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! Name || Description || Location || Hitpoints || Drops || Behavior || Strategy
 
! Name || Description || Location || Hitpoints || Drops || Behavior || Strategy
 
|-
 
|-
| rowspan="2" | [[Goblin#Goblin_Rogue|Goblin Rogue]]
+
| rowspan="2" | [[Goblin Rogue]]
 
| [[File:Rogue_Goblins.png|100px]]
 
| [[File:Rogue_Goblins.png|100px]]
 
| [[Chapter 1]], [[Chapter 2]]
 
| [[Chapter 1]], [[Chapter 2]]
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|
 
|
 
|-
 
|-
| [[Goblin#Goblin_Ranger|Goblin Ranger]]
+
| [[Goblin Ranger]]
 
| [[File:Goblin_ranger.png|100px]]
 
| [[File:Goblin_ranger.png|100px]]
 
| [[Chapter 2]], [[Chapter 3]]
 
| [[Chapter 2]], [[Chapter 3]]
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| Disengage your personal shield if it is active, as arrows hitting it would knock you down. Kill them in the same way as regular goblins.
 
| Disengage your personal shield if it is active, as arrows hitting it would knock you down. Kill them in the same way as regular goblins.
 
|-
 
|-
| [[Goblin#Goblin_Hood|Goblin Hood]]
+
| [[Goblin Hood]]
 
| [[File:Goblinhood.png|100px]]
 
| [[File:Goblinhood.png|100px]]
 
| [[Chapter 2]]
 
| [[Chapter 2]]
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| Use beam spells to keep a good distance, as their range is not as far as regular goblin rangers, but is almost guaranteed to hit.
 
| Use beam spells to keep a good distance, as their range is not as far as regular goblin rangers, but is almost guaranteed to hit.
 
|-
 
|-
| [[Goblin#Goblin_Bomber|Goblin Bomber]]
+
| [[Goblin Bomber]]
 
| [[File:Goblin Bomber.png|100px]]
 
| [[File:Goblin Bomber.png|100px]]
 
| [[Chapter 2]], [[Chapter 3]], [[Chapter 4]], [[Chapter 8]]
 
| [[Chapter 2]], [[Chapter 3]], [[Chapter 4]], [[Chapter 8]]
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They tend to attack in a group of goblins, making them very easy channel targets. Use a 4x{{elem|lightning}} and a 1x{{elem|fire}} and you can cut through an entire group of them with ease.
 
They tend to attack in a group of goblins, making them very easy channel targets. Use a 4x{{elem|lightning}} and a 1x{{elem|fire}} and you can cut through an entire group of them with ease.
 
|-
 
|-
| [[Goblin#Goblin_Warrior|Goblin Warrior]]
+
| [[Goblin Warrior]]
 
| [[File:Goblin Warrior.png|100px]]
 
| [[File:Goblin Warrior.png|100px]]
 
| [[Chapter 8]]
 
| [[Chapter 8]]
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| It is a good idea to destroy this monsters shield as soon as you can, since when this happens, it negates effects that have been inflicted on the goblin, potentially very dangerous in the wrong situation. Use a beam attack to quickly dish out a large amount of damage from a distance. A beam such as {{Elem|r}}{{Elem|a}}{{Elem|s}} will destroy their shield, and chill them straight after giving you time to do the same to the other warriors. Once all their shield's are destroyed, their packs are easily cut down with an AOE spell.
 
| It is a good idea to destroy this monsters shield as soon as you can, since when this happens, it negates effects that have been inflicted on the goblin, potentially very dangerous in the wrong situation. Use a beam attack to quickly dish out a large amount of damage from a distance. A beam such as {{Elem|r}}{{Elem|a}}{{Elem|s}} will destroy their shield, and chill them straight after giving you time to do the same to the other warriors. Once all their shield's are destroyed, their packs are easily cut down with an AOE spell.
 
|-
 
|-
| [[Goblin#Goblin_Archer|Goblin Archer]]
+
| [[Goblin Archer]]
 
| [[File:Goblin Archer.png|100px]]
 
| [[File:Goblin Archer.png|100px]]
 
| [[Chapter 8]]
 
| [[Chapter 8]]
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| Using the [[Staff of Fire]] that can be found at the beginning of the mines, or casting a fire shield {{Elem|f}}{{Elem|e}} on yourself greatly reduces their damage, after this, they become a fairly low priority monster, kill as you would any other goblin.
 
