Chapter Ten (Magicka)

Checklists
These are listed in order of game appearance.

For visual support, refer to this video: http://www.youtube.com/watch?v=oLtevE8xBOg

Items

 * Staves
 * Vlad's Gauntlet (Inverts damage taken from Healing/Drains life from the nearest player or creature) - Found immediately upon entering Niflheim, right next to the player in Area 1.
 * Weapons
 * Ring of the Phantom (Low Physical/Knockdown) - The glittering white object northwest of the starting location in Area 1.

Monsters and Bosses

 * Elemental - These wake up with a random element
 * Darksoul - These are the elemental skeletons
 * Death, Travel Agent (Boss)

Chapter Story
Chapter 10 - A Grim Tango ''After a horrible misunderstanding, the wizards entered combat with the Count, who had little choice but to easily defeat them and cast them into the underworld of Niflheim. There they would seek someone who could return them to the corporeal realm -- and to Fafnir.''

Area 1
You are unceremoniously thrown into Niflheim by Vlad from his castle and appear in a large sandy and barren area lit by a single fire on a stick. A gauntlet mysteriously drops right next to you, followed by Future Vlad appearing and berating you for not explaining the situation to Vlad and instead engaging him in combat. He lets off by informing that you are now in the land of the dead. But fear not, because Vlad is an acquaintance of the ruler of the region, Death. He adds that Death partly owns a travel agency and that you just have to find him to travel back home.

Feel free to pick up and keep Vlad's Gauntlet. Nearby, you will find unactivated Elementals which activate when you get near them or when you attack them. The element they become depends on what you hit them with (Arcane will make an Arcane Elemental). If you simply walk past them, they will become a random element. The color of their swords will hint to their element (If the swords are red, for example, the elemental is fire). If you choose to fight the Elementals, choose a beam of the opposite element to dispatch them quickly because they will be immune to the element of their color. An easy way to kill them is to get just close enough to toss a water bomb (+right click) then cast Thunder Bolt (+spacebar)

The entirety of Area 1 is a huge rectangle island. If you go to the top left (northwest) of this area you will come across the Ring of the Phantom (It can be tricky to pick this one up. Handle any Elementals nearby before attempting to pick it up). If you head east from the start location, there will be a moose (Moose 10) hidden on the east side of a vertical column of rocks. This moose can be particularly hard to find because there are not many reference points in Niflheim. The exit to this area is in the top right (northeast) corner in the form of a bridge.

Tip:

To make elementals not wake up when you approach them,summon 16 elementals and activate them. This will prevent hostile elementals from waking up. However,they will awaken if attacked.

Area 2
When you first enter the City of the Dead, a city with unusually colorful lights, a Darksoul (elemental skeleton) will walk out of his house to check his mail. He spots you, drops his mug, and proceeds to hammer you with some elemental projectiles. There are four versions of these elemental skeletons, namely Arcane, Frost, Lightning and Poison. The most dangerous skeletons are the frost Darksouls because they interfere with your casting and they can bounce you off the cliff edge. It is a good idea to keep a resistance shield up containing the Arcane, Frost and Lightning elements (+Self). Their natural counter is to use the opposite element. Or just use Healing beams and Healing mines to kill them. Continue north up through the town, fighting off more of the skeletons.

After you have battled through the town, Future Vlad will be awaiting you in the next area. He will advise you carefully to just explain your situation to Death. Continue north to meet the veritable Grim Reaper.

Death, Travel Agent
Turns out Death is not very pleased at your intrusion into his realm and will not let you get a word out edgewise. He will then rise from his throne to engage you.

Well, Death can't really be killed, only defeated. When you defeat Death, he will return to his throne and compliment your skills, for a mortal. He will then provide you safe passage back to the mortal realm, free of charge. You will also receive the Magick with which to Summon Death (though he often goes for you, instead of what you want killed). Proceed to Chapter Eleven.