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Checklists

These are listed in order of game appearance.

For visual support, refer to this video: http://www.youtube.com/watch?v=CoZRKaZhQbs

Achievements

  • There can be only one - Kill MacLeod in Area 3. After crashing your airship, there is a man standing, staring over a cliff. Kill him with a spell to earn this achievement. Do not push him off the cliff.
  • Moose 4/12 (King's Quest Achievement) - The path to the r.ight side of the stonehenge next to the field in Area 3
  • There is no goat level - Defeat Jotunn (boss) at the end of the Chapter in Area 5.
  • First Blood - Kill one enemy using the M60. To get the M60, you must defeat Jotunn without any buildings being destroyed. If you are keeping Gram from the previous chapter, pick up the M60, kill a villager and then grab Gram again before moving on.

Magicks

  • Thunder Bolt 6/21 - On the floor where the fight with the 3 druids are in Area 3

Items

  • Staves
    • Staff of Life (Regeneration Aura/Revive) - In a garden beside the first house you see in Area 1
    • Gnarled Staff (Immune to Poison/Summon Tree Spirit) - Dropped by the Druids at the stonehenge in Area 3
  • Weapons
    • Skyward Spear (Medium Physical and Lightning) - Dropped by the Beast Raider Alphas with lightning protection aura throughout the chapter
    • Blade of Surt (Medium Physical and Fire/Ignites targets) - Propped up against some crates beside the door of the windmill north of the first village in Area 1
    • Exotic Blade (Medium Physical/Fast, armor piercing) - Dropped by MacLeod at the start of Area 3
    • Mace of the Molten Core (High Physical/Slow, sets target on fire) - Dropped by Beast Brute Alphas with fire protection aura in Area 3 onwards
    • Mace of the Earth (High Physical/Slow, pushes target back) - Dropped during the boss fight with Jotunn in Area 5 by a Beast Brute Alpha with a earth protection aura. This particular beastman only joins the fight about 1 minute after engaging Jotunn. You will need to pick up the weapon during the boss fight, not after Jotunn dies.
    • M60 (Low Physical/Fast, Ranged. Not affected by Time Warp, cannot be imbued) - Reward by the villagers if you defeat Jotunn with no buildings being destroyed

Monsters and Bosses

Chapter Story

Chapter 3 - Revenge of the Tribes
After saving the village of Veiditorp, and slaying the serpent Jormungandr, their journey took the wizards to the windy lands of the Halödin Coast. There, rumors of beastman raiders had scared away most of the settlers, and made all the children cry for their mommies. But with Vlad's almost vampiric powers aiding them in their quest, the wizards felt safe, and reassured that they could not fail.

Area 1

After the starting cutscene where Vlad sees you approaching and throws a villager he is snacking on down the cliff side, follow the road north to the small village. Just inside the stone hedge, you will see a vegetable garden with a Staff of Life leaning on the tree. As you continue north east along the road, the village will be attacked by Beast Raiders. They wield long spears, move fairly quickly and will leap at you from a distance, knocking you backwards if you get hit. You will notice that one of these beastmen has a purple lightning resistance aura. That's a Beast Raider Alpha and he carries a Skyward Spear. You can take this weapon once that enemy is destroyed.

Tip TIP: If you are having difficulty killing beastmen, you can knock them off the southern cliffs with Water(Q)Water(Q)Water(Q)Water(Q)Water(Q)+Area cast.

The doors to all the houses are locked. Don't bother. Continue following the path until you reach a fork in the road. The northwestern path leads to a windmill where you can grab the Blade of Surt leaning against some crates. Return to the fork and continue down the northeastern path. Grab the checkpoint along the way.

The path eventually narrows and you will come across a large group of Goblin Rogues and Goblin Rangers having a picnic! Slaughter all of them and move to the broken bridge in the east. Vlad appears and curses the goblins for sabotaging the bridge and suggests that both of you steal the now empty goblin airship and use it to reach Havindr. Brilliant plan!