| Using the [[Staff of Fire]] that can be found at the beginning of the mines, or casting a fire shield {{Elem|f}}{{Elem|e}} on yourself greatly reduces their damage, after this, they become a fairly low priority monster, kill as you would any other goblin.
 
|-
 
|-
| [[Goblin#Goblin_Miner|Goblin Miner]]
+
| [[Goblin Miner]]
 
| [[File:Goblin Miner.png|100px]]
 
| [[File:Goblin Miner.png|100px]]
 
| [[Chapter 8]]
 
| [[Chapter 8]]
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|
 
|
 
|-
 
|-
| [[Goblin#Goblin_Commando|Goblin Commando]]
+
| [[Goblin Commando]]
 
| [[File:Goblin_commando.png|100px]]
 
| [[File:Goblin_commando.png|100px]]
 
| [[Chapter 5]]
 
| [[Chapter 5]]
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|
 
|
 
|-
 
|-
| [[Goblin#Goblin_Captain|Goblin Captain]]
+
| [[Goblin Captain]]
 
| [[File:Goblin captain.png|100px]]
 
| [[File:Goblin captain.png|100px]]
 
| [[Chapter 8]]
 
| [[Chapter 8]]
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| It's best to not let these guys get close, for if they hit you, it will freeze you solid. Its best to channel a beam into their party that is aimed directly at the captain, as to cut through a few goblins then hit him. He definitely takes priority in a group.
 
| It's best to not let these guys get close, for if they hit you, it will freeze you solid. Its best to channel a beam into their party that is aimed directly at the captain, as to cut through a few goblins then hit him. He definitely takes priority in a group.
 
|-
 
|-
| [[Goblin#Goblin_Shaman|Goblin Shaman]]
+
| [[Goblin Shaman]]
 
| [[File:Goblin_shaman.png|100px]]
 
| [[File:Goblin_shaman.png|100px]]
 
| [[Chapter 2]], [[Chapter 6]]
 
| [[Chapter 2]], [[Chapter 6]]
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|His beam is water, therefor if you maintain a {{elem|arcane}}{{elem|lightning}} beam against him as he channels his beam, they will counter each other and blow him up.
 
|His beam is water, therefor if you maintain a {{elem|arcane}}{{elem|lightning}} beam against him as he channels his beam, they will counter each other and blow him up.
 
|-
 
|-
| [[Goblin#Goblin_Wizard|Goblin Wizard]]
+
| [[Goblin Wizard]]
 
| [[File:Goblin Wizard.png|100px]]
 
| [[File:Goblin Wizard.png|100px]]
 
| [[Chapter 6]], [[Chapter 8]]
 
| [[Chapter 6]], [[Chapter 8]]
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| AOE Electricity preforms very well. Usually a 5-charge electricity ({{elem|lightning}}{{elem|lightning}}{{elem|lightning}}{{elem|lightning}}{{elem|lightning}}) plus Shift + Right Click can clear the area.
 
| AOE Electricity preforms very well. Usually a 5-charge electricity ({{elem|lightning}}{{elem|lightning}}{{elem|lightning}}{{elem|lightning}}{{elem|lightning}}) plus Shift + Right Click can clear the area.
 
|-
 
|-
| rowspan="2" | [[Troll#Forest Troll|Forest Troll]]
+
| rowspan="2" | [[Forest Troll]]
 
| [[File:forest_troll_unarmed.png|100px]]
 
| [[File:forest_troll_unarmed.png|100px]]
 
| [[Chapter 2]]
 
| [[Chapter 2]]
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|
 
|
 
|-
 
|-
| rowspan="2" | [[Troll#War_Troll|War Troll]]
+
| rowspan="2" | [[War Troll]]
 
| [[File:war_troll.png|100px]]
 
| [[File:war_troll.png|100px]]
 
| [[Chapter 5]]
 
| [[Chapter 5]]
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| Same as the regular War troll. Keep him at a distance, as his direct attack is hard to avoid.
 
