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Species | Human |
---|---|
Appearances | Chapter 4, Chapter 5, Chapter 6 |
Weaknesses | Unknown |
Regeneration | 0 |
Speed | 4 |
Score Value | 2200 |
Disciples are enemy casters in Magicka.
General[]
First encountered in Havindr, these Wizards are loyal followers of Grimnir.
They have about 7000 hitpoints, due to the Staff of War they are carrying.
Arsenal[]
Loot[]
All Disciples drop a Staff of War upon death. [[1]]
Combat[]
Disciples are easy to beat when they are immobilized. Try a beam, followed by a
They also tend to be useless when imprisoned in a dome shield (multiplayer only).
Attempting to one-hit them is pointless, either keep the pressure on with damage over time elements like , or use thunderbolts.
If they shoot the beam, counter immediately with any
. This will buy you some time, especially if you follow up with
Thunderbolt also makes the first encounter with one, a stupidly easy fight.
Boss battle[]
In Chapter 4 there is a special disciple called the Warlock, along with infinite disciples that come from a door. The warlock has more HP and stronger attacks. He's the boss of that chapter, along with the machine.
In Chapter 6 you have the Mind Duel with Grimnir. If you want a quick strategy to not get blown up, use this to blow them off the platform: ()