Magickapedia
(-17)
(Undo revision 4102 by 78.129.227.3 (talk))
Line 3: Line 3:
 
'''Spell Combinations''' are created by queuing up to five of the [[Elements]] and using one of four basic attacks. An in depth explanation of how the casting system works, created by Stergeary, can be found [http://forums.steampowered.com/forums/showthread.php?t=1733437 here].
 
'''Spell Combinations''' are created by queuing up to five of the [[Elements]] and using one of four basic attacks. An in depth explanation of how the casting system works, created by Stergeary, can be found [http://forums.steampowered.com/forums/showthread.php?t=1733437 here].
   
  +
== Force/Beam Effect (Right-click) ==
zadNvP <a href="http://twxzlqdkbjpj.com/">twxzlqdkbjpj</a>, [url=http://rmomjqcgedjp.com/]rmomjqcgedjp[/url], [link=http://jmoslmfapuef.com/]jmoslmfapuef[/link], http://wkhzmtrkyhrw.com/
 
  +
{{ctrl|beam}}
  +
[[File:cast_force.PNG|right|250px]]
  +
  +
===Beams===
  +
Additional elements increase damage per tick. All beams last for 12 seconds.
  +
  +
In [[Multiplayer]], beams can be [[Crossing_Beams|crossed]] (merged) to create even more powerful beams.
  +
  +
{| class="wikitable"
  +
! Element Combo || Description || Effects || Damage || Standard PC KeyCode
  +
|-
  +
| {{Element|arcane}}
  +
| Arcane Beam
  +
| Target explodes on death
  +
| ~106
  +
| S
  +
|-
  +
| {{Element|life}}
  +
| Life Beam
  +
| Heals
  +
| ~89 healing
  +
| W
  +
|-
  +
| {{Element|arcane}}{{Element|cold}}
  +
| Cold Beam
  +
| Chills
  +
| ~119
  +
| S-R
  +
|-
  +
| {{Element|arcane}}{{Element|fire}}
  +
| Fire Beam
  +
| Sets on fire
  +
| ~136
  +
| S-F
  +
|-
  +
| {{Element|arcane}}{{Element|water}}
  +
| Water Beam
  +
| Wets
  +
| ~107
  +
| S-Q
  +
|-
  +
| {{Element|arcane}}{{Element|lightning}}
  +
| Lightning Beam
  +
| -
  +
| ~189(dry) 378(wet)
  +
| S-A
  +
|-
  +
| {{Element|arcane}}{{Element|steam}}
  +
| Steam Beam
  +
| Wets
  +
| ~197
  +
| S-Q-F
  +
|-
  +
| {{Element|arcane}}{{Element|lightning}}{{Element|cold}}
  +
| Cold Lightning Beam
  +
| Chills
  +
| ~202(dry) 605(wet)
  +
| S-A-R
  +
|-
  +
| {{Element|arcane}}{{Element|lightning}}{{Element|fire}}
  +
| Fire Lightning Beam
  +
| Sets On Fire
  +
| ~219
  +
| S-A-F
  +
|-
  +
| {{Element|arcane}}{{Element|steam}}{{Element|lightning}}{{Element|cold}}
  +
=
  +
  +
{{Element|arcane}}{{Element|water}}{{Element|lightning}}
  +
| Wet Lightning Beam
  +
| Wets, knockback
  +
| ~378
  +
| S-Q-F-A-R
  +
|-
  +
| {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|lightning}}{{Element|cold}}
  +
=
  +
  +
{{Element|arcane}}{{Element|steam}}{{Element|water}}{{Element|lightning}}
  +
| Wet Steam Lightning Beam
  +
| Wets, knockback
  +
| ~558
  +
| S-Q-F-Q-F-A-R
  +
|-
  +
| {{Element|arcane}}{{Element|steam}}{{Element|lightning}}, {{Element|arcane}} for increased duration
  +
| Steam Lightning Beam
  +
| Wets
  +
| ~558
  +
| S-Q-F-A-S
  +
|-
  +
| {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|lightning}}
  +
or
  +
  +
{{Element|arcane}}{{Element|steam}}{{Element|lightning}}{{Element|lightning}}
  +
  +
{{Element|arcane}} for increased duration
  +
| Slightly Less Awesome Steam Lightning Beam
  +
| Wets
  +
| ~633
  +
| S-Q-F-Q-F-A
  +
|-
  +
| {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|steam}}{{Element|lightning}}{{Element|cold}}
  +
=
  +
  +
{{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|water}}{{Element|lightning}}
  +
| Super Wet Steam Lightning Beam
  +
| Wets, knockback
  +
| ~633
  +
| S-Q-F-Q-F-Q-F-A-R
  +
|-
  +
| {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|lightning}}{{Element|lightning}}
  +
| Super Steam Lightning Beam
  +
| Wets
  +
| ~701
  +
| S-Q-F-Q-F-A-A
  +
|-
  +
|}
  +
  +
=== Projectile Bombs ===
  +
