December 3, 2013 Wizard Wars Patch

STORE

 * Enabled store on release. Today is the day of Soon™'s demise!

PHYSICS AND PUSH

 * Don't allow corpses to be pushed around. Because like, corpses have feelings too right?!
 * Allow spell input when being pushed. Now when I frantically mash my keyboard whilst being crowd-controlled my gloriously fumbled spells will be entered ready to cast, huzzah!
 * Fixes for earth and water resistances affecting push.

BALANCE

 * Earth armor knockdown resistance fix.
 * Increased stats on Low Tier and Founder Robes/Staffs stats for testing purposes. WILL CHANGE. ALPHA, MKAY?
 * Changed so all weapons use earth damage instead of ice or earth damage. Who knew that those shiny weapons were all made from compressed dirt and silver paint?

INGAME

 * More obvious earth projectile trail. The trails linger longer, added flash to hit effect. Earth projectiles, now with add tracer rounds!
 * Fade resistance rings based on distance from projection plane (z axis only).

BREAKABLES

 * Made it easier to break stuff overall. Explosive barrels ho! Our barrels are no longer being stalked by a comic-book obsessed guy in a wheelchair. (Name that movie! - Escher)

BUGFIXES

 * Player is not made alive when respawning until client has moved to the correct position. No more flying across the map towards your respawn point.
 * Text no longer resets when input field loses focus. Poor Input Field, he just needs to learn to apply himself better. So easily distracted.
 * In air collision filter tweaks. You can't fly over the edge of the map anymore.
 * Connectivity Fixes.
 * Chat crash fix and variable naming.

GUI

 * Fixed a crash bug where the password field would not properly reset when failing to login.
 * Added version mismatch message when the requested login server is using a different version to the client.
 * Cooldown on tabs eliminates flickering
 * Tweaked equipped font sizes, removed some debug code
 * Bigger button when creating permanent wizard name. Changed font in titles.
 * New stats and descriptions for some items.
 * Proper click pass behavior, proper ui item click behavior

SOUND

 * Proper hover sound event for new button events. Could this be a clue for hover-board mounted Wizards in the future?! No, it couldn't. :(

IMPS AND AI

 * Fixed npc rotation bugs.
 * Imp knockdown animation bug fix. No more leg stretches for this one. DYEL?
 * Tutorial fix for exponential IMPlosions. The madness ends here!
 * Changed all attacked alert_mode's to aggression now that alert_mode is used 4 realz
 * Added "sight_range" parameter to character_system_settings.lua which sets ai distance