| Same as the regular War troll. Keep him at a distance, as his direct attack is hard to avoid.
 
|-
 
|-
| rowspan="2" | [[Beastman#Beast_Raider|Beast Raider]]
+
| rowspan="2" | [[Beast Raider]]
 
| [[File:Beast Raider.png|100px]]
 
| [[File:Beast Raider.png|100px]]
 
| [[Chapter 3]]
 
| [[Chapter 3]]
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|
 
|
 
|-
 
|-
| rowspan="2" | [[Beastman#Beast_Raider_Alpha|Beast Raider Alpha]]
+
| rowspan="2" | [[Beast Raider Alpha]]
 
| [[File:Beast Raider Alpha Lighting.png|100px]]
 
| [[File:Beast Raider Alpha Lighting.png|100px]]
 
| [[Chapter 3]]
 
| [[Chapter 3]]
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|
 
|
 
|-
 
|-
| [[Beastman#Beast_Brute|Beast Brute]]
+
| [[Beast Brute]]
 
| [[File:Beast Brute.png|100px]]
 
| [[File:Beast Brute.png|100px]]
 
| [[Chapter 3]]
 
| [[Chapter 3]]
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| Use a ({{elem|arcane}}{{elem|cold}}) to slow them down, giving you more room and time to react to them (and finish of their softer cousins)
 
| Use a ({{elem|arcane}}{{elem|cold}}) to slow them down, giving you more room and time to react to them (and finish of their softer cousins)
 
|-
 
|-
| rowspan="2" | [[Beastman#Beast_Brute_Alpha|Beast Brute Alpha]]
+
| rowspan="2" | [[Beast Brute Alpha]]
 
| [[File:Beast_Brute_Alpha_Fire.png|100px]]
 
| [[File:Beast_Brute_Alpha_Fire.png|100px]]
 
| [[Chapter 3]]
 
| [[Chapter 3]]
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| The barrage he fires can be easily countered by either casting a shield or merely standing still. Once his attack starts missing you, you can just channel any beam at him and he will be dead in no time.
 
| The barrage he fires can be easily countered by either casting a shield or merely standing still. Once his attack starts missing you, you can just channel any beam at him and he will be dead in no time.
 
|-
 
|-
| rowspan="2" | [[Troll#Cave_Troll|Cave Troll]]
+
| rowspan="2" | [[Cave Troll]]
 
| [[File:Cave Troll.png|100px]]
 
| [[File:Cave Troll.png|100px]]
 
| [[Chapter 8]]
 
| [[Chapter 8]]
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| Toss up a self-shield ({{elem|shield}} Middle Click) then either hit with Water then Cold Beam ({{elem|arcane}}{{elem|cold}} ) or use plain lightning bolt ({{elem|steam}}{{elem|lightning}}{{elem|arcane}}{{elem|lightning}} Remember to face them) This takes about two easy hits if you have it mapped.
 
| Toss up a self-shield ({{elem|shield}} Middle Click) then either hit with Water then Cold Beam ({{elem|arcane}}{{elem|cold}} ) or use plain lightning bolt ({{elem|steam}}{{elem|lightning}}{{elem|arcane}}{{elem|lightning}} Remember to face them) This takes about two easy hits if you have it mapped.
 
|-
 
|-
| [[Troll#Snow_Troll|Snow Troll]]
+
| [[Snow Troll]]
 
| [[File:snowtroll.png|100px]]
 
| [[File:snowtroll.png|100px]]
 
| [[Chapter 11]]
 
| [[Chapter 11]]

Revision as of 21:02, 27 February 2011

Monsters

A list of enemies, their locations, hitpoints, drops, behaviors and and effective spell counters.

Some monsters have "multi-stage" hitpoints. For example, the Goblin Captain has 150+2200 hitpoints, meaning that his shield is destroyed once you deal 150 damage and his in-game model will downgrade to one without a shield. Another example, the Orc Warrior has 250+2200+2200 hitpoints. Once his shield and armor are gone (250 and 2200 respectively), he moves faster (from speed 4 to 7 which is the same as an Orc Scout) and has 2200 hitpoints left. Multi-stage monsters that drop equipable items will drop it every time they change stage if they are using it on the previous stage. For example, the Orc captain can drop 2 thunderblades, as it takes out the thunderblade once its shield gets destroyed, and then drops a copy of it when the armor is destroyed. Using freezing to kill an armored enemy without having it lose the armor first will make it only drop a single item.

