Magickapedia
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Magicks are powerful spells learned by wizards in Midgard. Magicks are used by queuing up the required elements in a specific order and pressing the space bar, as opposed to spells created simply by casting element combinations. Magicks have a specific effect such as reviving an ally or familiar, increasing move speed or calling a storm cloud. Magicks are learned by interacting with a spell book found in the campaign.

Magicks may also be set to shortcuts (1-4 keys) and cast using focus instead of inputting the specific combination. Only one magick can be set on a shortcut per category (key press).

List of Magicks

Magick Keys (Default) Combination Effect Location Category
Push Q E Water(Q)Shield (E) Pushes light enemies, wizards, or objects in the direction you are facing Prologue 1
Emergency Teleport A S A Lightning (A)Arcane (S)Lightning (A) Instantly teleport to a random place 1
Dispel S E Arcane (S)Shield (E) Clears all effects on all creatures around you (e.g. burning, wet, frozen, shields, disrupter etc.) Complete Khan boss time trial on easy difficulty 1
Abuse-a-Scroll F A W Element fireLightning (A)Life (W) Casts a random spell Chapter 3 - Complete the chapter 1
Teleport A S S Lightning (A)Arcane (S)Arcane (S) Instantly teleport you a short distance in the direction you are facing Chapter 2 - Boat near beginning 2
Haste A S F Lightning (A)Arcane (S)Element fire Gain a temporary speed boost Chapter 1 - Complete the chapter 2
Disruptor S D E Arcane (S)Earth (D)Shield (E) Become invulnerable for a short time, but unable to cast any spells or magicks. The active elements of anyone firing a beam at you will fall harmlessly to the ground. Chapter 7 - Complete the chapter 2
Concussion Q E Q Q Water(Q)Shield (E)Water(Q)Water(Q) Pushes light enemies, wizards, or objects in the direction around you 2
Thunderbolt Q F A S A SteamLightning (A)Arcane (S)Lightning (A) Casts a powerful thunderbolt on a random target Chapter 3 - Near the gate in the finale on the chapter 3
Spike Quake S S D S S Arcane (S)Arcane (S)Earth (D)Arcane (S)Arcane (S) Thrust out seismic waves of dust and powerful earths pikes, dealing damage, knocking stuff back in an area around you. 3
Ice Tornado Q R Q R D R R IceIceEarth (D)Cold (R)Cold (R) Conjure a tornado of ice that deals damage and sweeps up enemies into the vortex 3
Highlander Breeze Q R Q R Q R Q R IceIceIceIce Conjure a biting cold wind that deals damage and freezes enemies that try to cross it 3
Guardian W W A E Life (W)Life (W)Lightning (A)Shield (E) Periodically heals all wizards and increases focus regeneration rate. After a few seconds it will revive one dead party member 3
Dragon Strike F F D F F Element fireElement fireEarth (D)Element fireElement fire A line of fire descends from the sky leaving the ground in a line in front of the wizard alight 3
Furious Fowl S D S D Arcane (S)Earth (D)Arcane (S)Earth (D) Calls forth a flock of ethereal birds to circle around you. They explode upon impact with any creature, dealing damage and wetting them. 3
Thunderhead F F S A D Element fireElement fireArcane (S)Lightning (A)Lightning (A) Conjures a storm cloud that wets all underneath it and periodically zaps one target beneath with lightning 4
Summon Living Dead People Q R D S R IceEarth (D)Arcane (S)Cold (R) Summons a group of 6 skeleton warriors that will seek out enemies and physically attack them for low damage Chapter 6 - Complete the chapter 4
Sacrifice S S S S A Arcane (S)Arcane (S)Arcane (S)Arcane (S)Lightning (A) Self-destruct, dealing 1125 Arcane damage to those nearby. Revive all allied players (Familiars excluded) 4
Revive W A Life (W)Lightning (A) Revives a dead party member with full health or revives the familiar Prologue 4
Advertisement