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'''Spell Combinations''' are created by queuing up to five of the [[Elements]] and using one of four basic attacks. An in depth explanation of how the casting system works, created by Stergeary, can be found [http://forums.steampowered.com/forums/showthread.php?t=1733437 here]. |
'''Spell Combinations''' are created by queuing up to five of the [[Elements]] and using one of four basic attacks. An in depth explanation of how the casting system works, created by Stergeary, can be found [http://forums.steampowered.com/forums/showthread.php?t=1733437 here]. |
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+ | == Force/Beam Effect (Right-click) == |
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− | zadNvP <a href="http://twxzlqdkbjpj.com/">twxzlqdkbjpj</a>, [url=http://rmomjqcgedjp.com/]rmomjqcgedjp[/url], [link=http://jmoslmfapuef.com/]jmoslmfapuef[/link], http://wkhzmtrkyhrw.com/ |
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+ | {{ctrl|beam}} |
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+ | [[File:cast_force.PNG|right|250px]] |
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+ | |||
+ | ===Beams=== |
||
+ | Additional elements increase damage per tick. All beams last for 12 seconds. |
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+ | |||
+ | In [[Multiplayer]], beams can be [[Crossing_Beams|crossed]] (merged) to create even more powerful beams. |
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+ | |||
+ | {| class="wikitable" |
||
+ | ! Element Combo || Description || Effects || Damage || Standard PC KeyCode |
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+ | |- |
||
+ | | {{Element|arcane}} |
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+ | | Arcane Beam |
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+ | | Target explodes on death |
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+ | | ~106 |
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+ | | S |
||
+ | |- |
||
+ | | {{Element|life}} |
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+ | | Life Beam |
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+ | | Heals |
||
+ | | ~89 healing |
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+ | | W |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|cold}} |
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+ | | Cold Beam |
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+ | | Chills |
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+ | | ~119 |
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+ | | S-R |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|fire}} |
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+ | | Fire Beam |
||
+ | | Sets on fire |
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+ | | ~136 |
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+ | | S-F |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|water}} |
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+ | | Water Beam |
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+ | | Wets |
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+ | | ~107 |
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+ | | S-Q |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|lightning}} |
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+ | | Lightning Beam |
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+ | | - |
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+ | | ~189(dry) 378(wet) |
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+ | | S-A |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|steam}} |
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+ | | Steam Beam |
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+ | | Wets |
||
+ | | ~197 |
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+ | | S-Q-F |
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+ | |- |
||
+ | | {{Element|arcane}}{{Element|lightning}}{{Element|cold}} |
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+ | | Cold Lightning Beam |
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+ | | Chills |
||
+ | | ~202(dry) 605(wet) |
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+ | | S-A-R |
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+ | |- |
||
+ | | {{Element|arcane}}{{Element|lightning}}{{Element|fire}} |
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+ | | Fire Lightning Beam |
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+ | | Sets On Fire |
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+ | | ~219 |
||
+ | | S-A-F |
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+ | |- |
||
+ | | {{Element|arcane}}{{Element|steam}}{{Element|lightning}}{{Element|cold}} |
||
+ | = |
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+ | |||
