Prologue - Open the door and enter a Midgard without Wizards.. until now, that is.
Chapter 1 - Begin your adventure by visiting the yearly festival celebrating the Alliance of the Humans, Elves, and Dwarves.
Chapter 2 - Search the many islands of Crystal Bay to find this Nostrir fellow that Vlad has told you about. Just remember that Wizards can't swim!
Chapter 3 - You bravely descend into the darkness of the Crystal Caves, hopeful that your search for Nostrir will yield the information you seek.
Chapter 4 - From the bowels of the earth to the roof of the world, the Snowy Higherlands dares you to disturb its frigid calm.
Chapter 5 - Press on toward Vanheim, where you will find prophesized child, Lok. But tread carefully, for Warlady Khan's imposing forces have already amassed, and are merely awaiting their leader!
Chapter 6 - While you remain stuck in Lok's Serenity Prison Orb, wondering what is going on outside, Vlad is going on an infiltration mission into enemy territory...
Chapter 7 - The Alliance has recently taken up residence again in Alferhuld, the formerly abandoned ancient elven city. You set off through its overgrown streets to find a powerful Magick that might help you defeat Lok.
Chapter 8 - After a fairly uneventful walk from Alferhuld through That Other Forest, you reach an area of somehow familiar farms and villages, along the road to old Castle Aldrheim...
Chapter 9 - You arrive at the doorstep of your destiny. And a very large doorstep it is. As a matter of fact, everything seems somehow larger than you remember...