November 15, 2011 Patch

Patch 1.4.3.1 Changelog 2011-11-15


 * Added saveable checkpoints. Checkpoints will now save your progress up to that point.
 * Added an automatic-revive fairy for single player games.
 * Added an option to revisit old chapters in a campaign.
 * Fixed decal limit graphics option.
 * Added additional graphical options for particle effects.
 * Improved server browser usability.
 * Improved body collision detection and overall physics.
 * Frame rate stuttering should be less noticeable for some users.
 * Extended particle system with particle lights.
 * Added bleed status effect, similar to the poison status effect it can be removed by healing.
 * Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.
 * Added gamepad rumble when a player character is revived.
 * The seven day cruise achievement will now display its achievement progress.
 * Level restart will now properly reset any active particle effects.
 * Both confuse and fear particle effects will now properly stop when a character drowns.
 * Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
 * Improved etherealize network synchronization.
 * The space robe's now use the correct portrait.
 * Characters with grab abilities will now properly play a grab-intro animation.
 * Increase life/arcane beam range.
 * Fixed a bug in the loading screen where it sometimes wouldn't render properly.
 * Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
 * Charm will now properly affect other enemy players.
 * Collision between a projectile and a spell mine will now properly cause the mine to detonate.
 * Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
 * Decreased Fear range from 10 to 5 units.
 * Decreased aura and buff intensity and details to reduce the graphics clutter.
 * Casting a lightning spell within an area shield will now properly target the closest target.
 * Overkilled frozen characters will now properly explode.
 * Overkilled frozen characters will now properly spawn frozen gibs.
 * Fixed some minor colouring issue on the health bars.
 * Marginally increased the health bar height on player characters.
 * Damage numbers caused by status effects will now properly display for network clients.
 * Fixed an issue which incorrectly set the players team in non-versus games.
 * Fixed an issue where non local characters could get stuck in casting self animation.
 * Beastmen will now properly crouch before jumping.
 * Fixed user input control when feared or panicking.
 * Fixed a small bug in the AI, enemies should now be more responsive.
 * Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
 * Fixed Chapter 4 scene 2 (inn) fade to black bug.
 * Changed the resolution of:
 * "Content\EffectTextures\ParticlesC.xnb"
 * "Content\EffectTextures\ParticlesD.xnb"
 * "Content\UI\HUD\CounterAnimation.xnb"
 * This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.


 * Fixed proper removal of status effect light source when a character is burning and killed.