+ | {{Element|arcane}}{{Element|water}}{{Element|lightning}} |
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+ | | Wet Lightning Beam |
||
+ | | Wets, knockback |
||
+ | | ~378 |
||
+ | | S-Q-F-A-R |
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+ | |- |
||
+ | | {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|lightning}}{{Element|cold}} |
||
+ | = |
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+ | |||
+ | {{Element|arcane}}{{Element|steam}}{{Element|water}}{{Element|lightning}} |
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+ | | Wet Steam Lightning Beam |
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+ | | Wets, knockback |
||
+ | | ~558 |
||
+ | | S-Q-F-Q-F-A-R |
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+ | |- |
||
+ | | {{Element|arcane}}{{Element|steam}}{{Element|lightning}}, {{Element|arcane}} for increased duration |
||
+ | | Steam Lightning Beam |
||
+ | | Wets |
||
+ | | ~558 |
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+ | | S-Q-F-A-S |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|lightning}} |
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+ | or |
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+ | |||
+ | {{Element|arcane}}{{Element|steam}}{{Element|lightning}}{{Element|lightning}} |
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+ | |||
+ | {{Element|arcane}} for increased duration |
||
+ | | Slightly Less Awesome Steam Lightning Beam |
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+ | | Wets |
||
+ | | ~633 |
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+ | | S-Q-F-Q-F-A |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|steam}}{{Element|lightning}}{{Element|cold}} |
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+ | = |
||
+ | |||
+ | {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|water}}{{Element|lightning}} |
||
+ | | Super Wet Steam Lightning Beam |
||
+ | | Wets, knockback |
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+ | | ~633 |
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+ | | S-Q-F-Q-F-Q-F-A-R |
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+ | |- |
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+ | | {{Element|arcane}}{{Element|steam}}{{Element|steam}}{{Element|lightning}}{{Element|lightning}} |
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+ | | Super Steam Lightning Beam |
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+ | | Wets |
||
+ | | ~701 |
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+ | | S-Q-F-Q-F-A-A |
||
+ | |- |
||
+ | |} |
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+ | |||
+ | === Projectile Bombs === |
||
+ | Charging increases the projectile's range and quadruples direct hit damage at full charge. Pebbles and boulders consisting of purely earth-element do physical damage, as opposed to earth damage. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | ! Element Combo || Description || Effects || Damage / charged || AoE Damage || Additional Effects || Standard PC KeyCode |
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+ | |- |
||
+ | | {{Element|earth}} |
||
+ | | Pebble |
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+ | | - |
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+ | | ~80 / ~300 |
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+ | | - |
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+ | | Additional {{Element|earth}} increases stone size and direct hit damage |
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+ | |||
+ | (This general rule of ''additional earth'' works for all kinds of '''Projectile Bombs''' combination below) |
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+ | | D |
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+ | |- |
||
+ | | {{Element|earth}}{{Element|water}} |
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+ | | Waterball |
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+ | | Wets |
||
+ | | ~80 / ~301 |
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+ | | 1 |
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+ | | Additional {{Element|water}} increases AOE radius and knockback |
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+ | | D-Q |
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+ | |- |
||
+ | | {{Element|earth}}{{Element|fire}} |
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+ | | Fireball |
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+ | | Sets On Fire (starts at 24-41 per tick) |
||
+ | | ~138 / ~360 |
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+ | | ~20-50 |
||
+ | | Additional {{Element|fire}} increases AOE radius and damages |
||
+ | | D-F |
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+ | |- |
||
+ | | {{Element|earth}}{{Element|cold}} |
||
+ | | Coldball |
||
