User:Xinhuan

Hello, I mainly play World of Warcraft a mage on Barthilas-US-Alliance called Xinhuan in the guild  (I used to be on Blackrock).

I am the author of several popular WoW addons including Omen. See full list of addons here.

Also a moderator on WoWAce/CurseForge.

Most of my contributions to this wiki lie in the Chapter Walkthroughs, Magick and DLC pages.

To Do

 * Magick specific pages
 * Vortex
 * Crash to Desktop
 * Napalm
 * Add stuff learned from Totalbiscuit's live stream with Magicka developers.
 * Part 1 video - http://www.youtube.com/watch?v=aYkAKqys6Ds
 * Part 2 video - http://www.youtube.com/watch?v=Ocu1h0D0ojk
 * Part 3 video - http://www.youtube.com/watch?v=v-983MVwZ5w
 * Part 4 video - http://www.youtube.com/watch?v=YaJgi-NJGuk
 * Part 5 video - http://www.youtube.com/watch?v=B2mOfo-Y9fI
 * Headmaster room was meant to be the starting room
 * Jormungandr origins
 * A lot of references we didn't know about, such as Gore from Moonstone, Braid, etc
 * Sheep and Horses difficult to animate so they went with cheap wooden ones
 * Something about Valve and DLC hats planned in the future
 * Poison spray (from Scythe of Malevolence) stops trolls healing. All damage over time effects do (such as fire)
 * Magicka: Vietnam
 * If you hold a machine gun, Blocking (Ctrl) will cause you to Crouch. This makes your character less elevated and less likely to be chosen for Thunder Bolt
 * New weapons: M16, AK17 and a few more
 * New staves: Grenade throwing staff, Liberty Grenades (that can be pushed), Patriot Staff
 * New magick: Napalm Strike
 * Steam-Lightning beam (overpowered-ness) not intended, but difficult to fix without affecting game balance in other areas
 * They read the steam forums and paradoxplaza forums, as well as watch the PvP videos from the community
 * The first 6 chapters are references to movies/star wars and the last 6 chapters are references to other games - This was planned
 * Early prototypes of the game had a far more complicated spellcasting system
 * Push and other cast types were separate element
 * 12 element spellbar
 * Gesture combinations for different spell effects
 * A gameplay decision was made not to restrict single player mode from all possible spell combinations, so there are no spell effects that can only be created in multiplayer games
 * Sausage origins
 * "Luck" origins
 * New challenge map called "Caverns" coming up soon, heavy in beholders
 * A long discussion on the bugs/crashes and the effects on the save system in Magicka (the game crashed 3 times on the livestream, twice on the client, once on the server)
 * They are heavily considering adding a checkpoint saving system
 * Developers felt it wasn't needed initially because each chapter is only supposed to take about 15-20 minutes to complete
 * They would not have released the game so early if they knew about all the bugs, but explained its their first project
 * Gave a bit of background about living off their parents without any income during development
 * Plans to rebalance the elements for PvP
 * Magicka uses a graphical technique called Deferred Shading (requires pixel shader 3.0) which is heavy on the use of video ram and GPU capability, as such most integrated graphic cards cannot support Magicka. The alternative is to write a second graphics engine (that will be used on weaker cards) that doesn't use deferred shading which is far from easy, so the problem cannot really be fixed
 * Developers noticed Assatur doesn't taunt the players in their playthrough, a bug since many people have noticed the localization for them were in the files.
 * Maya is used to make the actual levels. Scripting for the levels are done in Notepad.
 * Developers mention that the direction of Tornado can be changed with Push. Nobody knew that!