Name Description Location Hitpoints Drops Behavior Strategy
Goblin Rogue Rogue Goblins Chapter 1, Chapter 2 700 - Tries to grab you or melee you with his weapon Press space repeatedly to free yourself. Alternatively use any Area of Effect cast such as Arcane Lightning Nova (Arcane (S)Lightning (A) Area of Effect cast) or Waterball ( Earth (D)Water(Q) Force cast) followed up by Lightning Barrage ( IceLightning (A)) spam.
Goblin Rogue Pirate Chapter 2, Chapter 3, Chapter 4 700 - Tries to grab you or melee you with his weapon
Goblin Ranger Goblin ranger Chapter 2, Chapter 3 700 - Shoots arrows Disengage your personal shield if it is active, as arrows hitting it would knock you down. Kill them in the same way as regular goblins.
Goblin Hood Goblinhood Chapter 2 700 High Quality Goblin Dirk Shoots arrows in a straight line and much faster than regular goblin rangers Use beam spells to keep a good distance, as their range is not as far as regular goblin rangers, but is almost guaranteed to hit.
Goblin Bomber Goblin Bomber Chapter 2, Chapter 3, Chapter 4, Chapter 8 800 - Throws bombs that inflict damage, cause knockback and set you on fire. Charge a Fireball (Earth (D)Fire (F) Force cast) slightly to increase range and watch everything around the Bomber explode in 10k damage. Stay back!

They tend to attack in a group of goblins, making them very easy channel targets. Use a 4xLightning (A) and a 1xFire (F) and you can cut through an entire group of them with ease.

Goblin Warrior Goblin Warrior Chapter 8 100+900 - Closes in to melee you. It is a good idea to destroy this monsters shield as soon as you can, since when this happens, it negates effects that have been inflicted on the goblin, potentially very dangerous in the wrong situation. Use a beam attack to quickly dish out a large amount of damage from a distance. A beam such as Cold (R)Lightning (A)Arcane (S) will destroy their shield, and chill them straight after giving you time to do the same to the other warriors. Once all their shield's are destroyed, their packs are easily cut down with an AOE spell.
Goblin Archer Goblin Archer Chapter 8 900 - Shoots fire arrows that burn you. Using the Staff of Fire that can be found at the beginning of the mines, or casting a fire shield Fire (F)Shield (E) on yourself greatly reduces their damage, after this, they become a fairly low priority monster, kill as you would any other goblin.
Goblin Miner Goblin Miner Chapter 8 700 -
Goblin Commando Goblin commando Chapter 5 700 - Uses its bow at range and will either try to slash at you or grab you if you get close
Goblin Captain Goblin captain Chapter 8 150+2200 Frost Cleaver They usually surround themselves with other goblins, making them harder to hit with beam spells or direct attacks. It's best to not let these guys get close, for if they hit you, it will freeze you solid. Its best to channel a beam into their party that is aimed directly at the captain, as to cut through a few goblins then hit him. He definitely takes priority in a group.
Goblin Shaman Goblin shaman Chapter 2, Chapter 6 Rod of Emergency Teleport,

High Quality Goblin Dirk

Will cast a (Water(Q)Arcane (S)) beam and a plain Lightning (A) His beam is water, therefor if you maintain a Arcane (S)Lightning (A) beam against him as he channels his beam, they will counter each other and blow him up.
Goblin Wizard Goblin Wizard Chapter 6, Chapter 8 3000 Goblin Staff Will cast the element corresponding to their cape and every once in a while another element.

