October 22, 2013 Wizard Wars Patch

Key Changes

 * Connectivity fixes
 * Matchmaking fixes
 * Various Crash and Bugfixes
 * "Crowns" wipe.

Shiny New Stuff!

 * 4 New Magicks for your testing pleasure!


 * Teleport - Immediately teleport 10 meters in the direction you're facing. Best used when your destination doesn't contain fiery death.
 * Stone Prison - Raises an impenetrable barrier around its target. Useful for locking down enemies for a few moments of peace and quiet. "I'm in a stone case of emotion" (Escher respect-points for guessing the reference)
 * Tactical Dragon Strike - Placable 'napalm' strike. Smells, sounds AND tastes like victory!
 * Thunderstorm - Rain with Thunderbolts in a large area. Skillfully modeled on today's weather in Stockholm, but with added Thunderbolts!

Connectivity

 * [network] Changed pong and handshake timeouts default to 40 because steam connection.
 * Show notification and end session when server disconnects.
 * [steam lobby]: Terminate connection with lobby host/members AFTER we've shut down the lobby.
 * [connectivity]: Make sure to terminate connection to all peers in lobby when leaving it.
 * [ingame client running]: Make sure that we disconnect from lobby on an edge-case.
 * Load balancing now actualy done right. Flipped comparison.
 * [menu] show party if members in party when entering menu
 * [connectivity]: Terminate connections correctly.
 * [login] proper state handling

Matchmaking

 * [matchmaking] client 0 second delay first time
 * [matchmaking] client 60 second delay before sending matchmaking rpc after entering game state menu
 * [party] cancel ready if matchmaking fails due to server errors
 * Set pong timeout to 10.
 * [matchmaking] fixed play button message order
 * [matchmaking] improved client logic, play button feedback
 * [crashfix] only abort matchmaking when allowed
 * [matchmaking] Fix for matchmaking to default/degbunke when retrying matchmaking from inside training ground
 * [matchmaking] Fix of faulty peer_id chech
 * [party] peer cancel ready when reentering menu
 * [party] peers only invitable when in menu
 * [party] peer disconnect self fix.

Bugfixes

 * telemetry fix
 * [bugs] Status system crash fix, also removed logging and debug code
 * [login] always deselect all fields when trying to login
 * [bugs] Remove assert in frame_table, just log instead
 * [bugs] Status system server crash fix
 * [bugs] End of round crash fix #2
 * [bugs] Status system crash fixed debug code
 * [bugs] Speelwheel client crash fix

Other

 * [survey] New survey.
 * [game server default gear]: Only receive it once per peer, not every update.
 * [loadout] Only persist loadout when changing from gear screen, when pressing play, and when Searching becomes Joining.
 * [frontend] alpha build version string
 * [ui] chat visible, removed outdated code
 * [spells] Lightning not removing wet status fix
 * [Audio] sounds for login screen and rewards
 * [feedback] Updated to new feedback survey for patch notes.