Difference between revisions of "Chapter Two (Magicka)"

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(→‎Area 3: Element template)
(Element template!!!!!!!!!)
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You will immediately be pushed into a fight with a bunch of goblins. Use your favorite AoE spells and continue north.
 
You will immediately be pushed into a fight with a bunch of goblins. Use your favorite AoE spells and continue north.
   
You will fight your first enemy wizard here, the [[Goblin Shaman]]. The shaman likes to cast [[File:element_water.png]]+[[File:element_arcane.png]], so put on water resistance ([[File:element_shield.png]]+[[File:element_water.png]]+self-cast). You can also use beam logic to try to make the beam explode in the shaman's face. You can cross a lightning beam or a life beam; as long as at least one of the elements is part of the beam, it will explode at the point of beam crossover.
+
You will fight your first enemy wizard here, the [[Goblin Shaman]]. The shaman likes to cast {{Element|water}}+{{Element|arcane}}, so put on water resistance ({{Element|shield}}+{{Element|water}}+self-cast). You can also use beam logic to try to make the beam explode in the shaman's face. You can cross a lightning beam or a life beam; as long as at least one of the elements is part of the beam, it will explode at the point of beam crossover.
   
 
The shaman also likes to use plain old lightning and teleport around randomly. He typically puts up group fire resistance, too.
 
The shaman also likes to use plain old lightning and teleport around randomly. He typically puts up group fire resistance, too.
   
Since there are so many enemies, I recommend using your AoE spells and crowd control combos (eg: [[File:element_earth.png]]x4+[[File:element_cold.png]]+area-cast). And don't forget that you have haste and that your staff may have active abilities!
+
Since there are so many enemies, I recommend using your AoE spells and crowd control combos (eg: {{Element|earth}}x4+{{Element|cold}}+area-cast). And don't forget that you have haste and that your staff may have active abilities!
   
 
Once the place is cleared out, be sure to grab the [[Nullify]] magick near the starting location of the goblin shaman [http://imgur.com/UX5uo Screenshot]. You can also take the [[Rod of Emergency Teleport]] from the shaman if you'd like. Then move on to the next area.
 
Once the place is cleared out, be sure to grab the [[Nullify]] magick near the starting location of the goblin shaman [http://imgur.com/UX5uo Screenshot]. You can also take the [[Rod of Emergency Teleport]] from the shaman if you'd like. Then move on to the next area.
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Jormungandr will burrow underground and attempt to unburrow underneath you. You can tell where is about to emerge because a fountain of dirt will appear. Quickly move aside when this happens.
 
Jormungandr will burrow underground and attempt to unburrow underneath you. You can tell where is about to emerge because a fountain of dirt will appear. Quickly move aside when this happens.
   
When he unburrows, he will lower his head and prepare to lunge at you if you are in range (which is the perfect time to, say, hit him with a [[File:element_earth.png]]x5 or a beam) or he will spit poison bolts at you if you are too far away. Another humorous way to damage him is to put a shield bubble around his unburrow location ([[File:element_shield.png]]+area-cast) so he hits his head when he tries to pop out.
+
When he unburrows, he will lower his head and prepare to lunge at you if you are in range (which is the perfect time to, say, hit him with a {{Element|earth}}x5 or a beam) or he will spit poison bolts at you if you are too far away. Another humorous way to damage him is to put a shield bubble around his unburrow location ({{Element|shield}}+area-cast) so he hits his head when he tries to pop out.
   
After doing this a couple of times, he will burrow and began jumping around the arena trying to ram into you. Just haste yourself and dodge this until he settles down. Alternatively, erect rock walls ([[File:element_earth.png]]+[[File:element_shield.png]]+area or direction cast) to protect yourself. For extra effectiveness add [[File:Element_arcane.png]] and/or [[File:Element_fire.png]] to the rock barriers to make them explode on impact and deal damage.
+
After doing this a couple of times, he will burrow and began jumping around the arena trying to ram into you. Just haste yourself and dodge this until he settles down. Alternatively, erect rock walls ({{Element|earth}}+{{Element|shield}}+area or direction cast) to protect yourself. For extra effectiveness add {{Element|arcane}} and/or {{Element|fire}} to the rock barriers to make them explode on impact and deal damage.
   