the gray ones can cast multiple elements

These creatures are incredibly vulnerable, just simply channel any beam (Except their element)on them and they should fall quick. (Preferably their counter element)
Poison Spider Poisonspider Chapter 8 2500 - They act as ranged support for when giant spiders appear, spitting poison from afar Use a Shield (E) to prevent yourself from being poisoned, then choose your choice of attack (just about anything will work)
Giant Spider Giant Spider Chapter 1, Chapter 8 330 - Usually come in swarms, un-burrowing or climbing towards the players when they walk too close. Their low health makes them easy to deal with. AOE Electricity preforms very well. Usually a 5-charge electricity (Lightning (A)Lightning (A)Lightning (A)Lightning (A)Lightning (A)) plus Shift + Right Click can clear the area.
Forest Troll Forest troll unarmed Chapter 2 6000 - Walks towards the player and hits with its fist. Also kicks with its foot, causing a moderate distance knock back and moderate damage. May also attempt to pick up and (slowly) eat a player. Set up a Stone Barrier (Shield (E)Earth (D)Earth (D)Earth (D)Earth (D) Self cast) and shoot a fully charged Blizzardball (Earth (D)IceIceIceIce Force cast) to kill it in one hit. Using a variation of the Arcane Steam Lightning Beam (Arcane (S)SteamLightning (A) Force cast) is also possible.
Foresttrollnormal Chapter 2 6000 - Sometimes swings at the player with the tree trunk, causing the player to fly across the screen and doing moderate damage. Also attempts to pick up and (slowly) eat a player.
War Troll War troll Chapter 5 6000 - Mostly same as Forest Troll As you will have Thunder Bolt at this point, fire away. It will take two casts to kill it unless it is wet.
War troll arbalest Chapter 5 6000 - Stays at a distance. Similar behavior to Goblin Archers, as he has two attacks. The first is shooting a shell directly at the player, the second firing a shell in an arc towards the players position. Same as the regular War troll. Keep him at a distance, as his direct attack is hard to avoid.
Beast Raider Beast Raider Chapter 3 1000 - Usually jump across the map towards you. Occasionally they will sidestep your attacks. Generally best to use any kind of area-effect attack, or freeze them (water spell followed by cold spell) and then use a beam spell.
Beast Raider Torch Chapter 3 1000 - Torches buildings during the Jotunn boss fight
Beast Raider Alpha Beast Raider Alpha Lighting Chapter 3 1000 Skyward Spear Same behavior as Beast Raider
Beast Raider Alpha Water Challenge mode 1000 Seaward Spear
Beast Brute Beast Brute Chapter 3 3000 Will move slowly towards you then charge, sending you flying if it hits you Use a (Arcane (S)Cold (R)) to slow them down, giving you more room and time to react to them (and finish of their softer cousins)
Beast Brute Alpha Beast Brute Alpha Fire Chapter 3 4000 Mace of the Molten Core Same behavior as Beast Brute
Beast Brute Alpha Earth Chapter 3 4000 Mace of the Earth
Beast Chieftain Jotunn