Charging increases the projectile's range and quadruples direct hit damage at full charge. Pebbles and boulders consisting of purely earth-element do physical damage, as opposed to earth damage.
  +
  +
{| class="wikitable"
  +
! Element Combo || Description || Effects || Damage / charged || AoE Damage || Additional Effects || Standard PC KeyCode
  +
|-
  +
| {{Element|earth}}
  +
| Pebble
  +
| -
  +
| ~80 / ~300
  +
| -
  +
| Additional {{Element|earth}} increases stone size and direct hit damage
  +
  +
(This general rule of ''additional earth'' works for all kinds of '''Projectile Bombs''' combination below)
  +
| D
  +
|-
  +
| {{Element|earth}}{{Element|water}}
  +
| Waterball
  +
| Wets
  +
| ~80 / ~301
  +
| 1
  +
| Additional {{Element|water}} increases AOE radius and knockback
  +
| D-Q
  +
|-
  +
| {{Element|earth}}{{Element|fire}}
  +
| Fireball
  +
| Sets On Fire (starts at 24-41 per tick)
  +
| ~138 / ~360
  +
| ~20-50
  +
| Additional {{Element|fire}} increases AOE radius and damages
  +
| D-F
  +
|-
  +
| {{Element|earth}}{{Element|cold}}
  +
| Coldball
  +
| Chills
  +
| ~105 / ~325
  +
| ~25
  +
| Additional {{Element|cold}} increases AOE radius and slightly damages
  +
| D-R
  +
|-
  +
| {{Element|earth}}{{Element|ice}}
  +
| Iceball
  +
| -
  +
| 215 / ~900
  +
| -
  +
| Additional {{Element|ice}} hugely increases direct hit damage (no AOE effect)
  +
| D-Q-R
  +
|-
  +
| {{Element|earth}}{{Element|ice}}{{Element|ice}}{{Element|ice}}{{Element|ice}}
  +
| Blizzardball
  +
| -
  +
| 2304 / 10011
  +
| -
  +
| -
  +
| D-Q-R-Q-R-Q-R-Q-R
  +
|-
  +
| {{Element|earth}}{{Element|steam}}
  +
| Steam Ball
  +
| Wets
  +
| 358 / ~600
  +
| 138-281
  +
| Additional {{Element|steam}} increases AOE radius
  +
| D-Q-F
  +
|-
  +
| {{Element|earth}}{{Element|life}}
  +
| Life Ball
  +
| -
  +
| 281 healing / 20 healing
  +
| 358 healing
  +
| Additional {{Element|life}} increases AOE radius
  +
| D-W
  +
|-
  +
| {{Element|earth}}{{Element|arcane}}
  +
| Arcane Ball
  +
| -
  +
| ~500 / ~750
  +
| 426
  +
| Additional {{Element|arcane}} increases AOE radius
  +
| D-S
  +
|-
  +
| {{Element|earth}}{{Element|arcane}}{{Element|fire}}
  +
| Arcane Fireball
  +
| Sets On Fire (starts at 24-41 per tick)
  +
| ~620 / ~850
  +
| 546
  +
| Additional {{Element|arcane}} increases AOE radius, {{Element|fire}} slightly increases both direct hit and AOE damage
  +
| D-S-F
  +
|-
  +
| {{Element|earth}}{{Element|arcane}}{{Element|water}}
  +
| Arcane Waterball
  +
| Wets
  +
| ~500 / ~750
  +
| 427
  +
| Additional {{Element|arcane}} increases AOE radius, {{Element|water}} slightly '''decreases''' both direct hit and AOE damage
  +
| D-S-Q
  +
|-
  +
| {{Element|earth}}{{Element|arcane}}{{Element|cold}}
  +
| Arcane Coldball
  +
| Chills
  +
| ~550 / ~805
  +
| 476
  +
| Additional {{Element|arcane}} increases AOE radius, {{Element|cold}} slightly increases both direct hit and AOE damage
  +
| D-S-Q-R
  +
|-
  +
| {{Element|earth}}{{Element|arcane}}{{Element|steam}}
  +
| Arcane Steamball
  +
| Wets
  +
| ~860 / ~1100
  +
| 786
  +
| Additional {{Element|arcane}} increases AOE radius, {{Element|steam}} increases both direct hit and AOE damage
  +
| D-S-Q-F
  +
|-
  +
|}
  +
  +
=== Projectile Barrages ===
  +
Creates 3 shards per ice element. Charging narrows the target cone.
  +
  +
{| class="wikitable"
  +
! Element Combo || Description || Effects || Damage || Additional Effects || Standard PC KeyCode
  +
|-
  +
| {{Element|ice}}
  +
| Ice Barrage
  +
| -
  +
| 168
  +
| Additional {{Element|ice}} increses bullets number.
  +
  +
(This general rule of ''additional ice'' works for all kinds of '''Projectile Barrages''' combination below)
  +
| Q-R
  +
|-
  +
| {{Element|ice}}{{Element|arcane}}
  +
| Arcane Barrage
  +