+ | | Chills |
||
+ | | ~105 / ~325 |
||
+ | | ~25 |
||
+ | | Additional {{Element|cold}} increases AOE radius and slightly damages |
||
+ | | D-R |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|ice}} |
||
+ | | Iceball |
||
+ | | - |
||
+ | | 215 / ~900 |
||
+ | | - |
||
+ | | Additional {{Element|ice}} hugely increases direct hit damage (no AOE effect) |
||
+ | | D-Q-R |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|ice}}{{Element|ice}}{{Element|ice}}{{Element|ice}} |
||
+ | | Blizzardball |
||
+ | | - |
||
+ | | 2304 / 10011 |
||
+ | | - |
||
+ | | - |
||
+ | | D-Q-R-Q-R-Q-R-Q-R |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|steam}} |
||
+ | | Steam Ball |
||
+ | | Wets |
||
+ | | 358 / ~600 |
||
+ | | 138-281 |
||
+ | | Additional {{Element|steam}} increases AOE radius |
||
+ | | D-Q-F |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|life}} |
||
+ | | Life Ball |
||
+ | | - |
||
+ | | 281 healing / 20 healing |
||
+ | | 358 healing |
||
+ | | Additional {{Element|life}} increases AOE radius |
||
+ | | D-W |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|arcane}} |
||
+ | | Arcane Ball |
||
+ | | - |
||
+ | | ~500 / ~750 |
||
+ | | 426 |
||
+ | | Additional {{Element|arcane}} increases AOE radius |
||
+ | | D-S |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|arcane}}{{Element|fire}} |
||
+ | | Arcane Fireball |
||
+ | | Sets On Fire (starts at 24-41 per tick) |
||
+ | | ~620 / ~850 |
||
+ | | 546 |
||
+ | | Additional {{Element|arcane}} increases AOE radius, {{Element|fire}} slightly increases both direct hit and AOE damage |
||
+ | | D-S-F |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|arcane}}{{Element|water}} |
||
+ | | Arcane Waterball |
||
+ | | Wets |
||
+ | | ~500 / ~750 |
||
+ | | 427 |
||
+ | | Additional {{Element|arcane}} increases AOE radius, {{Element|water}} slightly '''decreases''' both direct hit and AOE damage |
||
+ | | D-S-Q |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|arcane}}{{Element|cold}} |
||
+ | | Arcane Coldball |
||
+ | | Chills |
||
+ | | ~550 / ~805 |
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+ | | 476 |
||
+ | | Additional {{Element|arcane}} increases AOE radius, {{Element|cold}} slightly increases both direct hit and AOE damage |
||
+ | | D-S-Q-R |
||
+ | |- |
||
+ | | {{Element|earth}}{{Element|arcane}}{{Element|steam}} |
||
+ | | Arcane Steamball |
||
+ | | Wets |
||
+ | | ~860 / ~1100 |
||
+ | | 786 |
||
+ | | Additional {{Element|arcane}} increases AOE radius, {{Element|steam}} increases both direct hit and AOE damage |
||
+ | | D-S-Q-F |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | === Projectile Barrages === |
||
+ | Creates 3 shards per ice element. Charging narrows the target cone. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | ! Element Combo || Description || Effects || Damage || Additional Effects || Standard PC KeyCode |
||
+ | |- |
||
+ | | {{Element|ice}} |
||
+ | | Ice Barrage |
||
+ | | - |
||
+ | | 168 |
||
+ | | Additional {{Element|ice}} increses bullets number. |
||
+ | |||
+ | (This general rule of ''additional ice'' works for all kinds of '''Projectile Barrages''' combination below) |
||
+ | | Q-R |
||
+ | |- |
||
+ | | {{Element|ice}}{{Element|arcane}} |
||
+ | | Arcane Barrage |
||
+ | | - |
||
+ | | 405 |
||
+ | | Additional {{Element|arcane}} increases damage. |
||
+ | | Q-R-S |
||
+ | |- |
||
+ | | {{Element|ice}}{{Element|life}} |
||
+ | | Life Barrage |
||
+ | | Heals |
||
+ | | 178 healing |
||
+ | | Additional {{Element|life}} increases healing |
||
+ | | Q-R-W |
||
+ | |- |
||
+ | | {{Element|ice}}{{Element|lightning}} |
||
+ | | Lightning Barrage |
||
+ | | - |
||
+ | | 430 |
||
+ | | Additional {{Element|lightning}} increases damage |
||
+ | | Q-R-A |
||
+ | |- |
||
+ | | {{Element|ice}}{{Element|lightning}}{{Element|arcane}} |
||
+ | | Arcane Lightning Barrage |
||
+ | | - |
||
+ | | 655 |
||
+ | | Additional {{Element|arcane}} or {{Element|lightning}} increases damage |
||
+ | | Q-R-S-A |
||
+ | |- |
||
+ | | {{Element|ice}}{{Element|ice}}{{Element|cold}}{{Element|lightning}}{{Element|arcane}} |
||
+ | | Ultimate Cold Lightning Arcane Express |
||
+ | | Chills |
||
+ | | 2500 |
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+ | | - |
||
+ | | Q-R-Q-R-R-A-S |
||
+ | |- |
||
+ | | {{Element|ice}}{{Element|ice}}{{Element|lightning}}{{Element|arcane}}{{Element|fire}} |
||
+ | = |
||
+ | |||
+ | {{Element|ice}}{{Element|water}}{{Element|lightning}}{{Element|arcane}} |
||
+ | | Wet Arcane Lightning Barrage |
||
+ | | Wets |
||
+ | | 1313 |
||
+ | | - |
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+ | | Q-R-Q-R-S-A-F |
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+ | |- |
||
+ | | {{Element|ice}}{{Element|ice}}{{Element|ice}}{{Element|lightning}}{{Element|arcane}}{{Element|fire}} |
