Talk:Spell Results

I added this table because I was looking for a more abstract and compact way to represent all the spell types. It bridges Types Of Attacks, Spell Combinations, and Elements. --The preceding unsigned comment was added by LagMasterSam (talk) • (contribs)

it’s great! how should we explain under what circumstances ice shards and lightning occur? because i don’t really understand why fire+lightning is a lightning and steam+lightning is a spray. ‒Flying sheep 18:14, 3 February 2011 (PST)

Does Encasement still keep the player from moving? It seems to slow down rather than immobilize.

secondary self-cast?
last night i was playing magicka, and when i tried to encase my self, in stead of being trapped in a mound of stone, I suddenly had armor on that was made of solid stone, that slowed me down. Note: I may have been holding shift (I was rapidly casting fire novas at the time.) The combination was:E-D-[(^?) Self]. I found that the spell had the following properties: it was like E-[self] except that it did not decay over time, it was not healed by life, but still consumed it, it slowed the caster down somewhat, and altering the spell combination had the following effects: if another element is in the spell, it gives resistance to that element, the more stone, the more health the armor had, and the greater the decrease in speed, and the greater the size of the resistance aura. I am not sure what adding more of the other element would do, but i think it would increase the duration of the resistance aura. 1337 w0n10:57, 25 June 2011 (PDT)

No more encasement
With the last update, casting Shield + Solid (Earth) didn't cause encasement, but instead immune against knockback, and gives armor against damages. --95.157.163.46 07:59, 11 July 2011 (PDT)