| -
  +
| 405
  +
| Additional {{Element|arcane}} increases damage.
  +
| Q-R-S
  +
|-
  +
| {{Element|ice}}{{Element|life}}
  +
| Life Barrage
  +
| Heals
  +
| 178 healing
  +
| Additional {{Element|life}} increases healing
  +
| Q-R-W
  +
|-
  +
| {{Element|ice}}{{Element|lightning}}
  +
| Lightning Barrage
  +
| -
  +
| 430
  +
| Additional {{Element|lightning}} increases damage
  +
| Q-R-A
  +
|-
  +
| {{Element|ice}}{{Element|lightning}}{{Element|arcane}}
  +
| Arcane Lightning Barrage
  +
| -
  +
| 655
  +
| Additional {{Element|arcane}} or {{Element|lightning}} increases damage
  +
| Q-R-S-A
  +
|-
  +
| {{Element|ice}}{{Element|ice}}{{Element|cold}}{{Element|lightning}}{{Element|arcane}}
  +
| Ultimate Cold Lightning Arcane Express
  +
| Chills
  +
| 2500
  +
| -
  +
| Q-R-Q-R-R-A-S
  +
|-
  +
| {{Element|ice}}{{Element|ice}}{{Element|lightning}}{{Element|arcane}}{{Element|fire}}
  +
=
  +
  +
{{Element|ice}}{{Element|water}}{{Element|lightning}}{{Element|arcane}}
  +
| Wet Arcane Lightning Barrage
  +
| Wets
  +
| 1313
  +
| -
  +
| Q-R-Q-R-S-A-F
  +
|-
  +
| {{Element|ice}}{{Element|ice}}{{Element|ice}}{{Element|lightning}}{{Element|arcane}}{{Element|fire}}
  +
=>
  +
  +
{{Element|ice}}{{Element|ice}}{{Element|water}}{{Element|lightning}}{{Element|arcane}}
  +
| Super Wet Arcane Lightning Express
  +
| Wets + Lightning
  +
| ~3000
  +
| -
  +
| Q-R-Q-R-Q-R-A-S-F
  +
|}
  +
  +
=== Walls ===
  +
Laid out in a semicircle in front of the caster. Adding additional {{Element|earth}} to a stone wall makes the wall a lot tougher (and slightly changes its shape and colour). Adding additional {{Element|ice}} to an Ice Wall increases the lengevity of the wall (Visual effect: less cracks).
  +
  +
{| class="wikitable"
  +
! Element Combo || Description || Effects || Damage || Additional Effects || Standard PC KeyCode
  +
|-
  +
| {{Element|shield}}{{Element|earth}}
  +
| Stone Wall
  +
| -
  +
| 0
  +
| Additional {{Element|earth}} increases wall toughness/duration
  +
  +
(This general rule of ''additional earth'' works for all kinds of '''''Stone''''' '''Wall''' combination below)
  +
| E-D
  +
|-
  +
| {{Element|shield}}{{Element|earth}}{{Element|water}}
  +
| Wet Stone Wall
  +
| Wets
  +
| 0
  +
| Additional {{Element|water}} increases element time
  +
| E-D-Q
  +
|-
  +
| {{Element|shield}}{{Element|earth}}{{Element|fire}}
  +
| Volcano Wall
  +
| Sets on fire
  +
| 0
  +
| Additional {{Element|fire}} increases element time, and increases starting burning tick slightly
  +
| E-D-F
  +
|-
  +
| {{Element|shield}}{{Element|earth}}{{Element|life}}
  +
| Life Stone Wall
  +
| -
  +
| Up to 150 healing
  +
| Additional {{Element|life}} slightly increases healing amount
  +
| E-D-W
  +
|-
  +
| {{Element|shield}}{{Element|earth}}{{Element|arcane}}
  +
| Arcane Stone Wall
  +
| -
  +
| 250-450
  +
| Additional {{Element|arcane}} has no effect
  +
| E-D-S
  +
|-
  +
| {{Element|shield}}{{Element|earth}}{{Element|cold}}
  +
| Chilly Stone Wall
  +
| Chills
  +
| 0
  +
| Additional {{Element|cold}} increases element time
  +
| E-D-R
  +
|-
  +
| {{Element|shield}}{{Element|earth}}{{Element|steam}}
  +
| Geyser Wall
  +
| Wets
  +
| 0
  +
| Additional {{Element|steam}} increases element time
  +
| E-D-Q-F
  +
|-
  +
| {{Element|shield}}{{Element|earth}}{{Element|ice}}
  +
| Icy Stone Wall
  +
| -
  +
| 275-550
  +
| Additional {{Element|ice}} increases duration of ice spikes
  +
| E-D-Q-R
  +
|-
  +
| {{Element|shield}}{{Element|ice}}
  +
| Ice Wall
  +
| Short duration
  +
| 275-550
  +
| Additional {{Element|ice}} increases duration, and direct hit damage
  +
| E-Q-R
  +
|-
  +
| {{Element|shield}}{{Element|ice}}{{Element|cold}}
  +
| Chilly ice Wall
  +
| Chills
  +
| 300-600
  +