Jotunn

Chapter 4 8000 -
Druid Druid Chapter 3, Chapter 6 Gnarled Staff Tend to cast rain a lot, followed by a (Arcane (S)Lightning (A)). They often use their staffs ability and summon tree spirits, as well as enchanting their weapon with (Fire (F)Earth (D)Shield (E)) and then casting it on the ground, creating a straight line of mini-volcanoes. Toss up a self-shield (Shield (E) Middle Click) then either hit with Water then Cold Beam (Arcane (S)Cold (R) ) or use plain lightning bolt (SteamLightning (A)Arcane (S)Lightning (A) Remember to face them) This takes about two easy hits if you have it mapped.
Tree Spirit Tree Spirit Chapter 3, Chapter 6 2500 - They are big and slow. When they attack, they cause a knock-back. If you don't deal with them while there are druids around, then they can quickly become a problem. Like anything made of anything flammable, Tree Spirits will very easily catch fire, and will take a ton of damage from it. Any fire spell will do the trick. However, do not attempt to douse them, as trees can not be doused, and therefore do not take extra damage from lightning, nor can they be frozen.
Orc Scout Orcscout Chapter 4, Chapter 5 2200 - Will shake itself dry if wet (but it is still possible to freeze them)
Orc Warrior Orc Warrior Orc warrior noshield Orc warrior noarmor Chapter 4, Chapter 5 250+2200+2200 - Charges and shield bashes you while it got a shield. Acts like a faster orc scout once armor is gone They are armored so they are extremely vulnerable to Lightning (A) once their shield is gone, especially if you get them wet first.
Orc Captain Orc captain Orc captain noshield Orc captain noarmor Chapter 5 500+5500+2200 Thunderblade Will charge and shield bash sending you flying like the orc warrior. Can also throw a ball that will spew poison around it,
Orc Berserker Orc berserker Chapter 4 2500 - Move quickly and use a fast jump-attack Use a (Arcane (S)Cold (R)) to slow them down. If they get too close, use an AOE of your choice, but cold is recommended as it will prevent them from damaging you too severely.
Disciple Disciple Chapter 4, Chapter 5, Chapter 6 7000 Staff of War Enjoy spamming beam spells, occasionally use a (Earth (D)Water(Q)) as a disruption strike. If they have allies nearby, they will use (Earth (D)Life (W)) to heal them. Toss up a self-shield (Shield (E) Middle Click) then either hit with Water then Cold Beam (Arcane (S)Cold (R) ) or use plain lightning bolt (SteamLightning (A)Arcane (S)Lightning (A) Remember to face them) This takes about two easy hits if you have it mapped.
Daemonling Daemonling Chapter 6 380 - Will kick you doing minimum damage but pushing you back (Trying to get you off the edge) They are very easily killed by casting Conflagration (SteamFire (F)SteamFire (F)Steam. This will kill them regardless of the plane they are in.
Daemon Daemon Chapter 6 2999 - Move between the ethereal and corporeal realm with impunity, making them a bother to hit with long-cast magickas. They attack from afar with a projectile attack; if wizards get too close (for some reason) they attack with a knock-back melee attack. When killed, they spawn three Daemonlings. These larger daemons are killed easily with a single Lightning spell (SteamSteamLightning (A)Arcane (S)Lightning (A)). This prevents them from spawning three Daemonlings (any overkill will prevent the spawning).
Daemon Lord Daemon lord Chapter 6 9999 Daemon Arm Will fire a barrage from both of his fists at you. Splits into three Daemons upon death (but not if overkilled). The barrage he fires can be easily countered by either casting a shield or merely standing still. Once his attack starts missing you, you can just channel any beam at him and he will be dead in no time.
Cave Troll Cave Troll Chapter 8 10000 - Moves towards the player to melee
Cave Troll Armed Chapter 8 10000 - Moves towards the player to attack with his huge club
Necromancer Necromancer Chapter 6, Chapter 9 3000 Staff of the Dead,

Morgul Blade

Does poison attacks
Traeskmonstír Traeskmonstír Chapter 9 7000 - Will attempt to grab you, once grabbed it will proceed to crush you (spilling your guts everywhere :D) Its preferable to get these guys one on one. (Kill everything else first) Once 1 on 1 proceed to channel a Arcane (S)Fire (F) beam on him. Once channeled when he grabs you it will instantly aim at him proceeding to burn him, forcing him to let you go.
Zombie Zombie Chapter 9 500 - Usually comes in large groups to surround you They can be disposed of easily by getting them wet and then using lightning on the large group dealing massive damage.
Ghoul Ghoul Chapter 9 1000 - They will rush you normally in groups of 2 or more, once they do they will start clawing away at your health rather quickly. Can also start digging in the dirt and throw a rock at you. These ghouls are not something you wanna play with. They can eat through your health like nothing. Proceed to frost them as they get close Arcane (S)x4 then Cold (R)x1 Its important to channel this quickly for they are fast moving creatures. Once chilled i would suggest backing up then casting a (IceArcane (S)Lightning (A)
Lantern Ghoul Ghoul lantern Chapter 9 1000 - Same as a Ghoul, but explodes with fire damage on death and their attack ignites you
Skeleton Skeleton Chapter 9 500 - Will attempt to melee hit you or throw bones at you. These creatures are relatively slow, but are healed by arcane magic. Like most undead beings Life (W) magic will hurt them, so its very easy to simply channel a life beam at them until the explode. Or if that is to boring for you they are also very vulnerable to Earth (D) magic so just 5xEarth (D) them to death.
Skeleton Soldier Skeleton soldier Chapter 9 500 - Attacks the player with his sword
Wight Wight Chapter 9 3000 Cursed Blade They walk very slowly but once you get within their range they will proceed to stab you. Their stab is very fast and once finished they will spam stabbing you. You can die fast if you fall victim to their assault. They move slowly off the bat, so hitting them with a frost beam will make them turtles. Once chilled they are very easy targets. Go wild ;)
Elemental Elemental dormantElemental white Chapter 10 4000 - They start as white blob like stationary creatures, but once passed or attacked will turn into an elemental minotaur beast. Develops an immunity to the first elemental attack on them if attacked before they activate (about 3 seconds), otherwise a random elemental immunity is chosen. They do melee elemental damage. Possible elements are: Water, Lighting, Cold, Fire, Life, Arcane, Steam and Poison In the only encounter with these in Niflheim you can run right past them. Due to their 3 second aggro time its very easy simply to run by them with haste (Lightning (A)Arcane (S)Fire (F) or Teleport.

