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Magicka: Dungeons and Daemons
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Magicka: Dungeons and Daemons
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===Courtyard=== This is the last level of Dungeons and Daemons before you reach the boss. Once you enter, head left/up to grab a Staff of endurance (minor increased resistances) which you'll likely need. Then move inwards to another closed door and also some fire. Behind the fire is the pulley to open the door, so either put out the flames with {{elem|q}} or cast {{elem|f}}{{elem|e}} on yourself before barging in. For this entire part keep the previous levels advice and spells in mind (Final note: '''DO NOT GET YOURSELF TRAPPED!''' Some of the areas are larger but the number of enemies are sometimes larger as well). The Arcane Lightning Shield (Weapon cast {{elem|qr}}{{elem|qr}}{{elem|a}}{{elem|e}}{{elem|s}}) I found to be my best friend for destroying mass enemies in tight spaces such as doors. Always be '''SAFE''' '''(''' {{elem|s}}{{elem|a}}{{elem|f}}{{elem|e}} '''+ Self)''' when using it though and try to keep away with Haste you picked up last level. Once the door is opened, you will come into an intersection with four doors and a well with a skeleton sitting on it. Now, be careful not to - you knocked the skeleton down, didn't you? Oh well, at least it got the door opened - or rather, smashed by a troll. Its worth noting that to the left of the well after opening the doors there is a weapon called inherited body parts just inside. Inherited body parts is ranged tiny AoE poison & arcane weapon that attacks slow so be aware of its limits. As you go further in there will be quite a few more mortar trolls and armored orcs. Things will often get difficult as fiery horned goblins and shamans join in so take things slow. Part way through the room is a bridge, use it like the doors to group your enemies for spells. To the left of it where a mortar troll sits, is a teacher's staff, handy versus the wizard goblins but not much use for other threats. Be careful as you reach the other side of this bridge as both ghouls and later on a wave of fiery goblins march up behind you from it. Take them out first is my advise so you have more room to retreat to if needed once you draw the attention of the mob ahead. The next group has a Beholder and a wild goblin shaman along with trolls, goblin wizards & plenty more goblin varieties you've seen already. There is an abyssal staff to the right that is easily noticeable which isn't bad for damage but tricky to use as well until the fiery goblins are deposed of, since they heal from it. Lastly there is a 5 layer door but don't try to open it until your prepared for hell, cause once you click that pulley to the right its no going back. As the doors go down a huge wave of almost all enemies in the room so far, swarm in from behind to stop you, soon filling the entirety of your bottom left screen. Best to try and survive until the doors go down & run but even that is tough so be aware you might die often attempting this section. Once you've gone through its to the boss fight with Wurstmacher.
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