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Magicka: Dungeons and Daemons
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Magicka: Dungeons and Daemons
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===Old Library: A Forgotten Storage For Books=== The old library features mainly goblins and wizard goblins, as well as some orcs. Again, use the same methods you used in the last area to dispatch of the, but be warned that the numerous bookshelves along with the larger amount of goblin wizards can make this an even bigger challenge. '''Try not to get yourself trapped in a corner. Seriously, don't.''' The best way to dispatch of them is to use either the Super Steam Beam (Force/Area/Weapon cast {{elem|qf}}{{elem|qf}}{{elem|a}}{{elem|s}}{{elem|a}}) or the Arcane Lightning Shields (Weapon cast {{elem|qr}}{{elem|qr}}{{elem|a}}{{elem|e}}{{elem|s}}). You will reach a big pit, and it might be worthwhile turning left and grabbing the [[Haste]] spellbook before heading down. The next portion of the map features orcs, but note that due to the very enclosed space as well as more obstacles you can easily become trapped (again, take note: '''DO NOT GET YOURSELF TRAPPED.'''). However, you can use the narrow openings to your advantage, casting some high damage AoE spells or walls of fire/frost/flame/arcane/lightning. At least they'll all huddle around. There is a checkpoint here, so be sure to grab that. You'll need it. Head on around and you'll see some more orcs, as well as a troll. At least it's a bigger space now, so feel free to use some more powerful spells. After defeating the troll, the very top corner will have a [[Sacrificial Dagger]], which is the same one is the swords the Cultists wield in [[Magicka: The Stars Are Left]]. There is also a door near the dagger that can be destroyed, inside there is a staff called Grandfathers Clock. Then you will find that you have eventually looped back to (almost) where you started, because of a suspiciously convenient blockage. There will be some final goblins here, but they should prove no problem as they're standing right next to a pit, so just use Push (Right click) and knock them into the abyss. Behind you is a staircase blocked by some fallen wood, so use either {{elem|f}} or {{elem|d}} to blow it up and continue. The next area features another new enemy, the slime (name still unconfirmed). They will duplicate into four smaller versions of themselves once they are 'killed', so again watch out as their increasingly large numbers can overwhelm you. Oh, and there's a goblin wizard too, because. Anyway, after you killed the slimes, you might want to head up through a narrow crack into a semi-secret area, where you'll see a dead...something with a sword, [[The Riddle of Steel]]. If you walk too close to it, though, some undead will appear behind you. remember they take damage from Life and heal from Arcane, so some healing mines {{elem|w}}{{elem|e}} or healing walls {{elem|w}}{{elem|qr}}{{elem|e}} should kill them all. Well, not really, since they're dead in the first place. However, onto the next area, the Courtyard.
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