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Chapter One (Magicka)
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Chapter One (Magicka)
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==Area 4== Once you leave, you'll see a man to the left in front of a breakable door (''see Image 1''). Use a charged up earth projectile ({{Elem|d}}{{Elem|d}}{{Elem|d}}+hold right mouse button) or a [[Spells|beam]] to knock it down and open the chest behind it to get the [[Staff of the White Wizard]]. This is also the first secret area of 14 in the game. If you find all 14, you will complete the [[Secret Locations|Sherlock Holmes]] achievement. {{Tip|The Staff of the White Wizard has an active ability which is the Fear Magick. Staff active abilities are cast by clicking the middle mouse button in the desired direction with no Element queued in the spell bar. In this case, Fear causes enemies near you to run away from you for three seconds, giving you breathing room. The Fear Magick is obtainable in [[Chapter Nine]].}} Continue down the stairs and follow the path north, you'll come across your first dead moose for the [[Moose Locations|King's Quest]] achievement - the game even stops at a cutscene for you. How convenient! Be sure to examine the moose (''see Image 2'') to get the achievement credit. As you leave the corpse of the moose and go north, you will hear an explosion sound in the distance. What has happened? To find out, freeze ({{Elem|r}}{{Elem|r}}{{Elem|r}}{{Elem|r}}{{Elem|r}}+Shift+Right click) the lake to your right repeatedly and cross the frozen surface to the other side to get the [[Grease]] Magick (''see Image 3''). This is also secret #2. Examine the body lying next to the spellbook and you will recognize that it is Baleyg who had been looking for cheese for you. Apparently, something happened to the tower upstairs as its top is completely blown apart and it is still smoking (that was the explosion you heard). You cannot do anything for Baleyg so head back across the frozen lake to the main path and follow it north. Magicking is dangerous business. {{Tip|The Grease ({{Elem|q}}{{Elem|d}}{{Elem|w}}+spacebar) Magick creates a patch of slippery grease on the ground. {{Elem|f}} can then be used on it to create a burning patch of fire. Monsters walking through it will catch on fire and take constant fire damage.}} When you get to the broken bridge, you will notice another spellbook high up on the castle walkways. You cannot reach it at this point in the game, so just freeze the water between the broken bridge and continue northwards. ''(If you are in a multiplayer game, you can grab the Teleport Magick by doing the Mine Trick (See the [[Magicks]] page on details and a video link). It's fairly difficult and you'll likely just end up dying. The Magick isn't meant to be obtainable at this point in the game.)'' Right after the bridge, if you are sharp-eyed, you will find a soldier in blue half obscured by some bushes on the left. He tells you that someone in a black cloak just bit him and that he's staying there to recover from his shock. Hmmm... who could have done that? If you talk to him again, he'll ask you to tell [[Captain Bjorn]] that he'll be late. Activate the checkpoint and continue north to the next area. {| align="center" |[[Image:walkthrough1_sherlock1.jpg | thumb | 250 px | 1. Sherlock Holmes 1, Staff of the White Wizard]] |[[Image:walkthrough1_moose1.jpg | thumb | 250 px | 2. The first dead moose]] |[[Image:walkthrough1_sherlock2.jpg | thumb | 250 px | 3. Sherlock Holmes 2, Grease Magick]] |}
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