November 19, 2013 Wizard Wars Patch

AI

 * Corpses now fall to the ground if the NPC dies in the air. We can be BFFs with Newton again!
 * Push/In-Air animations have been updated and look generally 200% better (give or take).

ANIMATIONS

 * Wizards being knockdown on their backs added. But they get up again. You're never gonna bring 'em down.
 * Shortened the recovery time for the pushed state.

BALANCE

 * Tightened the Ice Projectile damage cone, increased the minimum Ice Projectile range.
 * Increased Life Barrier healing, decreased Life Mine healing.
 * Reduced Arcane damage from Elemental Walls (ASE).

BUGFIXES

 * Disconnected players should now show up as disconnected again. Logic!
 * No more upside down countdown-numbers when you disconnect from the game server before match begins. M.C Escher turns in his grave.
 * Only persist valid loadout.
 * Settings crash fix.
 * Respawn text crash fix.
 * AI death crash fix.

MAGICKS

 * Updated Revive Magick description to clarify that it heals living targets for 500HP.

MENU

 * New awesome (we double checked with the council, it is indeed awe-some) scrollbar!
 * Proper menu state transistions.
 * IMProved GUI-clipping.
 * Pressing [ESCAPE] in the main menu leads to the Landing Page, pressing it in the Landing Page leads to the Settings Screen.
 * Pressing an already selected menu button reverts you to the menu Landing Page.
 * Redeem button ingame! Press it to go to the website via Steam Overlay.
 * RSS-feed slide tweaks.
 * Settings screen now has a close button.

SOUND

 * IMProved sound mix.

WEAPONS

 * Sound tweaks and fixes, new base assets.
 * Weapon abilities for Blade of Default, Founder's Sabre, Vendetta Dagger and Bearded Axe added!