Magickapedia
Advertisement
Stub This article is just a stub!
But don't despair, as you can help expand it

This article is a stub. You can help Magickapedia by expanding it.

Goblin Rogue

Rogue Goblins
Max Hitpoints 700
Species Goblin
Appearances Chapter 1, Chapter 2
Weaknesses unknown
Regeneration 0
Speed 4
Score Value 70


Goblin Rogues are the most common variation of goblins you can run into. Goblin Rogues are weak but usually travel in packs, making them a bit difficult to exterminate. They have a tendency to lunge and grapple onto your head taking control of you until you break free either by repeatedly pressing the space bar or casting a powerful spell.

Goblin Rogue Pirate
Max Hitpoints 700
Species Goblin
Appearances Chapter 2, Chapter 3, Chapter 4
Weaknesses unknown
Regeneration 0
Speed 4
Score Value 70


Goblin Ranger

Goblin ranger
Max Hitpoints 700
Species Goblin
Appearances Chapter 2, Chapter 3
Weaknesses unknown
Regeneration 0
Speed 4
Score Value 70


Goblin Rangers are almost exactly like Goblin Rogues except they wield long range bows. They rapidly fire arrows that have a chance at knocking you down, making you vulnerable to your enemies. Like Goblin Rogues, Goblin rangers also travel in packs making them quite a nuisance.

Goblin Hood

Goblinhood
Max Hitpoints 700
Species Goblin
Appearances Chapter 2
Weaknesses unknown
Regeneration 0
Speed 4
Score Value 70


Goblin Hood is very accurate when he fires, he also fires very fast. Goblin Hood however has shorter range than the regular Goblin Rangers. To kill him, stand a bit away and shoot a beam spell.

Goblin Bomber

Goblin Bomber
Max Hitpoints 800
Species Goblin
Appearances Chapter 2, Chapter 3, Chapter 4, Chapter 8
Weaknesses Fire
Regeneration 0
Speed 3
Score Value 90


Will throw lots of bombs at you, you can push bombs away with the push spell (right click with no elements)

Goblin Shaman

Goblin shaman
Max Hitpoints unknown
Species Goblin
Appearances Chapter 2, Chapter 6
Weaknesses Everything
Regeneration 0
Speed unknown
Score Value unknown


Often attacks with a Water Arcane beam and teleports around with his staff Rod of Emergency Teleport that is dropped upon death.

Goblin Commando

Goblin commando
Max Hitpoints 700
Species Goblin
Appearances Chapter 5
Weaknesses Everything
Regeneration 0
Speed 4
Score Value 100


Uses its bow at range and will either try to slash at you or grab you if you get close

Goblin Warrior

Goblin Warrior
Max Hitpoints 100+900
Species Goblin
Appearances Chapter 8
Weaknesses Everything
Regeneration 0
Speed 3 (4 when shield is gone)
Score Value 150


Found outside the Jarn Mines, these goblins are heavily armored, carrying a red shield which helps protect them from attacks. They attack slowly, until their shield is destroyed.

Goblin Archer

Goblin Archer
Max Hitpoints 900
Species Goblin
Appearances Chapter 8
Weaknesses Everything
Regeneration 0
Speed 3
Score Value 170


When their arrows hit you they put you on fire.


Goblin Captain

Goblin captain
Max Hitpoints 150+2200
Species Goblin
Appearances Chapter 8
Weaknesses Everything
Regeneration 0
Speed 3 (4 when shield is gone)
Score Value 320


Does a spin attack with Frost Cleaver that will freeze anything it hits, after the Goblin Captain is dead he will drop his sword, and it can looted from the ground

Goblin Miner

Goblin Miner
Max Hitpoints 700
Species Goblin
Appearances Chapter 8
Weaknesses Everything
Regeneration 0
Speed 4
Score Value 70


Found within the Jarn Mines, these goblins are much akin to the Goblin Rogues encountered in earlier chapters.


Goblin Wizard

Goblin Wizard
Max Hitpoints 3000
Species Goblin
Appearances Chapter 6 and Chapter 8
Weaknesses Everything
Regeneration 0
Speed 4
Score Value 1700


They wear robes matching their element.

Gray casts Arcane (S)Fire (F)Lightning (A) beam, Life (W)x3 beam, Water(Q)x3 spray, being wet will make it cast Arcane (S) beam instead of Arcane (S)Fire (F)Lightning (A) beam

Light-blue casts Ice barrage, Cold (R)x3 spray, Shield (E) wall and sometimes IceCold (R) barrage

Red casts Fire (F)x3 spray and Fire (F)Earth (D) projectile

Purple casts Lightning (A)x3 and Lightning (A)x3 AoE

Green casts Earth (D) projectile, Water(Q)x2Earth (D) projectile, Life (W)x3 beam and sometimes water spray, uses self heal much more frequently than other types

Black casts Lightning (A)Fire (F), Lightning (A)x3 Aoe , Arcane (S)Cold (R) AoE, Fire (F)x2 Aoe, Earth (D)x2Arcane (S), Life (W) beam and Shield (E) wall

They all cast self heal, use fire to thaw/dry themselves and use water when burning

Only gray goblin wizards uses a Goblin Staff

Advertisement