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Spell Combinations
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Spell Combinations
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==Shield== {|class="wikitable" style="width:90%; margin:0px 0 15px 0; text-align: center;" ! Base Element || Description || Opposing Element |- | [[File:element_shield.png]] | The Shield element is unique in that it takes priority over all others and is its own opposite; One can only have a single shield element in any given cast, and attempting to add another will cancel the current one. | [[File:element_shield.png]] |} The four cast modes of Shield all provide some form of protection to the player, and the mode of casting simply effects the arrangement: * Self-cast effects either provide immunity to elements or create a personal physical barrier on the player. * Force casts lay out a shield in a semi-circle in front of the caster. * Area casts lay out a shield in a full circle surrounding the caster. * Imbued weapon casts lay out the shield in a line directly in front of the caster. ===Self-cast=== {{ctrl|self}} ''Note: Self-casts do not stack. Casting a new self-cast will replace the existing one.'' ====Armor==== Casting Shield alone, or using a solid element (Earth or Ice) with a Shield element creates a protective armor suit around the player that absorbs physical damage, but slows the player down and does not provide protection against status effects on its own. {| class="wikitable" ! Element Combos || Description || Effects || Standard PC Keycode || Notes and Additional Effects |- | {{Element|shield}} | Barrier | The barrier has 500 health and deflects all beam casts. | E | * Barrier loses 10 health per second but can be Boosted with the Space key indefinitely. * User will be knocked down upon taking any damage, no matter how slight. * Taking damage greater than the shield's health in one hit will break the shield, but the additional damage will not leak through to harm you. |- | {{Element|shield}}{{Element|ice}} | Ice Armor | * Absorbs physical damage. * Slows the caster slightly. * Any enemy near you when you first cast it gets damaged slightly. * Harder armor appears lighter. * Each additional {{Element|ice}} increases these effects. | E-QR | rowspan=3 | By adding additional elements, one can also be granted resistance auras with the armor: * Add {{Element|water}} {{Element|life}} {{Element|cold}} {{Element|arcane}} or {{Element|steam}} for [[#Resistance Aura|resistance]]. * Adding {{Element|lightning}} is only possible for Ice Armor. * Adding {{Element|fire}} is only possible for Rock Armor. To counter the speed loss: * Casting Haste (ASF) is an effective counterbalance * The Rogue Robe also grants a good speed for these casts |- | {{Element|shield}}{{Element|earth}} | Rock Armor | * Absorbs physical damage. * Slows the caster slightly. * Harder armor appears darker. * Each additional {{Element|earth}} increases these effects. | E-D |- | {{Element|shield}}{{Element|ice}}{{Element|earth}} | Ice-spiked Rock Armor | Combines the effects of Ice and Rock armors together. <br />Each additional {{Element|ice}} and {{Element|earth}} increases these effects.<br />Additional {{Element|ice}} provides a faster wizard than Rock armor but not as durable. | E-QR-D |} ====Resistance Aura==== Caster gains an aura that grants immunity to a certain element to ALL players or monsters within the range. Opposite Auras cancel out. The aura lasts for 15 seconds, and stacking elements increase radius and time by 5 seconds. There is no limit on the amount of damage it can absorb, making it very useful for resisting high damage spells such as thunderbolt, or element-based damage with dangerous knockback (goblin bombs). {| class="wikitable" ! Element Combo || Description || Standard PC KeyCode |- |{{Element|shield}}{{Element|water}} |Water Resistance Aura.