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|passive= None
 
|passive= None
 
|active= None
 
|active= None
|location= It's the staff you start with, unless you have the [[Wizard Hat DLC]].
+
|location= It's the staff the basic wizard(and the rezervoir wizard) starts with.
 
}}
 
}}
   
   
 
== Abilities ==
 
== Abilities ==
  +
* None
   
 
== Pros ==
 
== Pros ==
  +
* It is your first staff!
  +
* Without that staff you cannot make any spell, like healing or smashing goblins by earth or something else! That is awfull, don't you think so?
  +
* Looks better than, for example, [[Staff of Life]], not worse than [[Righteous Rod of Runes]] and, by some wizards, also Rod of Emergendy Teleport.
   
 
== Cons ==
 
== Cons ==
  +
* Has no active or passive ability!
   
  +
[[Category:Starting Equipment]]
 
[[Category:Items]]
+
[[Category:Weapons]]
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[[Category:Weapons (Magicka)]]

Latest revision as of 16:11, 1 May 2015

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Staff Information
Basic staff
Game Description: The Staff is the most important part of a Wizard's arsenal. It grants you the power to direct spells.
Passive: None
Active: None
Location: It's the staff the basic wizard(and the rezervoir wizard) starts with.


Abilities

  • None

Pros

  • It is your first staff!
  • Without that staff you cannot make any spell, like healing or smashing goblins by earth or something else! That is awfull, don't you think so?
  • Looks better than, for example, Staff of Life, not worse than Righteous Rod of Runes and, by some wizards, also Rod of Emergendy Teleport.

Cons

  • Has no active or passive ability!