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*Forever casting beams can easily let you gain the upper hand.
 
*Forever casting beams can easily let you gain the upper hand.
 
*They also help you a lot if you are cornered, especially with a lightning beam.
 
*They also help you a lot if you are cornered, especially with a lightning beam.
  +
*Especially useful in co-op, if two wizards get their hands on these, an unlimited mega-beam is at your disposal.
   
 
== Cons ==
 
== Cons ==
   
* redundant, because you can prepare your next beam while casting the previous one, giving you effectively unlimited beam duration.
+
* Redundant, because you can prepare your next beam while casting the previous one, giving you effectively unlimited beam duration.
  +
* It is very unlikely that you will have to cast beams for longer than the normal time without stopping,unless you are using a very weak beam.
   
[[Category:Staves]]
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[[Category:Weapons (Magicka)]]

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Staff Information
Daemon Arm
Game Description: The severed arm of a daemon lord. It holds unlimited arcane power.
Passive: Unlimited Beam Duration
Active: None
Location: Chapter 6: Dropped by both Daemon Mini-bosses.


Abilities[ | ]

Pros[ | ]

  • Forever casting beams can easily let you gain the upper hand.
  • They also help you a lot if you are cornered, especially with a lightning beam.
  • Especially useful in co-op, if two wizards get their hands on these, an unlimited mega-beam is at your disposal.

Cons[ | ]

  • Redundant, because you can prepare your next beam while casting the previous one, giving you effectively unlimited beam duration.
  • It is very unlikely that you will have to cast beams for longer than the normal time without stopping,unless you are using a very weak beam.