November 26, 2013 Wizard Wars Patch

BALANCE

 * Split up ice and steam resistances in sub elements for selfshield
 * Only protect against water based push/elevate with water resistance
 * Fire resistance now protects fully against the damage part of steam damage
 * Don't push or elevate at all when invulnerable
 * Steam spray now pushes, water resistance push protection first pass

PHYSICS

 * Fall out of map physics fix. This is not in any way related to radiation.
 * Sliding frozen player fix (sorry!)

LOGIN SERVER

 * Closest region only chosen from regions known by client. No more entering hidden regions.
 * User rejoining fixed.
 * Cleaned up code that shouldn't be running on the servers.
 * If a user reconnects it no longer causes it to count as a leave+join.
 * Fixes various issues with login procedure, most importantly gifting default gear on first login.

PERSISTENCE

 * Added a server section to account data. Server section is not sent to the client.
 * Don't transmit server data when using transmit_all_variables_to_peer.

MATCHMAKER

 * Game servers registering for refill will now be handled correctly, instead of as emptyb

MISCELLANEOUS

 * [telemetry]End of round player stats sent (improved leaderboards)
 * [gui] New icons for all robes
 * [textures] Pimped robe textures. Yes, this IS a verb...thanks Xzibit!
 * [abilities] aoe damage/destroy breakables crash fix
 * [settings] Escape button spam fix. The button will not allow you to ACTUALLY escape when frozen/stunned/generally being hurt, yes, escape is a confusing name.
 * [chat] Crash fix for very long text messages and variable naming.
 * [bugfix] Refetch bulk items upon reentry.
 * [bugfix]: Made sure that level up crown rewards are actually granted!