Adventure Walkthrough (Magicka)

The Adventure game of Magicka is set in a fantasy world where wizards wield vast elemental powers capable of destroying the world. The adventure consists of a story where the player is first requested to travel from Castle Aldrheim to Havindr to help The King on the request of Vlad.

A full playthrough will typically last 8-12 hours on the first attempt, and around half that on subsequent attempts. There is an achievement to complete the game playthrough within 4 hours but this walkthrough will not focus on it and instead focus on other achievements that can be obtained during the playthrough. Whenever the player reaches a location where an achievement is obtainable, the walkthrough will mention it. Do note that the walkthrough may contain minor spoilers, but storyline spoilers are generally avoided where possible.

Things You Should Know
The adventure of Magicka is divided into 12 chapters. Each chapter contains several checkpoints which saves your progress in the game. Should you die in the game, the game will restart from the last checkpoint you have reached. In single player, there are no death penalties in the game apart from the loss of any progress made since the last checkpoint. In multiplayer, any equipped items are dropped on the floor, furthermore if you die by falling off the world, the equipped items are lost.

Each chapter is further divided into several sub-areas. As you progress from area to area, you will NOT be able to return to the previous area so if you are looking to complete certain achievements or find certain items, do so before moving on to the next area.

There are 2 types of checkpoints, forced and activated. Forced checkpoints are the ones that are automatically activated whenever you enter a new area (thus preventing you from returning to the previous area) and do not have any physical presence in the game. Activated checkpoints look like a runic stone built on a runic platform and are manually activated by touching it. These are usually located at convenient locations in the middle of an area.

Should you decide to quit the game and exit to the main menu, all progress made in the current chapter is lost (including checkpoints) and the entire chapter has to be restarted.

In Magicka, all players have 1,000 hitpoints.

A full video/commentary walkthrough can be found here : http://www.youtube.com/watch?v=zaenLrJM0yk

Spell vs Magick
Players should take note that a spell is different from a magick. A spell is casted by using any of the four methods of casting spells (right click (normal cast), shift+right click (area cast), shift+left click (imbue sword), middle click (self cast)). A magick is a specialized spell that can only be cast after you have specifically learned how to cast the magick and is done by using the spacebar. There are exactly 22 magicks in the game with various specialized effects, 1 of which is only available in a bonus Wizard's Hat DLC for players who purchased the game before January 31st, 2011 (Now purchasable as DLC).

Useful Spells
Although there are over a thousand different combination of spells that you can cast, multiplied by the different ways that you can cast them, you really only need a few spells to get past the game, not counting specific boss strategies.

Chapters
There are 12 chapters in the game each with a walkthrough. These are: You are recommended to follow them in order to get all the secrets and achievements.
 * Chapter One - The Fancy Menace (Castle Aldrheim)
 * Chapter Two - Attack of the Goblins (Fornskogur Forest, Veiditorp)
 * Chapter Three - Revenge of the Tribes (Halödin Coast, Dunderhead)
 * Chapter Four - A New Hope (Havindr)
 * Chapter Five - Havindr strikes back (Frostjörd Farms, Khan's Stronghold)
 * Chapter Six - Return of the Wizard (World's End)
 * Chapter Seven - Return to Castle Aldrheim (Castle Aldrheim)
 * Chapter Eight - The Mine Sweepers (Jarn Mines)
 * Chapter Nine - Symphony of the Twilight (Myrkur Swamp)
 * Chapter Ten - A Grim Tango (Niflheim)
 * Chapter Eleven - Raiders of the Lost Ruins (Galdrhöll Mountains)
 * Chapter Twelve - At the Mountains Of Madness (World's End)