User talk:CAkEBall

Naming Conventions
di-2 tri-3 quad-4 pent-5

Order is from least to greatest

If the spell has an arcane without a AoE/Shield then convert arcane to beam and put it at the end.

If the spell has an arcane with shield then convert the shield and arcane to mine and put it at the end.

If the spell has an arcane with AoE then convert arcane to nova and put it at the end.

If the spell has earth without shield then convert the earth to ball and put it at the end.

A single element is plain. Examples

would be di-steam di-lightning beam

would be pent-earth

would be quad-ice ball

would be fire mines.

casted AoE would be steam lightning nova.

would be ice ball.

would be plain fire.

Important Spell Combinations
Here is a list of spells that will make the Adventure Mode easier. I tried to list the elements in the order that would make them the easiest to cast.

Di-steam di-lightning beam. This is the most powerful beam. The combination isn't that hard to cast. Using this spell across a bridge will increase safety.

Rock Shield. Add multiple rocks to make a walls stronger. Rocks Shields are pretty efficient for defeating Jormungar.

Plain Shield. This will give time to ready spells.

Cold beam. Just for the purpose of slowing.

Cold mines. Knock-backs slows. Cast it AoE so you can continue using beams and retain protection.


 * Hi. I'm not sure how much of the wiki you know yet, but a similar page exists there : Efficient_Combinations. It seems that most of your favorite combinations are already there. You might want to add the missing one there if you think they're as good as or better than existing ones, and have a look at Bosses or Jormungandr for boss-specific combos. Theses monster pages are a bit redudant and we are discussing a way to restructure them. Corpuscule 12:53, 28 February 2011 (PST)


 * Actually, I have written comprehensive detailed boss strategies in the Chapter Walkthroughs about 3 weeks ago. For example, see here for Jormungandr. Effective strategies, boss behaviors, boss hp and more for every boss are thus already in the walkthrough, and the boss specific pages should be updated with the various strategies I already outlined in the walkthrough. - Xinhuan 13:17, 28 February 2011 (PST)

Important Magicks
Necessary Magicks and where they are.


 * Hello. Similar to this, I suggested recently to add a page per Magick and list good uses / combos for each one, and it wasn't seen as a bad idea (Talk:Magicks). It's a bit of work though, so we could start by the ones we identify as "necessary" or most used. Which ones would you see fit in this list ? Corpuscule 12:47, 28 February 2011 (PST)