Magickapedia
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QWERTY keycodes assume that the default element keybinds are not changed.
 
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== DLC Magicks ==
 
== DLC Magicks ==
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==Unused Magicks==
 
==Unused Magicks==
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Revision as of 17:29, 6 February 2011

Meteor Shower

There are 21 different Magick combinations that can be found in the vanilla game (22 total). Magicks are used by queuing up the required elements and pressing the space bar, as opposed to spells created simply by casting element combinations, Magicks have a specific effect such making the user invisible, reviving a player or slowing down time.

List of Magicks

QWERTY keycodes assume that the default element keybinds are not changed.


Magick Combination Effects Location Keyboard Combination Loading image
Haste Lightning (A)Arcane (S)Element fire Increases the wizards's movement speed. AChapter 1: Found on a bookshelf in the tutorial. Required to complete tutorial. Automatically obtained if tutorial is skipped. A-S-F Magick haste
Revive Life (W)Lightning (A) Revives human players. AChapter 1: Given to you automatically after the end of the tutorial. W-A Magick revive
Grease Water(Q)Earth (D)Life (W) Covers the floor with slippery grease. Burns longer than normal fire when lit. AChapter 1: Located at the base of the tower across the lake shortly after hearing someone scream. Freeze the lake to get across. Q-D-W Magick grease
Rain Water(Q)Steam Causes it to rain, wetting all units on the screen except those with an active shield. BChapter 2: Found in the first cave you come across that is guarded by goblins. Q-Q-F Magick rain
Nullify Arcane (S)Shield (E) Removes status effects from the caster. In addition, this spell cancels some (but not all) spells and magicks cast by other players and creatures. Most notably, the "mirror image" cast by Grimnír after the mind duel. BChapter 2: Found next to the altar where a goblin shaman is fought. S-E Magick nullify
Thunder Bolt SteamLightning (A)Arcane (S)Lightning (A) Conjures a bolt that damages the most elevated unit heavily. CChapter 3: Found in a henge. Q-F-A-S-A Magick thunderbolt
Tornado Earth (D)SteamWater(Q)Steam Summons a large tornado that flings everyone nearby up into the air, causing damage DChapter 4: Before entering the city on the left of the main path in the trees by a shipwrecked boat. D-Q-F-Q-Q-F Magick tornado
Conflagration SteamElement fireSteamElement fireSteam Heat wave that deals 600 damage and sets on fire. DChapter 4: Inside a burning building you are forced to detour through. F-Q-F-F-Q-F-F-Q Magick conflagration
Time Warp Cold (R)Shield (E) Slows time down for everyone - including the caster, although possibly by a slightly smaller degree - allowing you to react faster. Doesn't affect M60. EChapter 5: Head west immediately after leaving the camp. R-E Magick time warp
Blizzard Cold (R)IceCold (R) Summons a mighty blizzard, chilling everyone - including the caster! - for as long as it lasts (roughly 10 seconds?). FChapter 6: At the beginning of the chapter, go east to the small lake. Use Cold (R) to get across the water. R-R-Q-R Magick blizzard
Teleport Lightning (A)Arcane (S)Lightning (A) Instantly teleports the caster a short distance forward. GChapter 7: On the broken walkway, after being transported by Vlad. There's also a way to get this Magick, as early as AChapter 1. To do this, you must first place Arcane/Fire mines ( Shield (E)Arcane (S)Element fire ) near the base of the walkway. Make sure you place them whilst facing away from it. Then, walk over them to get blown up into the air. Some trial and error is to be expected in order for this to work. For further instructions, please see this video of the exploit. A-S-A Magick teleport
Thunderstorm SteamSteamLightning (A)Arcane (S)Lightning (A) Thunderbolt, now with 900% more glorious carnage! Effectively a mix of Rain and Thunderbolt, it will begin to rain both water and thunder from the skies, striking at random positions on the battlefield. Use with caution. HChapter 8: Just before the mines, after the first stone bridge (where you talk to Vlad) in a cave (hidden from view). Q-F-Q-F-A-S-A Magick thunderstorm
Summon Phoenix Life (W)Lightning (A)Element fire Summons a Phoenix at the casters location, dealing fire damage to everyone nearby and reviving all fallen wizards. HChapter 8: Located at the end of a eastern path after fighting the waves of Goblins and Cave Trolls on a large bridge. W-A-F Magick summonphoenix
Raise Dead IceEarth (D)Arcane (S)Cold (R) Summons a few undead ghouls to fight for the caster. IChapter 9: After defeating the necromancers in the run-down church. Q-R-D-S-R Magick raisedead
Fear Cold (R)Arcane (S)Shield (E) Every enemy nearby is scared witless, running in random directions away from the caster for approximately 3 seconds. IChapter 9: Found in the first room of the Count's castle on the left sitting on a bookshelf. R-S-E Magick fear
Charm Life (W)Shield (E)Earth (D) The targeted creature temporarily becomes your ally, attacking your enemies. IChapter 9: Found in the first room of the Count's castle on the right leaning on the wooden furniture next to the couches. W-E-D Magick charm
Summon Death Arcane (S)Cold (R)IceCold (R)Arcane (S) Summons Death, who will proceed to instantly kill the nearest player or creature with the lowest amount of health remaining. JChapter 10: Given to the player after defeating Death. S-R-R-Q-R-S Magick summondeath
Invisibility Arcane (S)Shield (E)SteamArcane (S) Makes the caster invisible. Enemies will no longer actively attack the caster, although arrows, charging enemies and other AoE attacks will still hit the caster. Invisibility ends after casting, attacking, taking damage or colliding with a foe. KChapter 11: After the first 3 Snow Trolls in the first area, head south along the cliff you find to the east instead of entering the fortress. S-E-Q-F-S Magick invisibility
Summon Elemental Arcane (S)Shield (E)Earth (D)SteamArcane (S) Summons an inactive elemental. To activate the elemental, simply attack it with any element. The elemental will take the form of whichever element touches it first, and will subsequently be healed by that same element. KChapter 11: Found behind a door located northwest over the narrow bridge after defeating the small detachment of dwarves in the second room of the cathedral. S-E-D-Q-F-S Magick elemental
Corporealize Arcane (S)SteamLightning (A)Shield (E)Arcane (S) Used when fighting Assatur. Also causes any ethereal daemons to materialize and become corporeal. KChapter 11: Given to you after defeating Fafnir. S-Q-F-A-E-S N/A
Vortex IceArcane (S)IceShield (E)Ice Summons a large vortex that sucks in and crushes anyone careless enough to wander close. LChapter 12: Given to you after defeating the final boss. R-Q-S-R-Q-E-R-Q Magick vortex

DLC Magicks

Magick Combination Effects Location Keyboard Combination Loading image
Meteor Shower Element fireEarth (D)SteamEarth (D)Element fire Conjures several meteors that impact random locations on the screen. Chapter 1: Obtained at the start of the chapter. This magick is a Wizard's Hat DLC bonus for all purchases made before January 31st, 2011. F-D-F-Q-D-F Magick meteorshower 4

Unused Magicks

Magick Combination Effects Location Keyboard Combination Loading image
Eruption SteamElement fireEarth (D)SteamElement fire Unknown Not found in the game Q-F-F-D-Q-F-D-F
Magick eruption