Orc

Orc Scout
The least dangerous type of orc troops. They slash wizards with their blades or grab them. Unlike goblins', the orcs' powerful hugs do damage over time to the wizard until breaking free.

Orc Warrior
Orc Warriors are stronger than scouts, shielded and armoured which makes them much more dangerous opponents. While holding shields they can use a charge attack which sends wizards flying and heavily damages them, in some cases leading to instant death. Rock and ice armours ( and ) protect from that so they can be very useful. Also, casting a quake spell (1 to 5 AoE) will make them drop their shields.

After losing shields they take a second weapon, and after the armour is destroyed they will be able to run fast like hell.

Take care of being cornered by 2 or more Orcs, you cant cast any spells anymore, because of the knockback when shielded, and the eating ability when not. => you wont survive

Orc Berserker
Orc berserkers may not be as durable as orc warriors, but that doesn't matter. What matters is that they are much better in killing wizards.

They move quickly and when that isn't enough, will perform a leap attack to close the distance (and slash somebody while falling from the sky). In group they are even more lethal as they jump one after another, all the time. Their leap attacks can be blocked by shields, and using some sort of crowd control on them will make it much easier to nuke them down.

Orc Captain
Captains behave much like warriors, but - guess what - they are stronger. They have some new equipment including a ball which spews out poison and a Thunderblade.

Try to kill them with a + Thunder Bolt or with

(not recommended, when a bunch of Orc Warriors is nearby) if there is, try out

Orc Foreman
Orc foremen can be only seen in Magicka: The Stars are Left DLC. Quarrels from their crossbows move very quickly, have straight trajectories and deal nice damage so not being turned into a strainer can be a bit difficult. Minions, shields, walls, armors and hammering +RMB highly reommended.