April 15, 2014 Wizard Wars Patch

Rewards

 * Disabled all displayed rewards except total score/xp/crowns (No more having to repeatedly "skip" stuff).
 * Added time_bonus to game modes.
 * Damage/Heal bonuses removed (for now).
 * Game mode specific end of match rewards.
 * Removed random crystal drops.

Levels

 * Above level 60, each level now requires 75000 XP (instead of the bugged 20k). This change affects all players above level 60.

Status Effects

 * Cancel active wards when frozen.
 * Fixed single Cold wards not protecting against Chill if already Chilled when casting the ward.

Animation

 * Tweaked imp-ring frontend anims and added a few more variations.

Duel

 * Fixed revives sometimes messing up round wins/score in Duel

Frontend

 * Added Caps Lock indicator to the login screen.
 * Fixed comparison color coding in store/weapons/stats.
 * Re-binding enter key is no longer allowed.

Items

 * Changed the name of Acolyte's Staff to Warlock's Staff for consistency with the Warlock's Robe.

Bugfixes

 * Fixed a glitch where spells could be cancelled if one kept the mouse button down and queued more elements whilst still casting/channeling.
 * Fixed tactical dragon strike occasionally dealing out extreme burst damage.
 * Fixed a client crash in the lobby when hovering with the cursor over players.
 * Fixed a client crash in the training ground when killing Timmy.
 * Fixed: Stuck in wait for server response on change password.
 * Invalid user names should now give correct error message at log-in.
 * Made sure that death screams and body-fall-to-ground sounds don't trigger when a player is gibbed.
 * New validation and error feedback for 'new password' dialog.
 * Reseting password in game will now allow you to use the new password to log-in afterwards without having to restart the client.
 * Sounds when entering spawn points is now properly treated as sound effects for volume purposes.
 * Truncating long keybind names on in-game gui.