Patch Notes
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(March 15, 2011)
March 18, 2011 Patch Next Patch →
(March 21, 2011)

Fixed issues/bugs[]

  • Fixed a threading related crash in the iconrenderer.
  • The game will no longer crash when a undefined animation is played for a character.
  • Fixed a issue when changing language.
  • Fixed a issue with damageable physics entities statuseffects.
  • Added modified content checking.
  • Fixed a startup issue where a saved gamer is refering to a missing playable avatar.
  • Readded VAC option when hosting an online game.
  • Added file verification feature that disables achievements, online leaderboards and VAC protected games when using modified content. Modding is still fully possible.

Known issues[]

  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
  • The game may appear to be stuttering even though framerate is good.