| Additional {{Element|cold}} slightly increases direct hit damage, {{Element|ice}} increases duration and direct hit damage
  +
| E-Q-R-R
  +
|-
  +
| {{Element|shield}}{{Element|ice}}{{Element|arcane}}
  +
| Arcane Ice Wall
  +
| -
  +
| 500-1000
  +
| Additional {{Element|arcane}} increases direct hit damage, {{Element|ice}} increases duration and direct hit damage
  +
| E-Q-R-S
  +
|-
  +
| {{Element|shield}}{{Element|ice}}{{Element|lightning}}
  +
| Lightning ice Wall
  +
| Lightning damage over time
  +
| 550-1100
  +
| Additional {{Element|lightning}} increases duration, direct hit damage, and lightning damage per tick, while {{Element|ice}} only increases direct hit damage
  +
| E-Q-R-A
  +
|-
  +
| {{Element|shield}}{{Element|ice}}{{Element|arcane}}{{Element|lightning}}{{Element|cold}}
  +
| Exploding Electric Ice Wall
  +
| Chills, lightning damage
  +
| 1500-2000
  +
|
  +
| E-Q-R-S-A-R
  +
|}
  +
  +
Note that {{Element|shield}}{{Element|ice}}{{Element|lightning}}{{Element|cold}} does NOT produce a Lightning explosion
  +
  +
===Storms===
  +
Laid out in a semicircle in front of the caster. Additional elements increases duration.
  +
  +
{| class="wikitable"
  +
! Element Combo || Description || Effects || Damage || Standard PC KeyCode
  +
|-
  +
| {{Element|shield}}{{Element|water}}
  +
| Rain Storm
  +
| Wets
  +
| 0
  +
| E-Q
  +
|-
  +
| {{Element|shield}}{{Element|fire}}
  +
| Fire Storm
  +
| Sets on fire
  +
| 30
  +
| E-F
  +
|-
  +
| {{Element|shield}}{{Element|lightning}}
  +
| Lightning Storm
  +
| -
  +
| 30 - fast ticks.
  +
| E-A
  +
|-
  +
| {{Element|shield}}{{Element|cold}}
  +
| Snow Storm
  +
| Chills
  +
| 0
  +
| E-R
  +
|-
  +
| {{Element|shield}}{{Element|steam}}
  +
| Steam Storm
  +
| Wets
  +
| 0
  +
| E-Q-F
  +
|-
  +
| {{Element|shield}}{{Element|fire}}{{Element|lightning}}
  +
| Fire Lightning Storm
  +
| Sets on fire
  +
| 30 - fast ticks
  +
| E-F-A
  +
|-
  +
| {{Element|shield}}{{Element|cold}}{{Element|lightning}}
  +
| Frost Lightning Storm
  +
| Chills
  +
| 30 - fast ticks
  +
| E-R-A
  +
|-
  +
| {{Element|shield}}{{Element|steam}}{{Element|lightning}}
  +
| Steam Lightning Storm
  +
| Wets
  +
| 60 - fast ticks
  +
| E-Q-F-A
  +
|-
  +
|}
  +
  +
===Mines===
  +
Laid out in a semicircle in front of the caster.
  +
  +
{| class="wikitable"
  +
! Element Combo || Description || Effects || Damage || Standard PC KeyCode
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}
  +
| Arcane Mines
  +
| Large knockback
  +
| 225
  +
| E-S
  +
|-
  +
| {{Element|shield}}{{Element|life}}
  +
| Healing Mines
  +
| Knockback except for target, shield boost
  +
| 599 healing
  +
| E-W
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|fire}}
  +
| Fire Mines
  +
| Sets on fire, Knockback
  +
| 0
  +
| E-S-F
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|lightning}}
  +
| Lightning Mines
  +
| Knockback
  +
| 249
  +
| E-S-A
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|water}}
  +
| Water Mines
  +
| Wets, Knockback
  +
| 0
  +
| E-S-Q
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|cold}}
  +
| Frost Mines
  +
| Chills, Knockback
  +
| 0
  +
| E-S-R
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|fire}}{{Element|lightning}}
  +
| Fire Lightning Mines
  +
| Sets on Fire, Knockback
  +
| 260
  +
| E-S-F-A
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|steam}}
  +
| Steam Mines
  +
| Wets, Knockback
  +
| 0
  +
| E-S-Q-F
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|steam}}{{Element|lightning}}
  +
| Steam Lightning Mines
  +
| Wets, Knockback
  +
| 260
  +
| E-S-Q-F-A
  +
|-
  +
| {{Element|shield}}{{Element|arcane}}{{Element|cold}}{{Element|lightning}}
  +
| Cold Lightning Mines
  +
| Chills, Knockback
  +
| 260
  +
| E-S-R-A
  +
|-
  +
|}
   
