March 18, 2011 Patch

Fixed issues/bugs

 * Fixed a threading related crash in the iconrenderer.
 * The game will no longer crash when a undefined animation is played for a character.
 * Fixed a issue when changing language.
 * Fixed a issue with damageable physics entities statuseffects.
 * Added modified content checking.
 * Fixed a startup issue where a saved gamer is refering to a missing playable avatar.
 * Readded VAC option when hosting an online game.
 * Added file verification feature that disables achievements, online leaderboards and VAC protected games when using modified content. Modding is still fully possible.

Known issues

 * Network uplink bandwidth, while improved, can be demanding.
 * Steam attempts to install XNA framework every time game is launched or rare occasion.
 * Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
 * The game may appear to be stuttering even though framerate is good.