Difference between revisions of "Chapter Three"

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You are now in flight to a new route to Dunderhaed [http://imgur.com/ICjov Screenshot]. The biggest danger to you here is falling off of the ship. Enemy airships will dock along side of yours and goblin archers, bombardiers, and fighters will attempt to board your airship.
 
You are now in flight to a new route to Dunderhaed [http://imgur.com/ICjov Screenshot]. The biggest danger to you here is falling off of the ship. Enemy airships will dock along side of yours and goblin archers, bombardiers, and fighters will attempt to board your airship.
   
Take out the bombardiers quickly! Charging up a fireball ([[File:element_earth.png]]+[[File:element_fire.png]]) to unleash on the bombardiers detonates them immediately, making the rest of the ships' crews easier. Also note that you can push back the bombs by pressing right click without having a spell charged. This way you can blow them up with their own bombs.
+
Take out the bombardiers quickly! Charging up a fireball ({{Element|earth}}+{{Element|fire}}) to unleash on the bombardiers detonates them immediately, making the rest of the ships' crews easier. Also note that you can push back the bombs by pressing right click without having a spell charged. This way you can blow them up with their own bombs.
   
 
Eventually another cutscene will occur where [[Vlad]] abandons ship; this means you are almost done! Just survive a few more attacks and you will move on to the next area.
 
Eventually another cutscene will occur where [[Vlad]] abandons ship; this means you are almost done! Just survive a few more attacks and you will move on to the next area.
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Continue following the road until you reach a fork. Follow the east path along the stone wall until you get to your fourth moose ([http://imgur.com/MBveJ Moose 4]). Then return to the crossroad and head up the northern path.
 
Continue following the road until you reach a fork. Follow the east path along the stone wall until you get to your fourth moose ([http://imgur.com/MBveJ Moose 4]). Then return to the crossroad and head up the northern path.
   
Here is your first encounter with a set of [[Druid|Druids]] [http://imgur.com/rb8sS Screenshot]. Druids will summon tree spirits to fight with them; these spirits are healed by water magic, so try not to use it. Consequently they are very weak to fire magic. The druids themselves resist poison and heavily favor a few spells. They will constantly cast rain, so I recommend you have water resistance up as well as using Nullify Magicka so you can use lightning spells. The druids love to cast water bolts ([[File:element_water.png]]+[[File:element_earth.png]]), too; as with most detonated water spell (area, bolt, etc) you and nearby creatures will be knocked backwards. Also, the druids favor rock shields enhanced with fire, either cast in front of them or in a line (weapon enchant).
+
Here is your first encounter with a set of [[Druid|Druids]] [http://imgur.com/rb8sS Screenshot]. Druids will summon tree spirits to fight with them; these spirits are healed by water magic, so try not to use it. Consequently they are very weak to fire magic. The druids themselves resist poison and heavily favor a few spells. They will constantly cast rain, so I recommend you have water resistance up as well as using Nullify Magicka so you can use lightning spells. The druids love to cast water bolts ({{Element|water}}+{{Element|earth}}), too; as with most detonated water spell (area, bolt, etc) you and nearby creatures will be knocked backwards. Also, the druids favor rock shields enhanced with fire, either cast in front of them or in a line (weapon enchant).
   
 
Everytime you kill a druid you have an opportunity to pick up a [[Items|Gnarled Staff]] which gives you poison resist and lets you summon a tree spirit to fight for you.
 
Everytime you kill a druid you have an opportunity to pick up a [[Items|Gnarled Staff]] which gives you poison resist and lets you summon a tree spirit to fight for you.
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Here you will face your third boss, Jotunn, the goatman leader! He will use ground area attacks to knock you down, he has area lightning resist, and he can probably one-shot you, so be careful. Try to keep the fighting contained to the north away from the town buildings. If you manage to kill the boss without letting the beastmen destroy any buildings, you will be rewarded with the [[Items|M60]] (made by angus with a paperclip and a shotgun -> macgyver reference) weapon [http://imgur.com/GOvwL Screenshot].
 
