Magickapedia
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| This is basically your last resort if you are surrounded by enemies from all directions that are too strong to burst-damage to death. This will knock down all nearby enemies since this is a Projectile spell being Area Casted. The Cold element, however, will also Slow the enemy, which causes them to take an incredibly long time to recover from the knockdown. This spell deals no damage, and you'll have to use one of the other short range spells to finish them off or reposition yourself.
 
| This is basically your last resort if you are surrounded by enemies from all directions that are too strong to burst-damage to death. This will knock down all nearby enemies since this is a Projectile spell being Area Casted. The Cold element, however, will also Slow the enemy, which causes them to take an incredibly long time to recover from the knockdown. This spell deals no damage, and you'll have to use one of the other short range spells to finish them off or reposition yourself.
 
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==Chapters==
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There are 12 chapters in the game each with a walkthrough. These are:
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* [[Chapter One]] - The Fancy Menace ([[Castle Aldrheim]])
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* [[Chapter Two]] - Attack of the Goblins ([[Fornskogur Forest]], [[Veiditorp]])
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* [[Chapter Three]] - Revenge of the Tribes ([[Halödin Coast]], [[Dunderhead]])
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* [[Chapter Four]] - A New Hope ([[Havindr]])
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* [[Chapter Five]] - Havindr strikes back ([[Frostjörd Farms]], [[Khan's Stronghold]])
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* [[Chapter Six]] - Return of the Wizard ([[World's End]])
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* [[Chapter Seven]] - Return to Castle Aldrheim ([[Castle Aldrheim]])
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* [[Chapter Eight]] - The Mine Sweepers ([[Jarn Mines]])
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* [[Chapter Nine]] - Symphony of the Twilight ([[Myrkur Swamp]])
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* [[Chapter Ten]] - A Grim Tango ([[Niflheim]])
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* [[Chapter Eleven]] - Raiders of the Lost Ruins ([[Galdrhöll Mountains]])
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* [[Chapter Twelve]] - At the Mountains Of Madness ([[World's End]])
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You are recommended to follow them in order to get all the secrets and achievements.

Revision as of 10:23, 7 February 2011

Things You Should Know

The adventure of Magicka is divided into 12 chapters. Each chapter contains several checkpoints which saves your progress in the game. Should you die in the game, the game will restart from the last checkpoint you have reached. In single player, there are no death penalties in the game apart from the loss of any progress made since the last checkpoint. In multiplayer, any equipped items are dropped on the floor, furthermore if you die by falling off the world, the equipped items are lost.

Each chapter is further divided into several sub-areas. As you progress from area to area, you will NOT be able to return to the previous area so if you are looking to complete certain achievements or find certain items, do so before moving on to the next area.

There are 2 types of checkpoints, forced and activated. Forced checkpoints are the ones that are automatically activated whenever you enter a new area (thus preventing you from returning to the previous area) and do not have any physical presence in the game. Activated checkpoints look like a runic stone built on a runic platform and are manually activated by touching it. These are usually located at convenient locations in the middle of an area.

Should you decide to quit the game and exit to the main menu, all progress made in the current chapter is lost (including checkpoints) and the entire chapter has to be restarted.

Spell vs Magick

Players should take note that a spell is different from a magick. A spell is casted by using any of the four methods of casting spells (right click (normal cast), shift+right click (area cast), shift+left click (imbue sword), middle click (self cast)). A magick is a specialized spell that can only be cast after you have specifically learned how to cast the magick and is done by using the spacebar. There are exactly 22 magicks in the game with various specialized effects, 1 of which is only available in a bonus Wizard's Hat DLC for players who purchased the game before January 31st, 2011.

Useful Spells

Although there are over a thousand different combination of spells that you can cast, multiplied by the different ways that you can cast them, you really only need a few spells to get past the game, not counting specific boss strategies.

Distance to Enemies? Number of Enemies? Strength of Enemies? Enemies Clumped? Cast this Comment
Long Many Weak Any Q-F-Q-F-S-A-A-m2 The elemental combination that gives the highest damage Beam in the game. Steam Soaks enemies and does damage, Arcane sets the Spell Type as Beam, and Lightning does double damage against Soaked targets.
Long Few Strong Any R-S-A-A-A-m2 Literally a copy of the above spell, except instead of prioritizing damage, this beam will Slow strong enemies that you cannot burst-damage to death, focusing instead on controlling their distance from you and delaying their attacks. Most effective if you can Soak them with Water beforehand.
Short Few Any Any Q-R-Q-R-Q-R-Q-R-A-m2 This fires what is literally a 12-pellet shotgun blast of electrified ice shards. If you charge the spell, you can turn it into a 12-round assault rifle burst-fire instead (spread decreases and range increases proportional to charge time). Using this spell uncharged is recommended, since charging takes too long and does not increase damage.
Short Many Weak Any Q-R-A-A-A-A-F-m2 This exploits a mechanic in combining Advanced Elements that allows you to have Water and Lightning in the same spell by adding Fire to Ice (or alternatively, adding Cold to Steam) at the end of the spell. This fires a wet arc of lightning that jumps from target to target and knocks back anything it hits.
Short Many Weak Any Q-F-A-S-S-S-shift-m2 This is the analog to the long range Steam-Lightning-Arcane Beam, except Area Casted with emphasis on blast radius. You can exchange the Arcane elements for Steam and Lightning, but it greatly decreases the effective area in exchange for about 600 damage.
Short Many Any Any R-D-D-D-D-shift-m2 This is basically your last resort if you are surrounded by enemies from all directions that are too strong to burst-damage to death. This will knock down all nearby enemies since this is a Projectile spell being Area Casted. The Cold element, however, will also Slow the enemy, which causes them to take an incredibly long time to recover from the knockdown. This spell deals no damage, and you'll have to use one of the other short range spells to finish them off or reposition yourself.

Chapters

There are 12 chapters in the game each with a walkthrough. These are:

You are recommended to follow them in order to get all the secrets and achievements.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Walkthrough"

The following 4 pages are in this category, out of 4 total.