<br />Prevents becoming soaked, as well as being frozen after becoming wet. | E-Q |- |{{Element|shield}}{{Element|life}} |Life Resistance Aura.<br />Prevents healing from Life casts. | E-W |- |{{Element|shield}}{{Element|cold}} |Cold Resistance Aura.<br />Prevents chilling (but not freezing). | E-R |- |{{Element|shield}}{{Element|lightning}} |Lightning Resistance Aura.<br />Prevents stunning. | E-A |- |{{Element|shield}}{{Element|arcane}} |Arcane Resistance Aura. (Healing (Life Magic) still works) | E-S |- |{{Element|shield}}{{Element|fire}} |Fire Resistance Aura.<br />Prevents burning. | E-F |- |{{Element|shield}}{{Element|steam}} |Steam Resistance Aura.<br />Prevents Steam damage, but will not prevent you from getting wet. | E-Q-F |- |{{Element|e}}{{Element|a}}{{Element|f}}{{Element|s}} |SAFE resistance aura.<br />Provides resistance to the most common damaging elements. | S-A-F-E |- |{{Element|e}}{{Element|steam}}{{Element|a}}{{Element|f}}{{Element|s}} |Super-SAFE resistance aura.<br />Provides resistance to the most common damaging elements. | QF-S-A-F-E |- |{{Element|e}}{{Element|a}}{{Element|r}}{{Element|s}} |Arcane-Cold Resistance Aura.<br />Almost the same as the SAFE resistance aura but provides protection from {{Element|r}} instead of {{Element|f}}. | A-S-E-R |- |{{Element|e}}{{Element|ice}}{{Element|a}}{{Element|s}}{{Element|f}} β {{Element|e}}{{Element|q}}{{Element|a}}{{Element|s}} |Water/Electric immunity.<br /> Allows {{Element|a}} and {{Element|q}}to be cast together. Great for thunderstorm. Cast fire last. | E-RQ-A-S-F |- |{{Element|e}}{{Element|steam}}{{Element|steam}}{{Element|a}}{{Element|s}}{{Element|r}}<br /> β {{Element|e}}{{Element|steam}}{{Element|q}}{{Element|a}}{{Element|s}} |Super-Dry Aura.<br />Keeps you dry from {{Element|q}} and {{Element|steam}} along with {{Element|s}} and {{Element|a}} resistance. Cast cold last. | QF-QF-A-S-E-R |} ===Force, Area, & Imbue Weapon Casts=== All Shield Force, Area, and Imbue casts are the same except for where it is cast: {| class="wikitable" |- ! Cast Type || Description |- | {{ctrl|beam}} | A beam cast will cast in front of you along a semi-circle. |- | {{ctrl|aoe}} | An area cast will do the same as a beam cast, only all around you in a full circle. |- | {{ctrl|imbue}} | A weapon imbue cast will do the same as a beam cast, only in front of you in a straight line. |} ====Walls==== As with Self-casts, using Shield alone or with Earth or Ice produces something different than the others by themselves. Walls provide physical walls to block enemy attacks. Walls may have an effect when they rise, when they are struck, if they explode upon death, as well as possessing a passive spraying effect to their surroundings. Some general information: * Ice walls last a very short time. Adding additional {{Element|ice}} to an Ice Wall primarily increases the longevity of the wall (they appear to have fewer cracks in them) and secondarily increases its damage. * Stone walls last a fairly long time. Adding additional {{Element|earth}} to a Stone Wall primarily makes the wall a lot tougher (and slightly changes its shape and color) and secondarily increases its longevity. * Walls imbued to weapons are generally more powerful. {| class="wikitable" ! Element Combo || Description || Effects || Rise/Spray/Explode Damage || Additional Effects || Standard PC KeyCode |- | {{Element|shield}} | Barrier | Deflects Beams | - / - / - | Use Boost (Space) to recharge its health. | E |- | {{Element|shield}}{{Element|ice}} | Ice Wall | Knockdown | 275-550 / - / - ({{elem|ice}}x1) 550-1100 / - / - ({{elem|ice}}x4) | Additional {{Element|ice}} increases longevity and rising