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Patch Notes
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(March 10, 2011)
March 15, 2011 Patch Next Patch →
(March 18, 2011)

Fixed issues/bugs[ | ]

  • Conflagration no longer damage ethereal characters.
  • Fixed startup TypeInitializationException crash (Magicka.Gamers.Gamer’ threw an exception. ---> System.NullReferenceException)
  • Changing the language settings through steam will now change the games language.
  • Fixed Elemental’s bloodtype to black from regular.
  • Fixed Error loading "UI\HUD\NotifierButton". GraphicsDevice component not found.
  • #Winning
  • Improved network traffic for character entities and damageable physics entities.
  • Fixed network initialization for the boss fights in Chapter 4 and in Chapter 8.

Known issues[ | ]

  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
  • The game may appear to be stuttering even though framerate is good.
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