 
== Area Of Effect (Hold shift while right clicking) ==
 
== Area Of Effect (Hold shift while right clicking) ==

Revision as of 21:33, 8 February 2011


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.

Stub Our talented wizards are working on this article, so it might change a lot!
Why don't you read the talk page?


Spell Combinations are created by queuing up to five of the Elements and using one of four basic attacks. An in depth explanation of how the casting system works, created by Stergeary, can be found here.

Force/Beam Effect (Right-click)

TutShiftNotPressedTutMouseRight

Cast force

Beams

Additional elements increase damage per tick. All beams last for 12 seconds.

In Multiplayer, beams can be crossed (merged) to create even more powerful beams.

Element Combo Description Effects Damage Standard PC KeyCode
Arcane (S) Arcane Beam Target explodes on death ~106 S
Life (W) Life Beam Heals ~89 healing W
Arcane (S)Cold (R) Cold Beam Chills ~119 S-R
Arcane (S)Element fire Fire Beam Sets on fire ~136 S-F
Arcane (S)Water(Q) Water Beam Wets ~107 S-Q
Arcane (S)Lightning (A) Lightning Beam - ~189(dry) 378(wet) S-A
Arcane (S)Steam Steam Beam Wets ~197 S-Q-F
Arcane (S)Lightning (A)Cold (R) Cold Lightning Beam Chills ~202(dry) 605(wet) S-A-R
Arcane (S)Lightning (A)Element fire Fire Lightning Beam Sets On Fire ~219 S-A-F
Arcane (S)SteamLightning (A)Cold (R)

=

Arcane (S)Water(Q)Lightning (A)

Wet Lightning Beam Wets, knockback ~378 S-Q-F-A-R
Arcane (S)SteamSteamLightning (A)Cold (R)

=

Arcane (S)SteamWater(Q)Lightning (A)

Wet Steam Lightning Beam Wets, knockback ~558 S-Q-F-Q-F-A-R
Arcane (S)SteamLightning (A), Arcane (S) for increased duration Steam Lightning Beam Wets ~558 S-Q-F-A-S
Arcane (S)SteamSteamLightning (A)

or

Arcane (S)SteamLightning (A)Lightning (A)

Arcane (S) for increased duration

Slightly Less Awesome Steam Lightning Beam Wets ~633 S-Q-F-Q-F-A
Arcane (S)SteamSteamSteamLightning (A)Cold (R)

=

Arcane (S)SteamSteamWater(Q)Lightning (A)

Super Wet Steam Lightning Beam Wets, knockback ~633 S-Q-F-Q-F-Q-F-A-R
Arcane (S)SteamSteamLightning (A)Lightning (A) Super Steam Lightning Beam Wets ~701 S-Q-F-Q-F-A-A

Projectile Bombs

Charging increases the projectile's range and quadruples direct hit damage at full charge. Pebbles and boulders consisting of purely earth-element do physical damage, as opposed to earth damage.

Element Combo Description Effects Damage / charged AoE Damage Additional Effects Standard PC KeyCode
Earth (D) Pebble - ~80 / ~300 - Additional Earth (D) increases stone size and direct hit damage

(This general rule of additional earth works for all kinds of Projectile Bombs combination below)

