Magickapedia
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==Area 6==
 
==Area 6==
Head north east and you will find a group of goblins and orcs with Bombers interspersed; this is a great time to try out your new Conflagration magick if you want!
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Head northeast and you will find a group of goblins and orcs with Goblin Bombers interspersed; this is a great time to try out your new Conflagration magick if you want!
   
 
{{Tip|Conflagration ({{Elem|fq}}{{Elem|f}}{{Elem|fq}}{{Elem|f}}{{Elem|fq}}+spacebar) essentially conjures a heat wave towards the direction the caster is facing. Anyone caught in the heat wave takes 600 fire damage and catches on fire. This will also light up Grease patches on the floor and blow up any Goblin Bombers and bombs left behind by them.}}
 
{{Tip|Conflagration ({{Elem|fq}}{{Elem|f}}{{Elem|fq}}{{Elem|f}}{{Elem|fq}}+spacebar) essentially conjures a heat wave towards the direction the caster is facing. Anyone caught in the heat wave takes 600 fire damage and catches on fire. This will also light up Grease patches on the floor and blow up any Goblin Bombers and bombs left behind by them.}}

Revision as of 14:15, 10 February 2011


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Checklists

These are listed in order of game appearance.

For visual support, refer to this video: http://www.youtube.com/watch?v=TFREIFYBT2I

Achievements

  • Moose 5/12 (King's Quest Achievement) - Go west just before the city gates of Havindr in Area 1.
  • Secret 6/14 (Sherlock Holmes Achievement) - Warhammer - Inside Havindr, head North right after Vlad first appears and talk to you after the bridge in Area 3.
  • I call it a Hawking Hole - If this is not your first playthrough (i.e You can cast Vortex magick obtained from Chapter Twelve), the best place to do this achievement is at the end of Area 6 with the never ending waves of orcs and goblins, or in Area 7 with the spawning Disciples during The Machine fight.
  • Saved by the king - Defeat The Machine and the Warlock at the end of the chapter in Area 7.

Magicks

  • Tornado 7/21 - Before entering the city on the left of the main path in the trees on the south side of the wrecked airship in Area 1.
  • Conflagration 8/21 - On the floor inside a burning building (Area 5) that you are forced to detour through in Area 4.

Items

  • Staves
    • Shield Staff (Increase the rate at which shields are boosted/Immediately cast a self shield) - Inside the closet beside the door of your inn room as you wake to the town falling under siege in Area 2.
    • Staff of War (Physical Resistance Aura, Doubles HP/Arcane Bolt) - Dropped from a Disciple in the market in Area 3, or from the Disciples during The Machine boss encounter in Area 7.
  • Weapons
    • Mjölner (Medium Physical/Slow, Lightning strikes target on hit) - Hanging above the second door on the left as if it were a sign in Havindr just after entering the city in Area 1.
    • Captain's Axe (Medium Physical) - Dropped by Admiral Agnar if you murder him just before entering the inn in Area 1, or if you murder him again in the market in Area 3.
    • Warhammer (Medium Physical/Pushes target back) - See Secret 6/14 above.
    • Gungnir (Medium Physical/Slow, ranged, armor piercing) - Propped against a market stall on the northwest side of the market in Area 3.
    • Blade of Chill (Medium Physical and Cold/Slow, creates a cold blast in front of wielder) - Left of where the Town Grinder breaks through a wall, behind a fire and pile of debris in Area 5.

Monsters and Bosses

Chapter Story

Chapter 4 - A New Hope
Saving the village of Dunderhaed earned the wizards a carriage ride to Havindr, where the good king awaited them at the end of their journey. And just as they reached the city gates, the first snowflakes fell.

Area 1

Finally made it Havindr! Head west off the road immediately where you will you see yet another crashed airship. The Tornado magick is hidden amongst the trees next to the southern side of the ship. Continue north after picking it up, but turn left at the fork instead of going straight to the gate. To the north of the airship is another dead moose (Moose 5). What's up with all these dead mooses? Er... moose? Meese?

Now go back to the gates to trigger a short cutscene of the city gates opening. Enter the city. If you talk to the first person inside the city, he tells you that he saw a tall pale man in long black hair walk out of the wreckage unscathed. Hmmm... Who can that be? Don't worry about checking any of the doors, they are all locked. But there is one building near the city gates with a sign that looks like a hanging hammer (next to a woman in blue); it turns out that the hammer is actually Mjölner so grab it if you want it!

Then just continue following the road north until you trigger a cutscene where Admiral Agnar along with a troop of soldiers runs over to meet you. He says that The King cannot meet you today and advises you to rest in the inn next to him. Walk into the open inn door since you can do little else. Well, I suppose you could murder Admiral Agnar if you really want a Captain's Axe.

Area 2

While you are resting, a meteor crashes into the inn and wrecks part of your room.

When you regain control, open the cabinet next to the exit to get the Shield Staff (which allows you to boost shields faster or cast a self shield immediately), then toss the staff because it is not very useful, then head out and let the battle begin!

Tip TIP: Healing spells and healing mines can boost shields much faster than spamming spacebar can.


Area 3

Once outside the inn, head east to the bridge killing the Goblin Rogues and Goblin Bombers on the way. Once you get to the bridge you will meet a new enemy, the Orc Scout. The Orc Scout is strong than the average goblin, but it's nothing to fret over. They have a special ability to latch onto you and start biting you, so be sure to spam the key you bound to Boost to break free. The Orc Scout also has an interesting behavior: they shake themselves dry like a dog if they get wet.

