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| style="width: 160px" | [[File:element_life.png]][[File:element_lightning.png]] |
| style="width: 160px" | [[File:element_life.png]][[File:element_lightning.png]] |
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| Revives human players. |
| Revives human players. |
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− | | <span style="display:none">A</span>[[Chapter 1]]: Obtained |
+ | | <span style="display:none">A</span>[[Chapter 1]]: Obtained at the end of the tutorial. |
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| Grease |
| Grease |
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| Fear |
| Fear |
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| [[File:element_cold.png]][[File:element_arcane.png]][[File:element_shield.png]] |
| [[File:element_cold.png]][[File:element_arcane.png]][[File:element_shield.png]] |
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+ | | Every enemie nearby is scared witless, running in random directions away from the caster for approximately 3 seconds. |
| <span style="display:none">K</span>[[Chapter 9]]: Found in the first room of the Count's castle on the left sitting on a bookshelf. |
| <span style="display:none">K</span>[[Chapter 9]]: Found in the first room of the Count's castle on the left sitting on a bookshelf. |
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Revision as of 09:24, 2 February 2011
There are 21 different Magick combinations that can be found in the vanilla game (22 total). Magicks are used by queuing up the required elements and pressing the space bar.
Magick | Combination | Effects | Location |
---|---|---|---|
Revive | Revives human players. | Chapter 1: Obtained at the end of the tutorial. | |
Grease | Covers the floor with slippery grease. Burns longer than normal fire when lit. | Chapter 1: Found across the lake, shortly after hearing someone scream. Freeze the lake to get across. | |
Haste | Increases the wizards's movement speed. | Chapter 1: Required to complete the tutorial. Found on a bookshelf. | |
Invisibility | Makes the caster invisible. Enemies will no longer actively attack the caster, although arrows, charging enemies and other AoE attacks will still hit the caster. Invisibility ends after casting, attacking, taking damage or colliding with a foe. | Chapter 11: In the first area, head south along the cliff you find to the east instead of entering the fortress. | |
Teleport | Instantly teleports the caster a short distance forward. | Chapter 7: On the broken walkway, after being transported by Vlad. There's also a way to get this Magick, as early as Chapter 1. To do this, you must first place Arcane/Fire mines ( ) near the base of the walkway. Make sure you place them whilst facing away from it. Then, walk over them to get blown up into the air. Some trial and error is to be expected in order for this to work. For further instructions, please see this video of the exploit. | |
Fear | Every enemie nearby is scared witless, running in random directions away from the caster for approximately 3 seconds. | Chapter 9: Found in the first room of the Count's castle on the left sitting on a bookshelf. | |
Charm | The targeted creature temporarily becomes your ally, attacking your enemies. | Chapter 9: Found in the first room of the Count's castle on the right leaning on the wooden furniture next to the couches. | |
Thunder Bolt | Conjures a bolt that damages the most elevated unit heavily. | Chapter 3: Found in a henge. | |
Rain | Causes it to rain, wetting all units on the screen except those with an active shield. | Chapter 2: Found in the first cave you come across that is guarded by goblins. | |
Tornado | Summons a large tornado that flings everyone nearby up into the air, causing damage | Chapter 4: Before entering the city on the left of the main path in the trees by a shipwrecked boat. | |
Blizzard | Summons a mighty blizzard, chilling everyone - including the caster! - for as long as it lasts (roughly 10 seconds?). | Chapter 6: At the beginning of the chapter, go east to the small lake. Use to get across the water. | |
Conflagration | Heat wave that deals 600 damage and sets on fire. | Chapter 4: Inside a burning building you are forced to detour through. | |
Thunderstorm | Thunderbolt, now with 900% more glorious carnage! Effectively a mix of Rain and Thunderbolt, it will begin to rain both water and thunder from the skies, striking at random positions on the battlefield. Use with caution. | Chapter 8: Just before the mines, after the first stone bridge (where you talk to Vlad) in a cave (hidden from view). | |
Time Warp | Slows time down for everyone - including the caster, although possibly by a slightly smaller degree - allowing you to react faster. Doesn't affect M60. | Chapter 5: Head west immediately after leaving the camp. | |
Vortex | Summons a large vortex that sucks in and crushes anyone careless enough to wander close. | Chapter 12: Given to you after defeating the final boss. | |
Raise Dead | Summons a few undead ghouls to fight for the caster. | Chapter 9: After defeating the necromancers in the run-down church. | |
Summon Elemental | Summons an inactive elemental. To activate the elemental, simply attack it with any element. The elemental will take the form of whichever element touches it first, and will subsequently be healed by that same element. | Chapter 11: After defeating the small detachment of dwarves in the second room of the cathedral, go northwest over the narrow bridge. Open the door, and the book will be on a pedestal. | |
Summon Death | Summons Death, who will proceed to instantly kill the nearest player or creature with the lowest amount of health remaining. | Chapter 10: Given to the player after defeating Death. | |
Summon Phoenix | Summons a Phoenix at the casters location, dealing fire damage to everyone nearby and reviving all fallen wizards. | Chapter 8: After fighting the waves of Goblins and Trolls on a large bridge, keep heading right. | |
Nullify | Removes status effects from the caster. In addition, this spell cancels some (but not all) spells and magicks cast by other players and creatures. Most notably, the "mirror image" cast by Grimnír after the mind duel. | Chapter 2: Found beside the altar where a goblin shaman is fought. | |
Corporealize | Used when fighting Assatur. Also causes any ethereal daemons to materialize and become corporeal. | Chapter 11: Given to the player after defeating Fafnir. |
DLC Magicks
Magicka | Combination | Effects | Location |
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Meteor Shower | Conjures several meteors that impact random locations on the screen. | Chapter 1: Obtained at the start of the chapter. This magick is a DLC bonus for all purchases made before January 31st, 2011. |