fixed Chapter 8 navigation fixed.
 * Fixed Chapter 9 cutscene lockups.
 * Fixed Chapter 11 teleport issue.
 * Fixed Chapter 12 cutscene lockup.
 * Conflagration is now properly synced over network.

Features/Balance

 * Chapter 3 now has proper pirates by the picnic.
 * Chapter 8 now has manual exit at the end of level.
 * Fire Damage increased from 40 to 60.
 * Spawned summons now capped at 16 per player.
 * Goblin Pirate damage reduced from 155 to 72.
 * Added server list filter option for “Password”.
 * Removed obsolete port option of game hosting (always hosted on 27016 anyways).
 * Server list sorting added (click the header).

Source