Goblin Rogue
Max Hitpoints | 700 |
---|---|
Species | Goblin |
Appearances | Chapter 1, Chapter 2 |
Weaknesses | unknown |
Regeneration | 0 |
Speed | 4 |
Score Value | 70 |
Goblin Rogues are the most common variation of goblins you can run into. Goblin Rogues are weak but usually travel in packs, making them a
bit difficult to exterminate. They have a tendency to lunge and grapple onto your head taking control of you until you break
free either by repeatedly pressing the space bar or casting a powerful spell.
Max Hitpoints | 700 |
---|---|
Species | Goblin |
Appearances | Chapter 2, Chapter 3, Chapter 4 |
Weaknesses | unknown |
Regeneration | 0 |
Speed | 4 |
Score Value | 70 |
Goblin Ranger
Max Hitpoints | 700 |
---|---|
Species | Goblin |
Appearances | Chapter 2, Chapter 3 |
Weaknesses | unknown |
Regeneration | 0 |
Speed | 4 |
Score Value | 70 |
Goblin Rangers are almost exactly like Goblin Rogues except they wield long range bows. They rapidly fire arrows that have a chance at knocking you down, making you vulnerable to your enemies. Like Goblin Rogues, Goblin rangers also travel in packs making them quite a nuisance.
Goblin Hood
Max Hitpoints | 700 |
---|---|
Species | Goblin |
Appearances | Chapter 2 |
Weaknesses | unknown |
Regeneration | 0 |
Speed | 4 |
Score Value | 70 |
Goblin Hood is very accurate when he fires, he also fires very fast. Goblin Hood however has shorter range than the regular Goblin Rangers. To kill him, stand a bit away and shoot a beam spell.
Goblin Bomber
Max Hitpoints | 800 |
---|---|
Species | Goblin |
Appearances | Chapter 2, Chapter 3, Chapter 4, Chapter 8 |
Weaknesses | Fire |
Regeneration | 0 |
Speed | 3 |
Score Value | 90 |
Will throw lots of bombs at you, you can push bombs away with the push spell (right click with no elements)
Goblin Shaman
Max Hitpoints | unknown |
---|---|
Species | Goblin |
Appearances | Chapter 2, Chapter 6 |
Weaknesses | Everything |
Regeneration | 0 |
Speed | unknown |
Score Value | unknown |
Often attacks with a Water Arcane beam and teleports around with his staff Rod of Emergency Teleport that is dropped upon death.
Goblin Commando
Max Hitpoints | 700 |
---|---|
Species | Goblin |
Appearances | Chapter 5 |
Weaknesses | Everything |
Regeneration | 0 |
Speed | 4 |
Score Value | 100 |
Uses its bow at range and will either try to slash at you or grab you if you get close
Goblin Warrior
Max Hitpoints | 100+900 |
---|---|
Species | Goblin |
Appearances | Chapter 8 |
Weaknesses | Everything |
Regeneration | 0 |
Speed | 3 (4 when shield is gone) |
Score Value | 150 |
Found outside the Jarn Mines, these goblins are heavily armored, carrying a red shield which helps protect them from attacks. They attack slowly, until their shield is destroyed.
Goblin Archer
Max Hitpoints | 900 |
---|---|
Species | Goblin |
Appearances | Chapter 8 |
Weaknesses | Everything |
Regeneration | 0 |
Speed | 3 |
Score Value | 170 |
When their arrows hit you they put you on fire.
Goblin Captain
Max Hitpoints | 150+2200 |
---|---|
Species | Goblin |
Appearances | Chapter 8 |
Weaknesses | Everything |
Regeneration | 0 |
Speed | 3 (4 when shield is gone) |
Score Value | 320 |
Does a spin attack with Frost Cleaver that will freeze anything it hits, after the Goblin Captain is dead he will drop his sword, and it can looted from the ground
Goblin Miner
Max Hitpoints | 700 |
---|---|
Species | Goblin |
Appearances | Chapter 8 |
Weaknesses | Everything |
Regeneration | 0 |
Speed | 4 |
Score Value | 70 |
Found within the Jarn Mines, these goblins are much akin to the Goblin Rogues encountered in earlier chapters.
Goblin Wizard
Max Hitpoints | 3000 |
---|---|
Species | Goblin |
Appearances | Chapter 6 and Chapter 8 |
Weaknesses | Everything |
Regeneration | 0 |
Speed | 4 |
Score Value | 1700 |
They wear robes matching their element.
Gray casts beam, x3 beam, x3 spray, being wet will make it cast beam instead of beam
Light-blue casts barrage, x3 spray, wall and sometimes barrage
Red casts x3 spray and projectile
Green casts projectile, x2 projectile, x3 beam and sometimes water spray, uses self heal much more frequently than other types
Black casts , x3 Aoe , AoE, x2 Aoe, x2, beam and wall
They all cast self heal, use fire to thaw/dry themselves and use water when burning
Only gray goblin wizards uses a Goblin Staff