D
Earth (D)Water(Q) Waterball Wets ~80 / ~301 1 Additional Water(Q) increases AOE radius and knockback D-Q
Earth (D)Element fire Fireball Sets On Fire (starts at 24-41 per tick) ~138 / ~360 ~20-50 Additional Element fire increases AOE radius and damages D-F
Earth (D)Cold (R) Coldball Chills ~105 / ~325 ~25 Additional Cold (R) increases AOE radius and slightly damages D-R
Earth (D)Ice Iceball - 215 / ~900 - Additional Ice hugely increases direct hit damage (no AOE effect) D-Q-R
Earth (D)IceIceIceIce Blizzardball - 2304 / 10011 - - D-Q-R-Q-R-Q-R-Q-R
Earth (D)Steam Steam Ball Wets 358 / ~600 138-281 Additional Steam increases AOE radius D-Q-F
Earth (D)Life (W) Life Ball - 281 healing / 20 healing 358 healing Additional Life (W) increases AOE radius D-W
Earth (D)Arcane (S) Arcane Ball - ~500 / ~750 426 Additional Arcane (S) increases AOE radius D-S
Earth (D)Arcane (S)Element fire Arcane Fireball Sets On Fire (starts at 24-41 per tick) ~620 / ~850 546 Additional Arcane (S) increases AOE radius, Element fire slightly increases both direct hit and AOE damage D-S-F
Earth (D)Arcane (S)Water(Q) Arcane Waterball Wets ~500 / ~750 427 Additional Arcane (S) increases AOE radius, Water(Q) slightly decreases both direct hit and AOE damage D-S-Q
Earth (D)Arcane (S)Cold (R) Arcane Coldball Chills ~550 / ~805 476 Additional Arcane (S) increases AOE radius, Cold (R) slightly increases both direct hit and AOE damage D-S-Q-R
Earth (D)Arcane (S)Steam Arcane Steamball Wets ~860 / ~1100 786 Additional Arcane (S) increases AOE radius, Steam increases both direct hit and AOE damage D-S-Q-F

Projectile Barrages

Creates 3 shards per ice element. Charging narrows the target cone.

Element Combo Description Effects Damage Additional Effects Standard PC KeyCode
Ice Ice Barrage - 168 Additional Ice increses bullets number.

(This general rule of additional ice works for all kinds of Projectile Barrages combination below)

Q-R
IceArcane (S) Arcane Barrage - 405 Additional Arcane (S) increases damage. Q-R-S
IceLife (W) Life Barrage Heals 178 healing Additional Life (W) increases healing Q-R-W
IceLightning (A) Lightning Barrage - 430 Additional Lightning (A) increases damage Q-R-A
IceLightning (A)Arcane (S) Arcane Lightning Barrage - 655 Additional Arcane (S) or Lightning (A) increases damage Q-R-S-A
IceIceCold (R)Lightning (A)Arcane (S) Ultimate Cold Lightning Arcane Express Chills 2500 - Q-R-Q-R-R-A-S
IceIceLightning (A)Arcane (S)Element fire

=

IceWater(Q)Lightning (A)Arcane (S)

Wet Arcane Lightning Barrage Wets 1313 - Q-R-Q-R-S-A-F
IceIceIceLightning (A)Arcane (S)Element fire

=>

IceIceWater(Q)Lightning (A)Arcane (S)

Super Wet Arcane Lightning Express Wets + Lightning ~3000 - Q-R-Q-R-Q-R-A-S-F

Walls

Laid out in a semicircle in front of the caster. Adding additional Earth (D) to a stone wall makes the wall a lot tougher (and slightly changes its shape and colour). Adding additional Ice to an Ice Wall increases the lengevity of the wall (Visual effect: less cracks).

Element Combo Description Effects Damage Additional Effects Standard PC KeyCode
Shield (E)Earth (D) Stone Wall - 0 Additional Earth (D) increases wall toughness/duration

(This general rule of additional earth works for all kinds of Stone Wall combination below)

E-D
Shield (E)Earth (D)Water(Q) Wet Stone Wall Wets 0 Additional Water(Q) increases element time E-D-Q
Shield (E)Earth (D)Element fire Volcano Wall Sets on fire 0 Additional Element fire increases element time, and increases starting burning tick slightly E-D-F
Shield (E)Earth (D)Life (W) Life Stone Wall - Up to 150 healing Additional Life (W) slightly increases healing amount E-D-W
Shield (E)Earth (D)Arcane (S) Arcane Stone Wall - 250-450 Additional Arcane (S) has no effect E-D-S
Shield (E)Earth (D)Cold (R) Chilly Stone Wall Chills 0 Additional Cold (R) increases element time E-D-R
Shield (E)Earth (D)Steam Geyser Wall Wets 0 Additional Steam increases element time E-D-Q-F
Shield (E)Earth (D)Ice Icy Stone Wall - 275-550 Additional Ice increases duration of ice spikes E-D-Q-R
Shield (E)Ice Ice Wall Short duration 275-550 Additional Ice increases duration, and direct hit damage E-Q-R
Shield (E)IceCold (R) Chilly ice Wall Chills 300-600 Additional Cold (R) slightly increases direct hit damage, Ice increases duration and direct hit damage E-Q-R-R
Shield (E)IceArcane (S) Arcane Ice Wall - 500-1000 Additional Arcane (S) increases direct hit damage, Ice increases duration and direct hit damage E-Q-R-S
Shield (E)IceLightning (A) Lightning ice Wall Lightning damage over time 550-1100 Additional Lightning (A) increases duration, direct hit damage, and lightning damage per tick, while Ice only increases direct hit damage E-Q-R-A
Shield (E)IceArcane (S)Lightning (A)Cold (R) Exploding Electric Ice Wall Chills, lightning damage 1500-2000 E-Q-R-S-A-R

Note that Shield (E)IceLightning (A)Cold (R) does NOT produce a Lightning explosion

Storms

Laid out in a semicircle in front of the caster. Additional elements increases duration.

