Patch Notes
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(February 25, 2011)
March 10, 2011 Patch Next Patch →
(March 15, 2011)

Fixed issues/bugs[]

  • Spell mines now play the detonation and deployment sounds correctly.
  • Life based spell mines no longer knockbacks.
  • Fixed a crash when changing language in certain situations.
  • Volume levels are now set correctly on startup.
  • Changing language now updates all message boxes.
  • Fixed arcane/life barriers death explosion damage.
  • Scene changes should be more stable for users who experience audiomanager crashes.
  • Nullify will now remove vortices correctly.
  • Fixed crash in Chapter 6 bossfight.
  • Improved lightning effects in Chapter 9 (This should also improve performance and avoid crashes in the last scenes).
  • Fixed vortex crash whenever npcs with ranged abilities were spawned (ie Chapter 10).

New features/balancing[]

  • Added CTD magick to campaign. (unlocks after the dungeon)

Known issues[]

  • Some players are unable to start the game at all. This is due to a TypeInitializationException and is currently being worked on.
  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
  • The game may appear to be stuttering even though framerate is good.