February 24, 2011 Patch

Fixed issues/bugs

 * Fixed initial collisionskin transformation of animated level parts.
 * Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)
 * Fixed a crash when spawning too many greasefields or tornados in a network game.
 * Fixed a network bug where multiple damage types in a single damage message was read incorrectly.
 * Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.
 * Fixed kills with beam-spells for characters without gibs.
 * Fixed vortex synchronization over network.
 * Made some optimizations to the network messages.
 * Made some optimizations to the physics library.
 * Corrected some magicks cast animations.
 * Fixed Kahn’s bloodtype (black now instead of regular).
 * Fixed a bug where some effects would turn invisible when spawned in certain angles.
 * Fixed a thread issue on game startup which resulted in a crash for some users.
 * Fixed an issue where the audio engine would cause a crash when quitting the game.
 * Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.
 * Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).

New features/balancing

 * Added camera shaking effects.
 * Added Xinput gamepad rumble.
 * Fixed the duration and range of spray type spells.
 * Improved Gun's tracer bullets.
 * Reworked keyboard and mouse controller configuration.