Element Combo Description Effects Damage Standard PC KeyCode
Shield (E)Water(Q) Rain Storm Wets 0 E-Q
Shield (E)Element fire Fire Storm Sets on fire 30 E-F
Shield (E)Lightning (A) Lightning Storm - 30 - fast ticks. E-A
Shield (E)Cold (R) Snow Storm Chills 0 E-R
Shield (E)Steam Steam Storm Wets 0 E-Q-F
Shield (E)Element fireLightning (A) Fire Lightning Storm Sets on fire 30 - fast ticks E-F-A
Shield (E)Cold (R)Lightning (A) Frost Lightning Storm Chills 30 - fast ticks E-R-A
Shield (E)SteamLightning (A) Steam Lightning Storm Wets 60 - fast ticks E-Q-F-A

Mines

Laid out in a semicircle in front of the caster.

Element Combo Description Effects Damage Standard PC KeyCode
Shield (E)Arcane (S) Arcane Mines Large knockback 225 E-S
Shield (E)Life (W) Healing Mines Knockback except for target, shield boost 599 healing E-W
Shield (E)Arcane (S)Element fire Fire Mines Sets on fire, Knockback 0 E-S-F
Shield (E)Arcane (S)Lightning (A) Lightning Mines Knockback 249 E-S-A
Shield (E)Arcane (S)Water(Q) Water Mines Wets, Knockback 0 E-S-Q
Shield (E)Arcane (S)Cold (R) Frost Mines Chills, Knockback 0 E-S-R
Shield (E)Arcane (S)Element fireLightning (A) Fire Lightning Mines Sets on Fire, Knockback 260 E-S-F-A
Shield (E)Arcane (S)Steam Steam Mines Wets, Knockback 0 E-S-Q-F
Shield (E)Arcane (S)SteamLightning (A) Steam Lightning Mines Wets, Knockback 260 E-S-Q-F-A
Shield (E)Arcane (S)Cold (R)Lightning (A) Cold Lightning Mines Chills, Knockback 260 E-S-R-A

Area Of Effect (Hold shift while right clicking)

TutShiftPressedTutMouseRight

Cast area

Novas

Additional elements increase nova radius for all elements and damage for Lightning, Cold, Ice and Steam.

Element Combo Description Effects Damage Comment
Water(Q) Water Nova Wets, push back everyone around. 1 Water(Q) controls AOE and knockback
Lightning (A) Lightning Nova Lightning to all enemys around. ~250 Nice effects after using Water Nova.
Life (W) Life Nova - Heals 178 -
Arcane (S) Arcane Nova - 426 -
Earth (D) Earthquake Knockdown 0 -
Cold (R) Cold Nova Chills 17-26 -
Element fire Fire Nova Sets on fire (starts at 24-41 per tick) 0 -
Ice Ice Nova - ~275 -
Steam Steam Nova Wets 138-281
Earth (D)Cold (R) Coldquake Chills, knockdown 17-26 Earth (D) increases AOE radius, Cold (R) increases damage
Arcane (S)Cold (R) Breezy Arcane Nova Chills 427 Arcane (S) increases AOE radius, Cold (R) increases damage
Arcane (S)Lightning (A) Arcane Lightning Nova - ~750 Arcane (S) increases AOE radius, Lightning (A) increases damage
Arcane (S)SteamLightning (A) Arcane Steam Lightning Nova - ~2300 Arcane (S) increases AOE radius, Steam and Lightning (A) increase damage
Arcane (S)SteamSteamLightning (A)Lightning (A) Super Arcane Steam Lightning Nova - 2802

Walls

Laid out in a circle around the caster.


Storms

Laid out in a circle around the caster.


Mines

Laid out in a circle around the caster.

Shield

Laid out in a hemisphere around the caster.

