(The key combination for Vortex was wrong.) |
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QWERTY keycodes assume that the default element keybinds are not changed. |
QWERTY keycodes assume that the default element keybinds are not changed. |
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− | ! Magick || class="unsortable" width="20%"|Combination || class="unsortable"|Effects ||class=""| Location || class="unsortable"| Keyboard Combination || class="unsortable" | Loading image |
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| Haste |
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== DLC Magicks == |
== DLC Magicks == |
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| Meteor Shower |
| Meteor Shower |
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==Unused Magicks== |
==Unused Magicks== |
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|Eruption |
|Eruption |
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| Not found in the game |
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| Q-F-F-D-Q-F-D-F |
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Revision as of 17:29, 6 February 2011
There are 21 different Magick combinations that can be found in the vanilla game (22 total). Magicks are used by queuing up the required elements and pressing the space bar, as opposed to spells created simply by casting element combinations, Magicks have a specific effect such making the user invisible, reviving a player or slowing down time.
List of Magicks
QWERTY keycodes assume that the default element keybinds are not changed.
Magick | Combination | Effects | Location | Keyboard Combination | Loading image |
---|---|---|---|---|---|
Haste | Increases the wizards's movement speed. | Chapter 1: Found on a bookshelf in the tutorial. Required to complete tutorial. Automatically obtained if tutorial is skipped. | A-S-F | ||
Revive | Revives human players. | Chapter 1: Given to you automatically after the end of the tutorial. | W-A | ||
Grease | Covers the floor with slippery grease. Burns longer than normal fire when lit. | Chapter 1: Located at the base of the tower across the lake shortly after hearing someone scream. Freeze the lake to get across. | Q-D-W | ||
Rain | Causes it to rain, wetting all units on the screen except those with an active shield. | Chapter 2: Found in the first cave you come across that is guarded by goblins. | Q-Q-F | ||
Nullify | Removes status effects from the caster. In addition, this spell cancels some (but not all) spells and magicks cast by other players and creatures. Most notably, the "mirror image" cast by Grimnír after the mind duel. | Chapter 2: Found next to the altar where a goblin shaman is fought. | S-E | ||
Thunder Bolt | Conjures a bolt that damages the most elevated unit heavily. | Chapter 3: Found in a henge. | Q-F-A-S-A | ||
Tornado | Summons a large tornado that flings everyone nearby up into the air, causing damage | Chapter 4: Before entering the city on the left of the main path in the trees by a shipwrecked boat. | D-Q-F-Q-Q-F | ||
Conflagration | Heat wave that deals 600 damage and sets on fire. | Chapter 4: Inside a burning building you are forced to detour through. | F-Q-F-F-Q-F-F-Q | ||
Time Warp | Slows time down for everyone - including the caster, although possibly by a slightly smaller degree - allowing you to react faster. Doesn't affect M60. | Chapter 5: Head west immediately after leaving the camp. | R-E | ||
Blizzard | Summons a mighty blizzard, chilling everyone - including the caster! - for as long as it lasts (roughly 10 seconds?). | Chapter 6: At the beginning of the chapter, go east to the small lake. Use to get across the water. | R-R-Q-R | ||
Teleport | Instantly teleports the caster a short distance forward. | Chapter 7: On the broken walkway, after being transported by Vlad. There's also a way to get this Magick, as early as Chapter 1. To do this, you must first place Arcane/Fire mines ( ) near the base of the walkway. Make sure you place them whilst facing away from it. Then, walk over them to get blown up into the air. Some trial and error is to be expected in order for this to work. For further instructions, please see this video of the exploit. | A-S-A | ||
Thunderstorm | Thunderbolt, now with 900% more glorious carnage! Effectively a mix of Rain and Thunderbolt, it will begin to rain both water and thunder from the skies, striking at random positions on the battlefield. Use with caution. | Chapter 8: Just before the mines, after the first stone bridge (where you talk to Vlad) in a cave (hidden from view). | Q-F-Q-F-A-S-A | ||
Summon Phoenix | Summons a Phoenix at the casters location, dealing fire damage to everyone nearby and reviving all fallen wizards. | Chapter 8: Located at the end of a eastern path after fighting the waves of Goblins and Cave Trolls on a large bridge. | W-A-F | ||
Raise Dead | Summons a few undead ghouls to fight for the caster. | Chapter 9: After defeating the necromancers in the run-down church. | Q-R-D-S-R | ||
Fear | Every enemy nearby is scared witless, running in random directions away from the caster for approximately 3 seconds. | Chapter 9: Found in the first room of the Count's castle on the left sitting on a bookshelf. | R-S-E | ||
Charm | The targeted creature temporarily becomes your ally, attacking your enemies. | Chapter 9: Found in the first room of the Count's castle on the right leaning on the wooden furniture next to the couches. | W-E-D | ||
Summon Death | Summons Death, who will proceed to instantly kill the nearest player or creature with the lowest amount of health remaining. | Chapter 10: Given to the player after defeating Death. | S-R-R-Q-R-S | ||
Invisibility | Makes the caster invisible. Enemies will no longer actively attack the caster, although arrows, charging enemies and other AoE attacks will still hit the caster. Invisibility ends after casting, attacking, taking damage or colliding with a foe. | Chapter 11: After the first 3 Snow Trolls in the first area, head south along the cliff you find to the east instead of entering the fortress. | S-E-Q-F-S | ||
Summon Elemental | Summons an inactive elemental. To activate the elemental, simply attack it with any element. The elemental will take the form of whichever element touches it first, and will subsequently be healed by that same element. | Chapter 11: Found behind a door located northwest over the narrow bridge after defeating the small detachment of dwarves in the second room of the cathedral. | S-E-D-Q-F-S | ||
Corporealize | Used when fighting Assatur. Also causes any ethereal daemons to materialize and become corporeal. | Chapter 11: Given to you after defeating Fafnir. | S-Q-F-A-E-S | N/A | |
Vortex | Summons a large vortex that sucks in and crushes anyone careless enough to wander close. | Chapter 12: Given to you after defeating the final boss. | R-Q-S-R-Q-E-R-Q |
DLC Magicks
Magick | Combination | Effects | Location | Keyboard Combination | Loading image |
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Meteor Shower | Conjures several meteors that impact random locations on the screen. | Chapter 1: Obtained at the start of the chapter. This magick is a Wizard's Hat DLC bonus for all purchases made before January 31st, 2011. | F-D-F-Q-D-F |
Unused Magicks
Magick | Combination | Effects | Location | Keyboard Combination | Loading image |
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Eruption | Unknown | Not found in the game | Q-F-F-D-Q-F-D-F |