Here you will face your third boss, Jotunn, the goatman leader! He will use ground area attacks to knock you down, he has area lightning resist, and he can probably one-shot you, so be careful. Try to keep the fighting contained to the north away from the town buildings. If you manage to kill the boss without letting the beastmen destroy any buildings, you will be rewarded with the [[Items|M60]] (made by angus with a paperclip and a shotgun -> macgyver reference) weapon [http://imgur.com/GOvwL Screenshot].
   
If you let the boss live for around one minute (use [[File:element_cold.png]][[File:element_earth.png]][[File:element_earth.png]][[File:element_earth.png]][[File:element_earth.png]] to continually stun the boss), a beastman with a earth resist aura will join the fight (and no more beastmen will join the fight after that). Killing this beastman drops the [[Items|Mace of the Earth]]. Note that you have to pick up the weapon during the boss fight as you will lose the opportunity to do so as soon as Jotunn dies.
+
If you let the boss live for around one minute (use {{Element|cold}}{{Element|earth}}{{Element|earth}}{{Element|earth}}{{Element|earth}} to continually stun the boss), a beastman with a earth resist aura will join the fight (and no more beastmen will join the fight after that). Killing this beastman drops the [[Items|Mace of the Earth]]. Note that you have to pick up the weapon during the boss fight as you will lose the opportunity to do so as soon as Jotunn dies.
   
 
'''Note:''' Even if you don't want the M60 (say you're carrying Gram or something else you can't part with), pick it up and kill a villager for the "[[First Blood]]" achievement (Rambo reference). Also, you can't imbue the M60 bullets.
 
'''Note:''' Even if you don't want the M60 (say you're carrying Gram or something else you can't part with), pick it up and kill a villager for the "[[First Blood]]" achievement (Rambo reference). Also, you can't imbue the M60 bullets.

Revision as of 08:41, 8 February 2011

Checklists

These are listed in order of game appearance.

Achievements

  • There can be only one - Kill MacLeod in Area 3. After crashing your airship, there is a man standing, staring over a cliff. Killing him by cutting his head off will earn this achievement.
  • Moose 4/12 (King's Quest Achievement) - The path to the right side of the stonehenge next to the field in Area 3
  • There is no goat level - Defeat Jotunn (boss) at the end of the Chapter in Area 5
  • First Blood - Kill one enemy using the M60. To get the M60, you must defeat Jotunn without any buildings being destroyed. If you are keeping Gram from the previous chapter, pick up the M60, kill a villager and then grab Gram again before moving on.

Magicks

  • Thunder Bolt 6/21 - On the floor where the fight with the 3 druids are in Area 3

Items

  • Staves
    • Staff of Life (Regeneration Aura/Revive) - In a garden beside the first house you see in Area 1
    • Gnarled Staff (Immune to Poison/Summon Tree Spirit) - Dropped by the Druids at the stonehenge in Area 3
  • Weapons
    • Skyward Spear (Medium Physical and Lightning) - Dropped by the Beast Raider Alphas with lightning protection aura throughout the chapter
    • Blade of Surt (Medium Physical and Fire/Ignites targets) - Propped up against some crates beside the door of the windmill north of the first village in Area 1
    • Exotic Blade (Medium Physical/Fast, armor piercing) - Dropped by MacLeod at the start of Area 3
    • Mace of the Molten Core (High Physical/Slow, sets target on fire) - Dropped by Beast Raider Alphas with fire protection aura in Area 3 onwards
    • Mace of the Earth (High Physical/Slow, pushes target back) - Dropped during the boss fight with Jotunn in Area 5 by a Beast Raider Alpha with a cold protection aura. This particular beastman only joins the fight about 1 minute after engaging Jotunn. You will need to pick up the weapon during the boss fight, not after Jotunn dies.
    • M60 (Low Physical/Fast, Ranged. Not affected by Time Warp, cannot be imbued) - Reward by the villagers if you defeat Jotunn with no buildings being destroyed

Monsters and Bosses

Chapter Story

Chapter 3 - Revenge of the Tribes
After saving the village of Veiditorp, and slaying the serpent Jormungandr, their journey took the wizards to the windy lands of the Halödin Coast. There, rumors of beastman raiders had scared away most of the settlers, and made all the children cry for their mommies. But with Vlad's almost vampiric powers aiding them in their quest, the wizards felt safe, and reassured that they could not fail.

