File talk:Threatlevel.png

Where did this come from?
Unfortunately we can't use anything we find on the internet. Copyright and that. – Smashman (talk) 16:13, 1 February 2011 (PST)
 * I also dislike this fashion of displaying the Threat level. It gives no sense of scale. Two blobs out of what? 20? 2? 5? I preferred the textual way of displaying it. Low, Medium, High, Very High. Simple and to the point. – Smashman (talk) 16:22, 1 February 2011 (PST)
 * I thought that maybe the game has its own bestiary somewhere? Was it pulled out of the game files? Hell, how are we getting all the info we have on enemies anyhow?? --Arrow = Talk = Sandbox 17:24, 1 February 2011 (PST)
 * I think with the addition of a greyed out version of whatever icon we settle on, the scale can be made more clear. With that modification, the graphical way of representing threat level would be the same as textually saying "Low, Medium, High, Very High". Possibly it might be a good idea to add a fifth level ("Deadly" or something like that) for the insta-kill monsters. AlexiStukov 17:56, 1 February 2011 (PST)

New image
also feel free to resize it, as I had to use an online program due to lack of photo shop on this computer. --Dethklok52 20:28, 1 February 2011 (PST)
 * Took me awhile, but I finally ripped the cursor sprite from the game, which I used to replace the old threat level sprite. The sword seem to make more sense,
 * I do prefer this one, but again we need an idea of scale. We could potentially greyscale the image and use it as that, but unfortunately this sword is already mostly grey. I'll give it a go and see how it looks. – Smashman (talk) 03:28, 2 February 2011 (PST)