Staff Information | ||
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Game Description: | Useful in emergency situations, when anywhere is better than where you currently are. | |
Passive: | None | |
Active: | Teleports the user to a random location | |
Location: | Chapter 2: Dropped by the Goblin Shaman. Also dropped by the Goblin Shamans in the Mind Games at the end of Chapter 6. |
Abilities[ | ]
- Random Teleport, that might be very useful in start of the game.(Same as the Magick Teleport.)
Pros[ | ]
- This Staff looks like very impressive.
- Functions well as a Panic Button of sorts. Cast it when overwhelmed.
- Its teleport ability often protects way better than all these aura-generating or 0,0001% resistance-providing staves.
- You can use its teleport ability to get over small gaps or rivers.
Cons[ | ]
- No Passive Abilities.
- You can't predict where the staff will teleport you to.
- When fighting on a bridge, can give you instant death + no method of getting back staff and weapon.