Self-Cast Effects (middle mouse button)

TutShiftNotPressedTutMouseMiddle

Cast self
Element Combo Description
Life (W) Heal 179 hp. Self-casting life will also cure a wizard in a poisoned state.
Shield (E) Creates a protective shield around your wizard. Also reduces the amount of force needed to lift the wizard off the ground. Prevents from becoming 'wet', 'chilled', 'frozen', 'poisoned' or being ignited on fire. Also prevents negating the effects of these by self-casting the appropriate element. Personal shields decay over time and can be restored with life magic but prevent healing the wizard himself.
Element fire Ignites wizard on fire doing damage over time. Negates 'wet', 'chilled' and 'frozen'.
Water(Q) Douses the wizard, making him 'wet'. While wet, attempting to cast a lightning spell will result in self-inflicted damage. Self-casting water negates the 'on fire' effect.
Cold (R) Chills the wizard, slowing him down. Casting while wet will freeze the wizard. Self-casting fire will negate chilled and frozen statuses.
Earth (D) Drops a stone on the wizard's head, dealing damage. Casting with 5 conjured will instantly kill an unshielded wizard, useful for getting back to a checkpoint.

Resistance Auras

Caster gains an aura that grants immunity to a certain element to ALL players or monsters within the range. Stacking elements increases range. Opposite Auras cancel out. The aura lasts for 12 seconds and has no limit on the amount of damage it can absorb. Very useful for resisting high damage spells such as thunderbolt, or element-based damage with dangerous knockback (goblin bombs).

Element Combo Description
Shield (E)Element fire Fire Resistance Aura
Shield (E)Cold (R) Cold Resistance Aura
Shield (E)Water(Q) Water Resistance Aura
Shield (E)Lightning (A) Lightning Resistance Aura
Shield (E)Life (W) Life Resistance Aura
Shield (E)Arcane (S) Arcane Resistance Aura
Shield (E)Steam Steam Resistance Aura
Arcane (S)Lightning (A)Element fireShield (E) SAFE resistance aura. Provides resistance to most common damaging elements.

Barriers

Stop enemies and attacks, end when a spell is cast from within or destroyed. Stacking elements increases the barrier's hit points. Can withstand great damage. Adding Water(Q), Life (W), Cold (R), Arcane (S) or Element fire adds a resistance aura. Adding additional elements of the same type does not increase radius.

Element Combo Description
Shield (E)Earth (D) Rock Barrier, shield made of rock.
Shield (E)Earth (D)Earth (D)Earth (D)Earth (D) Strongest Rock Barrier (color shows strength)
Shield (E)Ice Ice Barrier

Damages enemies in melee range when cast

Shield (E)IceEarth (D) Strong Ice Barrier (possibly as strong as Shield (E)Earth (D)Earth (D))

Damages enemies in melee range when cast

Imbue Weapon (Hold shift while left clicking)

TutShiftPressedTutMouseLeft

Cast weapon

Elemental Blades

Element Combo Description
Arcane (S) Arcane Blade
Lightning (A) Lightning Blade
Element fire Fire Blade
Cold (R) Cold Blade
Water(Q) Water Blade
Steam Steam Blade
Ice Ice Blade

Arcane Blades

Horizontal Swing

Element Combo Description
Arcane (S)Element fire Arcane Fire Blade
Arcane (S)Water(Q) Arcane Water Blade
Arcane (S)Cold (R) Arcane Cold Blade
Arcane (S)Lightning (A) Arcane Lightning Blade
Arcane (S)Steam Arcane Steam Blade
Arcane (S)Element fireLightning (A) Arcane Fire Lightning Blade
Arcane (S)Cold (R)Lightning (A) Arcane Cold Lightning Blade
Arcane (S)SteamLightning (A) Arcane Steam Lightning Blade - ~2300 damage
Arcane (S)SteamSteamLightning (A)Lightning (A) Super Arcane Steam Lightning Blade - ~2800 damage

Fissure Blades

Travels into the direction the caster is facing.

Element Combo Description
Earth (D) Earth Fissure - Knockdown - No damage
Earth (D)Water(Q), each Water(Q)

increases knockback power

Water Fissure - Knockdown, Wets - No damage
Earth (D)Element fire Fire Fissure - Knockdown, Sets on Fire - No damage
Earth (D)Cold (R) Cold Fissure - Knockdown, Chills - No damage
Earth (D)Arcane (S), each Arcane (S)

increases knockback power

Arcane Fissure - No effect
Earth (D)Life (W) Life Fissure - Knockdown - No damage
Shield (E)Earth (D) Rock Wall Fissure - Knockback - No damage
Shield (E)Earth (D)Element fire, each Element fire

gives extra volcano

Volcano Fissure - Shield + Damage
Shield (E)Arcane (S) Arcane Bomb Fissure - Knockback + Damage
Shield (E)Life (W) Healing Bomb Fissure - Knockback + Heal
IceCold (R)Shield (E)Earth (D)Arcane (S) Arcane Freeze-Wall Fissure - Knockdown, Knockback, Chills/Freezes - Damage (Seems to break through incorporeal defenses as well)

Walls

Laid out in a line in front of the caster.


Storms

Laid out in a line in front of the caster.


Mines

Laid out in a line in front of the caster.


Shield

Laid out in a line in front of the caster.

See also