March 10, 2011 Patch

Fixed issues/bugs

 * Spell mines now play the detonation and deployment sounds correctly.
 * Life based spell mines no longer knockbacks.
 * Fixed a crash when changing language in certain situations.
 * Volume levels are now set correctly on startup.
 * Changing language now updates all message boxes.
 * Fixed arcane/life barriers death explosion damage.
 * Scene changes should be more stable for users who experience audiomanager crashes.
 * Nullify will now remove vortices correctly.
 * Fixed crash in Chapter 6 bossfight.
 * Improved lightning effects in Chapter 9 (This should also improve performance and avoid crashes in the last scenes).
 * Fixed vortex crash whenever npcs with ranged abilities were spawned (ie Chapter 10).

New features/balancing

 * Added CTD magick to campaign. (unlocks after the dungeon)

Known issues

 * Some players are unable to start the game at all. This is due to a TypeInitializationException and is currently being worked on.
 * Network uplink bandwidth, while improved, can be demanding.
 * Steam attempts to install XNA framework every time game is launched or rare occasion.
 * Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
 * The game may appear to be stuttering even though framerate is good.