 
It's also possible to kill him by casting [Meteor Shower] repeatedly and hoping to get lucky with meteor hits.
 
It's also possible to kill him by casting [Meteor Shower] repeatedly and hoping to get lucky with meteor hits.
   
A very easy way to kill him is to put grease ([[File:element_water.png]]+[[File:element_earth.png]]+[[File:element_life.png]]) while he is digging out, and light the grease ([[File:element_fire.png]]). His head will then burn.
+
A very easy way to kill him is to put grease ({{Element|water}}+{{Element|earth}}+{{Element|life}}) while he is digging out, and light the grease ({{Element|fire}}). His head will then burn.
   
 
Along as he is not underground he can also be hit by lighting to damage him without waiting for him to lunge
 
Along as he is not underground he can also be hit by lighting to damage him without waiting for him to lunge

Revision as of 08:40, 8 February 2011


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Checklists

These are listed in order of game appearance.

Achievements

  • Moose 2/12 (King's Quest Achievement) - The forest troll munching on Halldor's "wife" is really a dead moose in Area 3
  • Stuff of Legends - Stuck in a tree just above the Moose 2/12 is the sword Gram. This is required to complete the Stuff of Legends achievement in Chapter Eleven.
  • Secret 4/14 (Sherlock Holmes Achievement) - Sword of the Masters - Freeze the river and going north after the battle with Goblin Hood (green robed Goblin Ranger) and his war band in Area 3
  • Moose 3/12 - Near the pile of bones at the start of Area 5
  • Secret 5/14 - Staff of Frost - In the troll cave a few steps north of Moose 3/12 in Area 5
  • Solid Snake - Defeat Jormungandr (boss) at the end of the Chapter in Area 6

Magicks

  • Rain 4/21 - Found in the first cave you come across that is guarded by goblins in Area 1
  • Nullify 5/21 - Found beside the altar where a goblin shaman is fought in Area 4

Items

  • Staves
    • Rod of Emergency Teleport (Teleports the caster to a random nearby location) - Dropped by the Goblin Shaman in Area 4
    • Staff of Frost (Cold Immunity Aura) - See Secret 4/14 above.
  • Weapons
    • Warhammer (Medium Physical/Pushes target back) - On the anvil outside Gram's Workshop just before the crashed goblin airship in Area 2
    • Gram (Medium Physical/Dragon Slayer (kill [[Fafnir 1 hit)) - Stuck in a tree above Moose 2/12 in Area 3
    • High Quality Goblin Dirk (Low Physical/Fast) - Dropped by Goblin Hood when he attacks with his war band in Area 3
    • Sword of the Masters (Medium Physical/Shoots Arcane when the wielder is at full health) - See Secret 4/14 above

Monsters and Bosses

Chapter Story

Chapter 2 - Attack of the Goblins
And so our young and bold wizards set forth on their quest. Guiding them through the perils of the world was the dashingly handsome Vlad, who is by no means a vampire! As they approached Fornskogur Forest, it became clear that there was evil afoot.

Area 1

Examine the skeletons near the destroyed building to trigger a cutscene. Then head north along the path. You will encounter your first Goblin Ranger here. Projectiles will knock you on the ground if you have a personal shield active, making Goblin Rangers the most lethal enemy (along with grapplers) for solo players. I recommend finding a fast way of dispatching of them to avoid major headaches.

You will come across a crossroads and a cutscene will trigger showing you goblins running out a cave. Kill the goblins and be sure to grab the Rain magick in the cave. Continue to follow the path across a small stream with some goblins and move on to the next area.

Area 2

Welcome to Veiditorp!

If you look around the village there will be a red herring you can inspect on the fish rack (har har har, get it? red herring? distraction?). Once you get to Gram's Workshop (Games Workshop) a cutscene will trigger and goblin pirates will begin to attack. A new enemy appears here: Goblin Bombardiers. They will throw bombs and when they die, they will drop 4 bombs. Any sort of fire magick will cause the goblins and/or their bombs to explode. So make ample use of it! Also note that the bombs will throw you around, so be careful not to get blasted into the water and drown.