If you attack a dormant elemental they will develop an immunity to whatever you first attack them with (they glow with the color corresponding to their immunity). Although you don't have to kill them you can do it very quickly as follows: First target a passive elemental with a beam of Life (W) + Cold (R), Then when they start running at you switch to a beam of Arcane (S) + Fire (F). They will die in seconds. If you accidentally hit a nearby elemental with Arcane (S) + Fire (F) then remember to switch to Life (W) + Cold (R) to kill them.

An other way would be casting Rain ( Water(Q)Steam ) making every elemental turn to water element and so they may take double damage from Lightning (A). Use AoE Lightning (A), Thunder Bolt (SteamLightning (A)Arcane (S)Lightning (A)) or whatever ligthning based spell.

If you don't attack but just walk close to them they will become immune to a random element

Darksoul Darksoul fireDarksoul coldDarksoul lightingDarksoul arcane Chapter 10 800 - Will fire tiny balls of energy (The element goes with the color of the skeleton) Its best to start with casting an immunity aura (Shield (E) + Corresponding element they are) once immune proceed to channel a Life (W) beam on them and they will fall quickly.

Note: They will attack in counter groups, Exp: Fire and ice. When this happens its better to turn on frost immunity than fire, for if you're chilled you're pretty much completely helpless.

Malignant Beholder Malignant Beholder Chapter 11 6000 - Shoots small balls of either lighting or cold from its tentacles, or a large ball from its eye that deals 4000+ damage on a direct hit, and high knockback in an aoe The beholder will fire bolts fast enough to batter through shields more quickly than you can boost them, so it is imperative that you slow or ice them as quickly as possible of you will find yourself locked in a losing battle to stay alive. Shield (E) + Earth (D)x4 may buy you some time. If you can fire a beam at them it will usually intercept most or all of their bolts as well. Distracting their fire with summons is usually the safest way to deal with them.
Dwarf Warrior Dwarf Warrior Chapter 11 350+3000 - Will run directly towards wizards and teleport into melee range A single axe strike will destroy a wizard's shield. One hilarious way to kill these monsters is to douse them with Water(Q)} or Steam spells. Then run away to just far away enough that they try to teleport to you and instead end up shocking themselves to death.
Dwarf Champion Dwarf champion Chapter 11 500+2500 Axe of the Dwarf Champion
Dwarf Priest Dwarf priest Chapter 6, Chapter 11 3000 Righteous Rod of Runes Casts asteroids (5xEarth (D)), self-shield, lighting, and occasionally fire. Toss up a self-shield (Shield (E) Middle Click) then either hit with Water then Cold Beam (Arcane (S)Cold (R) ) or use plain lightning bolt (SteamLightning (A)Arcane (S)Lightning (A) Remember to face them) This takes about two easy hits if you have it mapped.
Snow Troll Snowtroll Chapter 11 6000 - Moves as fast as a hasted wizard. Will instantly grab and eat you upon contact. More dangerous than Death! Set up a Stone Wall (Shield (E)Earth (D) Force) in between you and the Snow Troll as soon as possible to keep him busy. Move up to the wall and cast area-effect water (Water(Q)} Water(Q)Water(Q)Water(Q)Water(Q) Area) followed immediately by an area-affect cold (Cold (R)Cold (R)Cold (R)Cold (R)Cold (R) Area). This should encase the Snow Troll in ice. Snow Trolls are immune to cold (a cold attack on a DRY Snow Troll), but are not immune to FREEZING. Aim a Cold Lighting Beam (Arcane (S)Cold (R)Lightning (A)Lightning (A)Lightning (A) Force) and fire it through your wall (yes, destroying it) at the Snow Troll until he explodes. It is very important you get the Snow Troll frozen as soon as possible and keep him frozen, don't hesitate to summon some help before an encounter. If the Snow Troll gets in grabbing range teleport away (Lightning (A)Arcane (S)Lightning (A) Spacebar) immediately. If you have Frost Cleaver, a single melee attack will easily freeze the Snow Troll.