damage. | E-QR |- | {{Element|shield}}{{Element|earth}} | Stone Wall | Knockdown | - / - / - | Additional {{Element|earth}} increases wall toughness/duration. | E-D |- | {{Element|shield}}{{Element|ice}}{{Element|earth}} | Combination Wall | Same as Ice and Stone | 275-550 / - / - ({{elem|ice}}x1) 476-952 / - / - ({{elem|ice}}x3) | The Ice portion explodes before the Stone one. | E-QR-D |- | {{Element|shield}}{{Element|ice}}{{Element|water}} | Ice Spout Wall | Wets | 275-550 / - / - | - | E-QR-Q |- | {{Element|shield}}{{Element|ice}}{{Element|life}} | Life Crystals of Redemption | Knockdown, Heals, Explodes | 95-245 / - / - | 149 healing per wall on rise and explode. 0-599 healing spray. Additional {{Element|life}} slightly increases healing. | E-QR-W |- | {{Element|shield}}{{Element|ice}}{{Element|cold}} | Chilly Ice Wall | Knockdown, Chills | 300-600 / - / - ~318-637 / - / - ({{elem|cold}}x3) | Additional {{Element|cold}} slightly increases direct hit damage. | E-QR-R |- | {{Element|shield}}{{Element|ice}}{{Element|lightning}} | Tesla Coils | Knockdown, AOE Shocks | 557-1083 / 0-130 / - 765-1473 / 0-675 / - ({{elem|lightning}}x3) | Additional {{Element|lightning}} increases duration, direct hit damage, and lightning damage per tick, while {{Element|ice}} only increases direct hit damage. | E-QR-A |- | {{Element|shield}}{{Element|ice}}{{Element|arcane}} | Arcane Ice Wall | Knockdown, Explodes | 500-1000 / ~0-113 / 225 600-1200 / ~0-113 / 225 ({{elem|arcane}}x3) | Additional {{Element|arcane}} increases direct hit damage. | E-QR-S |- | {{Element|shield}}{{Element|ice}}{{Element|arcane}}{{Element|lightning}}{{Element|cold}} | Chilly Exploding Electric Ice Wall | Knockdown, Chills Shocks, Explodes | 775-1639 / 0-355 / 89-355 | - | E-QR-S-A-R |- | {{Element|shield}}{{Element|ice}}{{Element|ice}}{{Element|arcane}}{{Element|lightning}} | Energy Crystals of Doom | Knockdown, Shocks Explodes | 775-1817 / 0-710 / 89-355 | - | E-QR-QR-S-A |- | {{Element|shield}}{{Element|earth}}{{Element|water}} | Geyser Wall | Knockdown, Wets | - / - / - | Additional {{Element|water}} increases element time. | E-D-Q |- | {{Element|shield}}{{Element|earth}}{{Element|life}} | Life-Giving Stone Wall | Knockdown, Heals, Explodes | - | 149 healing per wall on Rise and Explode. Will heal other walls. | E-D-W |- | {{Element|shield}}{{Element|earth}}{{Element|cold}} | Chilly Geyser Wall | Knockdown, Chills | 25-50 / - / - ({{elem|cold}}x1) 43-87 / - / - ({{elem|cold}}x3) | Additional {{Element|cold}} increases element time and damage. | E-D-R |- | {{Element|shield}}{{Element|earth}}{{Element|arcane}} | Arcane Stone Wall | Knockdown, Explodes | ~225-450 / - / ~56 ({{elem|arcane}}x1) ~390-779 / - / ~56 ({{elem|arcane}}x3) | Additional {{Element|arcane}} increases rising damage and possibly returned damage when struck. | E-D-S |- | {{Element|shield}}{{Element|earth}}{{Element|fire}} | Volcano Wall | Knockdown, Sets on fire | ~120 / ~30 / - | Additional {{Element|fire}} increases element time, and increases starting burning tick slightly. | E-D-F |- | {{Element|shield}}{{Element|earth}}{{Element|steam}} | Steam Geyser Wall | Knockdown, Wets (spray) | 280-560 / - / - ({{elem|steam}}x1) 485-970 / - / - ({{elem|steam}}x3) | Additional {{Element|steam}} increases element time. | E-D-Q-F |} Note that {{Element|shield}}{{Element|ice}}{{Element|lightning}}{{Element|cold}} does NOT produce a Lightning explosion ====Mines==== Combining a Shield with a Beam element gives you mines. Mines are detonated when anyone passes over them, including you! They also detonate if more bombs are placed on them. If you are inside a barrier or wall, mines can be laid outside them. {| class="wikitable" |- ! Cast Type || Description |- | {{ctrl|beam}} | Force cast will lay four mines