Fight off the waves of enemies at the bridge, then head east to trigger a cutscene. A familiar figure in a black cloak appears and warns you about enemy warlocks ahead. Right after this, head north at the fork in the road to reach a secret area (Secret 6) with a Warhammer. Return to the fork and head east to market. Admiral Agnar is there and yells "IT'S A TARP" before waves of Orc Scouts, Goblin Rogues and Goblin Bombers attack. Before the final wave, a Disciple makes a grand entry.

Disciples are resistant to physical damage (there's a white aura around their feet) because of the Staff of War they are holding and they have the following attacks:

  1. Shoots Arcane beams (Arcane (S)).
  2. Shoots Life bolts (Life (W)+Earth (D)) to heal nearby allies
  3. Shoots Water bolts (Water(Q)+Earth (D)) like the Druids to do an area knockback.
  4. Shield themselves constantly with Shield (E).
Tip WARNING: Do not use beam attacks on the Disciple unless he is knocked down on the floor or stunned. Crossing beams with the Disciple will more than likely get you killed.

Pick up the Staff of War dropped by the Disciple after the battle ends. It doubles your max HP and gives you physical resistance, very good for the solo player. Other objects of interest include the Captain's Axe dropped by the dead Admiral Agnar and a Gungnir propped against a market stall on the northwest side. Gungnir is a ranged throwing spear.

Continue east to the next area.

Area 4

Douse the fires blocking your way with water spells or Rain. Continue eastward and you will trigger a cutscene. A Town Grinder crashes through the northern wall and the three soldiers yell "FREEEEEDOM!" (watched Braveheart?) and suicide themselves on the whirling blades. After this, go up and around the debris you had just doused to the left to get the Blade of Chill laying against the side of the building.

You will encounter a new type of orc here called the Orc Berserker. The Orc Berserker loves to do a leaping attack at you to close large distances and the attack knocks you down, so be careful when you see these and try to take them out quickly to stop them from interrupting your spells.

As a fun alternative to damage spells, knockback spells such as Water(Q) can be used to great effect here by pushing enemy orcs into the whirling blades. If the orcs are successfully pushed into the blades they will be diced into gibbets instantly. Be careful, however, as Orc Berserkers are more resistant to knockback than previous enemies and will only be pushed with multiple Water(Q) elements in the same spell.

Continue east, dousing more fires as you go along. Eventually you will reach a large block in the road. Go into the open building above you to go around.

Area 5

Douse fires as you progress through the building. You will eventually come across the Conflagration magick. However, once you get near this magick, your first Orc Warrior will spawn at the nearby doorway. These guys have lots of health, are armored, and do a charge attack.

Tip TIP: The Orc Warrior is the first enemy with multiple stages of hitpoints. Specifically, it has 250+2200+2200 hitpoints. When you deal 250 damage to it, its iron shield is destroyed and its in-game model downgrades to an Orc Warrior without a shield but is still armored. Do another 2200 damage to it and its body armor is destroyed and its in-game model downgrades again to one without the armor. It even moves faster (from speed 3 to 7 which is the same as an Orc Scout) once this happens. Doing the final 2200 damage will kill it. These three pictures illustrate the three stages of the Orc Warrior:
Orc Warrior Orc warrior noshield Orc warrior noarmor

When you've taken care of him, head east and out of the door on the south side of the building, taking out the additional Orc Scouts inside if you so choose. Then head east to move to the next area.

Area 6

Head northeast and you will find a group of goblins and orcs with Goblin Bombers interspersed; this is a great time to try out your new Conflagration magick if you want!

Tip TIP: Conflagration (SteamFire (F)SteamFire (F)Steam+spacebar) essentially conjures a heat wave towards the direction the caster is facing. Anyone caught in the heat wave takes 600 fire damage and catches on fire. This will also light up Grease patches on the floor and blow up any Goblin Bombers and bombs left behind by them.

Continue heading northeast, fighting orcs along the way until you get to the checkpoint. Moving forward from here, the guards inform you that the orcs have captured The King and barricaded the door to his castle. The good news is, they have decided to use the gunpowder shipment you delivered to blow up the door. The bad news? The fuse takes 3 minutes to burn. Waves and waves of all the enemies you have seen in this chapter will continually come in from the sides to assault you.

You have three options:

  1. Choose to attack profusely while you wait for 3 minutes;
  2. Choose to heal your friendly NPCs while you wait for 3 minutes
  3. Or detonate the charges instantly by casting a fire spell on it (the base of the door).
Tip TIP: You can get the "I call it a Hawking Hole" achievement here on your second playthrough with the Vortex magick (obtained in Chapter Twelve). Don't blow up the charges, kill all the friendly soldiers first, then cast Vortex in the middle of the city square and run in large circles around it. As long as an enemy walks into it, the duration of the vortex will be extended for another 10 seconds. If you get sucked in accidentally, quickly Teleport (obtained in Chapter Seven) out.

When your bloodlust is satisfied, enter the building to move to the next area, the King's Hall, and your next boss fight. The waves of enemies do not stop spawning.

Area 7

The first stage of this boss is simply destroying the machine within a certain amount of time. The simplest way to do this is by casting the Grease magick (Water(Q)Earth (D)Life (W)) on the Orc pedaling the machine, then casting Fire to ignite it.

Disciples will spawn in the doorway to the right. (This is the best spot to get the "I call it a Hawking Hole" achievement) After destroying the Machine, the Warlock boss himself will approach you. He is just like the regular Disciples, just with a few more lightning spells and more HP. After you defeat him a cutscene will start and The King will do it Star Wars style.

And with this the level is complete!