During the battle or after, you can pick up the Warhammer on the anvil in Gram's shop Screenshot.

After the battle, continue north, trigger the cutscene and continue to the next area.

Area 3

Go north until you reach the lumberjack and the troll eating a moose (Moose 2). Trolls can pick you up, throw you around, and otherwise give you a bad day. They are very slow, though, so take advantage.

IMPORTANT: After killing the troll, go near the moose and look right above it. You will see a sword stuck in the tree Screenshot. This is Gram. If you want the Stuff of Legends achievement, you will have to use this sword to deliver the killing blow on a boss about 10 levels in the future. So hang onto this sword!

Now continue east from the hunter and follow the path. You will come across a check point and some goblins and then trigger a cutscene with a Goblin Hood standing on a bridge over a small river.

The Goblin Hood is a much more accurate and faster Goblin Ranger, so be careful and use the river to your advantage. Every goblin that steps in it becomes soaked and takes 2x Lightning (A) damage as well as spreading that lightning to nearby soaked creatures.

Once everything is dead freeze the river and travel north, eventually you'll find some dry land a fallen tree leading to a secret area (Sherlock Holmes 4 ).

Continue north in this secret area and you will find a sword in a stone (very similar to how you got the master sword in a Link to the Past, eh?). This is the Sword of Mastery it shoots elemental beams when you are at full health which do about 450-500 damage each. Not bad. Exit this area and continue east from the Goblin Hood Bridge.

Kill this next group of goblins to trigger a cutscene and then continue north to the next area.

Area 4

You will immediately be pushed into a fight with a bunch of goblins. Use your favorite AoE spells and continue north.

You will fight your first enemy wizard here, the Goblin Shaman. The shaman likes to cast Water(Q)+Arcane (S), so put on water resistance (Shield (E)+Water(Q)+self-cast). You can also use beam logic to try to make the beam explode in the shaman's face. You can cross a lightning beam or a life beam; as long as at least one of the elements is part of the beam, it will explode at the point of beam crossover.

The shaman also likes to use plain old lightning and teleport around randomly. He typically puts up group fire resistance, too.

Since there are so many enemies, I recommend using your AoE spells and crowd control combos (eg: Earth (D)x4+Cold (R)+area-cast). And don't forget that you have haste and that your staff may have active abilities!

Once the place is cleared out, be sure to grab the Nullify magick near the starting location of the goblin shaman Screenshot. You can also take the Rod of Emergency Teleport from the shaman if you'd like. Then move on to the next area.

Area 5

There are multiple trolls and goblins in this area and a dead moose to the south east (Moose 3). To the north there is a cave which will spawn another troll; inside the cave is another troll and the Staff of Frost (Sherlock Holmes 5).

When you are done exploring, head north east, kill another group of goblins - this one has a heavy proportion of Goblin Rangers, so be careful. Then move onto the next area.

Area 6

Welcome to your second boss fight, Jormungandr!

Jormungandr will burrow underground and attempt to unburrow underneath you. You can tell where is about to emerge because a fountain of dirt will appear. Quickly move aside when this happens.

When he unburrows, he will lower his head and prepare to lunge at you if you are in range (which is the perfect time to, say, hit him with a Earth (D)x5 or a beam) or he will spit poison bolts at you if you are too far away. Another humorous way to damage him is to put a shield bubble around his unburrow location (Shield (E)+area-cast) so he hits his head when he tries to pop out.

After doing this a couple of times, he will burrow and began jumping around the arena trying to ram into you. Just haste yourself and dodge this until he settles down. Alternatively, erect rock walls (Earth (D)+Shield (E)+area or direction cast) to protect yourself. For extra effectiveness add Arcane (S) and/or Element fire.png to the rock barriers to make them explode on impact and deal damage.

It's also possible to kill him by casting [Meteor Shower] repeatedly and hoping to get lucky with meteor hits.

A very easy way to kill him is to put grease (Water(Q)+Earth (D)+Life (W)) while he is digging out, and light the grease (Element fire.png). His head will then burn.

Along as he is not underground he can also be hit by lighting to damage him without waiting for him to lunge

Once you kill him you are done with this level, yay!