can be laid in an arc in front of you. |- | {{ctrl|aoe}} | Area cast will lay a circle of twelve mines surrounding you. |- | {{ctrl|imbue}} | A weapon imbue cast will lay three to four mines in a straight line away from you. |} * Additional Life or Arcane mines increase their power and area of effect. {| class="wikitable" ! Element Combo || Description || Effects || Damage || Standard PC KeyCode |- | {{Element|shield}}{{Element|life}} | Healing Mines | Knockback except for target, shield boost | 599 healing | E-W |- | {{Element|shield}}{{Element|arcane}} | Arcane Mines | Large knockback | 225 | E-S |- | {{Element|shield}}{{Element|arcane}}{{Element|water}} | Water Mines | Wets, Knockback | 225 | E-S-Q |- | {{Element|shield}}{{Element|arcane}}{{Element|cold}} | Frost Mines | Chills, Knockback | 225 | E-S-R |- | {{Element|shield}}{{Element|arcane}}{{Element|lightning}} | Lightning Mines | Shocks, Knockback | 355 ({{elem|lightning}}x1) 450 ({{elem|lightning}}x3) | E-S-A |- | {{Element|shield}}{{Element|arcane}}{{Element|fire}} | Fire Mines | Sets on Fire, Knockback | 225 | E-S-F |- | {{Element|shield}}{{Element|arcane}}{{Element|steam}} | Steam Mines | Wets, Knockback | 225 | E-S-Q-F |- |{{Element|shield}}{{Element|arcane}}{{Element|fire}}{{Element|lightning}} | Fire Lightning Mines (SAFE Mines) | Sets on Fire, Shocks, Knockback | 355 | S-A-F-E |- | {{Element|shield}}{{Element|arcane}}{{Element|fire}}{{Element|fire}}{{Element|lightning}} |Super Fire Lightning Mines | Sets on Fire, Increasing DoT, Knockback, Shocks | 485 | F-F-A-S-E |- |{{Element|shield}}{{Element|arcane}}{{Element|cold}}{{Element|lightning}} | Cold Lightning Mines (ARSE Mines) | Chills, Shocks, Large Knockback | 355 | A-R-S-E |- | {{Element|shield}}{{Element|arcane}}{{Element|steam}}{{Element|lightning}} | Steam Lightning Mines | Wets, Shocks, Knockback | 485 | Q-F-A-S-E |- |} ====Storms==== Additional elements increases duration. {| class="wikitable" ! Element Combo || Description || Effects || Damage || Additional Effects || Standard PC KeyCode |- | {{Element|shield}}{{Element|water}} | Rain Storm | Wets | - | Additional {{Element|water}} increases duration. | E-Q |- | {{Element|shield}}{{Element|cold}} | Snow Storm | Chills | - | Additional {{Element|cold}} increases duration. | E-R |- | {{Element|shield}}{{Element|lightning}} | Lightning Storm | Shocks | 32.5 * 16 ticks ({{elem|lightning}}x1) 65 * 40 ticks ({{elem|lightning}}x4) | Additional {{Element|lightning}} increases duration and damage. | E-A |- | {{Element|shield}}{{Element|fire}} | Fire Storm | Sets on Fire | ~6-174 ({{elem|fire}}x1) ~40-357 ({{elem|fire}}x4) | Additional {{Element|fire}} increases duration and damage. | E-F |- | {{Element|shield}}{{Element|steam}} | Steam Storm | Wets | - | Additional {{Element|steam}} increases duration. | E-Q-F |- | {{Element|shield}}{{Element|fire}}{{Element|steam}} | Safety Storm | Cures wet, chills, freeze and fire | - | Additional {{Element|steam}} and {{Element|fire}} increase duration and alter appearance. | E-Q-F-F |- | {{Element|shield}}{{Element|fire}}{{Element|lightning}} | Fire Lightning Storm | Sets on Fire | 32.5 * 24 ticks + fire | Additional {{Element|lightning}} and {{Element|fire}} increase duration and damage. | E-F-A |- | {{Element|shield}}{{Element|cold}}{{Element|lightning}} | Frost Lightning Storm | Chills | 32.5 *24 ticks | Additional {{Element|lightning}} increases duration and damage. Additional {{Element|cold}} increases duration. | E-R-A |- | {{Element|shield}}{{Element|steam}}{{Element|lightning}} | Steam Lightning Storm | Wets | 65 * 24 ticks | Additional {{Element|lightning}} increases duration and damage. Additional {{Element|steam}} increases duration. | E-Q-F-A |- |}
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