Area 1

After the starting cutscene, follow the road north to the small village. In the vegetable garden to the north east and through the gate to this village is another Staff of Life. As you continue north east along the road, the village will be attacked by beastmen. Note that these beastmen have some lightning resistance from the beastman carrying the Skyward Spear. You can take this weapon once that enemy is destroyed.

Continue following the path until you reach a fork in the road. The western path leads to a windmill where you can grab the Blade of Surt and the eastern path continues on with the level.

Now just follow the eastern path all the way to the broken bridge, grabbing the checkpoint and dispatching of the beastmen and goblins along the way. Once you reach the bridge you will trigger a cutscene which will start the next sequence.

Area 2

You are now in flight to a new route to Dunderhaed Screenshot. The biggest danger to you here is falling off of the ship. Enemy airships will dock along side of yours and goblin archers, bombardiers, and fighters will attempt to board your airship.

Take out the bombardiers quickly! Charging up a fireball (Earth (D)+Element fire.png) to unleash on the bombardiers detonates them immediately, making the rest of the ships' crews easier. Also note that you can push back the bombs by pressing right click without having a spell charged. This way you can blow them up with their own bombs.

Eventually another cutscene will occur where Vlad abandons ship; this means you are almost done! Just survive a few more attacks and you will move on to the next area.

Area 3

Now that you've crash landed, take out the beastmen nearby and head to the cliff edge to the north east where you will find MacLeod. Kill him to take his Exotic Blade and earn an achievement! Continue across the bridge to the north west, you will encounter a lightning resistant beastmen group followed by a fire resistant group. The latter group is your first opportunity to get the Mace of Molten Core weapon.

Continue following the road until you reach a fork. Follow the east path along the stone wall until you get to your fourth moose (Moose 4). Then return to the crossroad and head up the northern path.

Here is your first encounter with a set of Druids Screenshot. Druids will summon tree spirits to fight with them; these spirits are healed by water magic, so try not to use it. Consequently they are very weak to fire magic. The druids themselves resist poison and heavily favor a few spells. They will constantly cast rain, so I recommend you have water resistance up as well as using Nullify Magicka so you can use lightning spells. The druids love to cast water bolts (Water(Q)+Earth (D)), too; as with most detonated water spell (area, bolt, etc) you and nearby creatures will be knocked backwards. Also, the druids favor rock shields enhanced with fire, either cast in front of them or in a line (weapon enchant).

Everytime you kill a druid you have an opportunity to pick up a Gnarled Staff which gives you poison resist and lets you summon a tree spirit to fight for you.

During the fight, or after, grab the Thunder Bolt magick. This magick is one of the most valuable solo (and group, depending on the level of teamwork) magicks. Now head north to the next area.

Area 4

Head north east, kill the beast men, and hit the checkpoint. You will be engaging in a big, multi-stage battle once you go up the stairs. The first few waves will be of various combinations of beastmen with lightning and/or fire resist, and the last wave will throw druids into the mix. Your crowd control spells are a necessity to prevent yourself from being overwhelmed. Carefully aimed thunderbolts can be used to take out key enemies, too.

Once you've won this battle, continue to the north east to the next area.

Area 5

Welcome to Dunderhaed!

Here you will face your third boss, Jotunn, the goatman leader! He will use ground area attacks to knock you down, he has area lightning resist, and he can probably one-shot you, so be careful. Try to keep the fighting contained to the north away from the town buildings. If you manage to kill the boss without letting the beastmen destroy any buildings, you will be rewarded with the M60 (made by angus with a paperclip and a shotgun -> macgyver reference) weapon Screenshot.

If you let the boss live for around one minute (use Cold (R)Earth (D)Earth (D)Earth (D)Earth (D) to continually stun the boss), a beastman with a earth resist aura will join the fight (and no more beastmen will join the fight after that). Killing this beastman drops the Mace of the Earth. Note that you have to pick up the weapon during the boss fight as you will lose the opportunity to do so as soon as Jotunn dies.

Note: Even if you don't want the M60 (say you're carrying Gram or something else you can't part with), pick it up and kill a villager for the "First Blood" achievement (Rambo reference). Also, you can't imbue the M60 bullets.

Once Jotunn is dead, grab your reward, jump on the wagon and the level is complete!