December 17, 2013 Wizard Wars Patch

ART

 * Holiday themed imps!
 * Snow in the menu scene!
 * New fancy mesh for earth armor

MAGICKS

 * Magick selection screen!
 * Allow healing imps (and hurting Death) with the Revive burst heal.
 * Lots of tweaks to the magick description texts.

WEAPONS

 * New snowball weapon! Holiday times are giving times, so throw it at people and shove some Holiday spirit!
 * All projectile weapons now spawn their projectiles from the root of the character and ignore the animation state. This means the projectiles will behave more consistently.
 * Vendetta Dagger projectiles now deals earth damage instead of ice to be consistent with all other weapons.

CONTROLS

 * Stop-movement functionality added, keybinding available in Settings Menu.
 * Self-cast when clicking on self with the right mouse button can now be toggled in the Settings Menu.

PROGRESSION

 * Increased leveling curve at higher levels.

OPTIMIZATION

 * Reduced upstream data. This should improve the bandwidth usage of the game.
 * Improved resource packaging structure to reduce patch size.

SPELLS & BALANCE

 * All mines and bombs now have diminishing returns(multiple hits from the same batch will not scale linearly). This means in general that a single mine deals more damage, but a whole cluster deals a bit less.
 * WED+WWE combo now deals 427HP (instead of old 395), SSE+SSS combo now deals 710dmg (instead of old 805).

NPC's & AI

 * AI now considers all mines to be obstacles.
 * AI now properly finds a new target if the current one dies.

AUDIO

 * Imp Scratch and Fall sounds implemented for login screen.
 * Some new menu button sounds.

BUGFIXES

 * Mines now activate when any character enters their radius (previously only players).
 * Changing password now actually results in the server responding.
 * Crashfix when entering just spaces as a chat message.
 * Damage numbers should now appear in the correct place when running windowed mode with black bars.
 * Fix for imps not getting knocked down.
 * Fixed some typos in the hover texts for player stats.
 * Music no longer stops if you exit a lobby back to the menu.
 * Password change now looks correct, no more disappearing email.
 * Reward screen doesn't crash on relative exp calculation when player has reached max level.
 * Tutorial fix for exponential "IMPlosions".
 * Validate magicks. No more entering games with non-owned magicks!
 * We only create the client key once, instead of every time we enter game state login. Fixes a rare client crash were the client had been disconnected from the login server at least 8 times.
 * Teleport Magick crash fix.
 * Fixed a physics related bug on the map, where attacks couldn't do damage in the area around the match start spawn points.
 * Various fixes for revive magick.
 * Fixes respawn position on the server.
 * Rusty knife special attack animation now reverts nicely to the idle animation.
 * Changed the description for the "Attackspeed" stat. It is NOT the amount of attacks per second, but rather how quickly an attack is performed.
 * The Flipper Robe now has the proper stats (+Water, -Cold).