Another method would be damaging them with a fast attack, teleport away, set up a Stone Wall (Shield (E)Earth (D) Force) and summon Death. Alternatively, you can set yourself on fire, this cancels the Snow Troll's grab.

An alternative, very easy way to defeat them could be this: create a shield around yourself (Shield (E) Area) and boost it to the max. Then attack the troll(s) outside using fire mines (Shield (E)Arcane (S) Fire (F) Area) in order to set them on fire. Add more fire elements to add more damage. Also fire lightning mines Shield (E)Arcane (S)Fire (F)Lightning (A) could be useful.

Fire Drake Fire Drake Chapter 11 3200 - They will spit fire at you and stand there. They are fire creatures so naturally susceptible to SteamWater(Q) spells. They attack slowly and its easy to dodge. But being set on fire can get annoying. Just cast a fire immunity aura (Shield (E) Fire (F) self cast) and channel any Steam/Water(Q) beam on them.

The best solution is to cast a cold beam ( Arcane (S)Cold (R) , beam ) on them. Add more cold element to increase damage. Cold nova ( Cold (R) , area ) and breezing arcane nova ( Arcane (S)Cold (R), Area ) can be helpful if there's more than one lizard.

Sapient Pearwood Luggage Luggage Challenge mode 500 Random Magick or Item Hops towards you slowly and does a weak melee attack These should be a priority early on in challenges, as they can drop a vital, game-changing magick early on (but it's not guaranteed). Their priority as a target should drop drastically as you start to see greater numbers of enemies, until they are nothing more than minor distractions.
Imp Imp Chapter 1 300 - Passive Aggressive Only encountered in the tutorial. They are incredibly weak and easy to deal with, but may swarm an unprepared player. Once down to a certain amount of health, they will run away and cower.

Bosses

A list of bosses, their locations and drops. For strategies on defeating them, go to their respective chapter walkthroughs or the boss page.

Name Description Location Hitpoints Drops
Behold the Watcher BeholdthewatcherFloating one-eyed monster that shoots arcane beams Chapter 1 2400 -
Ygg, Hungry Forest Troll Ygg Chapter 1 6000 Captain's Axe as a reward from Captain Bjorn
Jormungandr, Guardian of the Tree Jormungandr lungeGigantic mythical snake Chapter 2 10000 -
Jotunn, Chieftain of the Tribes Jotunn A purple Beast Chieftain with a name Chapter 3 8000 M60 if you defeat Jotunn with no buildings destroyed
The Machine The machine Chapter 4 5000 -
The Warlock Boss Warlock The Warlock is a much stronger Disciple. Chapter 4 12000 -
Khan, Warlord of the Orcs Khan Chapter 5 8000 -
Grimnir, The Dark Lord Grimnir Chapter 6,
Chapter 12
35000 -
The Aristocrats, High Lords of the Goblins The Aristocrats An assembly of goblins who wear colored robes Chapter 8 4500 / 1200 Aristo-staff from the black robed Aristocrat
Vlad the Vampire Boss vlad Chapter 9,
Chapter 12
10000 -
Death, Travel Agent Death Chapter 10 10000 -
Fafnir, the Burninator Fafnir Chapter 11 35000 -
Assatur, The King in Yellow Assatur Chapter 12 50000 -