Area 2

The airship is now flying northwards towards Havindr with Vlad flying it. However, all is not well, other goblin airships will attack yours by docking along side yours alternating on the left and right sides. When enemy airships dock alongside of yours, Goblin Rogues will attempt to board your airship while Goblin Rangers and Goblin Bombers will shoot arrows and throw bombs from their airship. The biggest danger here is getting thrown off the ship by an exploding bomb!

Tip TIP: Take out the Goblin Bombers quickly! You can charge up fireballs (Earth (D)+Fire (F)) and launch it at the enemy airship before it docks. The longer you hold down the right mouse button before releasing it, the further projectile spells will fly (and the larger the damage). If you manage to hit a Goblin Bomber with fire, it explodes and dies immediately and will drop 4 more bombs on its ship which blows up the other goblins! Remember you can push back any bombs on your ship by pressing right click without having a spell queued in your spell bar.

Do not board the enemy airships. Eventually Vlad runs out of the cabin claiming that he has "sensed a great disturbance in his town" and abandons the ship. I didn't know vampires can fly... Goblin airships continue to assault the airship. With nobody piloting the airship, your airship starts to swing wildly in the air, the view below starts to whirl round and round, the screen blacks out and you hear a loud crash. Maybe this isn't such a brilliant idea after all...

Area 3

Now that you've crash landed, take out the beastmen nearby and head to the cliff edge to the north east where you will find MacLeod. Kill him to take his Exotic Blade and earn an achievement! Continue across the bridge to the north west, you will encounter a lightning resistant beastmen group followed by a fire resistant group. The latter group is your first opportunity to get the Mace of Molten Core weapon.

Continue following the road until you reach a fork. Follow the east path along the stone wall until you get to your fourth moose (Moose 4). Then return to the crossroad and head up the northern path.

Here is your first encounter with a set of Druids Screenshot. Druids will summon tree spirits to fight with them; these spirits are healed by water magic, so try not to use it. Consequently they are very weak to fire magic. The druids themselves resist poison and heavily favor a few spells. They will constantly cast rain, so I recommend you have water resistance up as well as using Nullify Magicka so you can use lightning spells. The druids love to cast water bolts (Water(Q)+Earth (D)), too; as with most detonated water spell (area, bolt, etc) you and nearby creatures will be knocked backwards. Also, the druids favor rock shields enhanced with fire, either cast in front of them or in a line (weapon enchant).

Everytime you kill a druid you have an opportunity to pick up a Gnarled Staff which gives you poison resist and lets you summon a tree spirit to fight for you.

During the fight, or after, grab the Thunder Bolt magick. This magick is one of the most valuable solo (and group, depending on the level of teamwork) magicks. Now head north to the next area.

Area 4

Head north east, kill the beast men, and hit the checkpoint. You will be engaging in a big, multi-stage battle once you go up the stairs. The first few waves will be of various combinations of beastmen with lightning and/or fire resist, and the last wave will throw druids into the mix. Your crowd control spells are a necessity to prevent yourself from being overwhelmed. Carefully aimed thunderbolts can be used to take out key enemies, too.

Once you've won this battle, continue to the north east to the next area.

Area 5

Welcome to Dunderhaed!

Here you will face your third boss, Jotunn, the beastman chieftain! He will use ground area attacks to knock you down, he has area lightning resist, and he can probably one-shot you, so be careful. Try to keep the fighting contained to the north away from the town buildings. If you manage to kill the boss without letting the beastmen destroy any buildings, you will be rewarded with the M60 (made by angus with a paperclip and a shotgun -> macgyver reference) weapon Screenshot.

If you let the boss live for around one minute (use Cold (R)Earth (D)Earth (D)Earth (D)Earth (D) to continually stun the boss), a beastman with a earth resist aura will join the fight (and no more beastmen will join the fight after that). Killing this beastman drops the Mace of the Earth. Note that you have to pick up the weapon during the boss fight as you will lose the opportunity to do so as soon as Jotunn dies.

Note: Even if you don't want the M60 (say you're carrying Gram or something else you can't part with), pick it up and kill a villager for the "First Blood" achievement (Rambo reference). Also, you can't imbue the M60 bullets.

Once Jotunn is dead, grab your reward, jump on the wagon and the level is complete!

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