||
+ | => |
||
+ | |||
+ | {{Element|ice}}{{Element|ice}}{{Element|water}}{{Element|lightning}}{{Element|arcane}} |
||
+ | | Super Wet Arcane Lightning Express |
||
+ | | Wets + Lightning |
||
+ | | ~3000 |
||
+ | | - |
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+ | | Q-R-Q-R-Q-R-A-S-F |
||
+ | |} |
||
+ | |||
+ | === Walls === |
||
+ | Laid out in a semicircle in front of the caster. Adding additional {{Element|earth}} to a stone wall makes the wall a lot tougher (and slightly changes its shape and colour). Adding additional {{Element|ice}} to an Ice Wall increases the lengevity of the wall (Visual effect: less cracks). |
||
+ | |||
+ | {| class="wikitable" |
||
+ | ! Element Combo || Description || Effects || Damage || Additional Effects || Standard PC KeyCode |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}} |
||
+ | | Stone Wall |
||
+ | | - |
||
+ | | 0 |
||
+ | | Additional {{Element|earth}} increases wall toughness/duration |
||
+ | |||
+ | (This general rule of ''additional earth'' works for all kinds of '''''Stone''''' '''Wall''' combination below) |
||
+ | | E-D |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}}{{Element|water}} |
||
+ | | Wet Stone Wall |
||
+ | | Wets |
||
+ | | 0 |
||
+ | | Additional {{Element|water}} increases element time |
||
+ | | E-D-Q |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}}{{Element|fire}} |
||
+ | | Volcano Wall |
||
+ | | Sets on fire |
||
+ | | 0 |
||
+ | | Additional {{Element|fire}} increases element time, and increases starting burning tick slightly |
||
+ | | E-D-F |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}}{{Element|life}} |
||
+ | | Life Stone Wall |
||
+ | | - |
||
+ | | Up to 150 healing |
||
+ | | Additional {{Element|life}} slightly increases healing amount |
||
+ | | E-D-W |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}}{{Element|arcane}} |
||
+ | | Arcane Stone Wall |
||
+ | | - |
||
+ | | 250-450 |
||
+ | | Additional {{Element|arcane}} has no effect |
||
+ | | E-D-S |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}}{{Element|cold}} |
||
+ | | Chilly Stone Wall |
||
+ | | Chills |
||
+ | | 0 |
||
+ | | Additional {{Element|cold}} increases element time |
||
+ | | E-D-R |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}}{{Element|steam}} |
||
+ | | Geyser Wall |
||
+ | | Wets |
||
+ | | 0 |
||
+ | | Additional {{Element|steam}} increases element time |
||
+ | | E-D-Q-F |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|earth}}{{Element|ice}} |
||
+ | | Icy Stone Wall |
||
+ | | - |
||
+ | | 275-550 |
||
+ | | Additional {{Element|ice}} increases duration of ice spikes |
||
+ | | E-D-Q-R |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|ice}} |
||
+ | | Ice Wall |
||
+ | | Short duration |
||
+ | | 275-550 |
||
+ | | Additional {{Element|ice}} increases duration, and direct hit damage |
||
+ | | E-Q-R |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|ice}}{{Element|cold}} |
||
+ | | Chilly ice Wall |
||
+ | | Chills |
||
+ | | 300-600 |
||
+ | | Additional {{Element|cold}} slightly increases direct hit damage, {{Element|ice}} increases duration and direct hit damage |
||
+ | | E-Q-R-R |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|ice}}{{Element|arcane}} |
||
+ | | Arcane Ice Wall |
||
+ | | - |
||
+ | | 500-1000 |
||
+ | | Additional {{Element|arcane}} increases direct hit damage, {{Element|ice}} increases duration and direct hit damage |
||
+ | | E-Q-R-S |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|ice}}{{Element|lightning}} |
||
+ | | Lightning ice Wall |
||
+ | | Lightning damage over time |
||
+ | | 550-1100 |
||
+ | | Additional {{Element|lightning}} increases duration, direct hit damage, and lightning damage per tick, while {{Element|ice}} only increases direct hit damage |
||
+ | | E-Q-R-A |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|ice}}{{Element|arcane}}{{Element|lightning}}{{Element|cold}} |
||
+ | | Exploding Electric Ice Wall |
||
+ | | Chills, lightning damage |
||
+ | | 1500-2000 |
||
+ | | |
||
+ | | E-Q-R-S-A-R |
||
+ | |} |
||
+ | |||
+ | Note that {{Element|shield}}{{Element|ice}}{{Element|lightning}}{{Element|cold}} does NOT produce a Lightning explosion |
||
+ | |||
+ | ===Storms=== |
||
+ | Laid out in a semicircle in front of the caster. Additional elements increases duration. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | ! Element Combo || Description || Effects || Damage || Standard PC KeyCode |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|water}} |
||
+ | | Rain Storm |
||
+ | | Wets |
||
+ | | 0 |
||
+ | | E-Q |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|fire}} |
||
+ | | Fire Storm |
||
+ | | Sets on fire |
||
+ | | 30 |
||
+ | | E-F |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|lightning}} |
||
+ | | Lightning Storm |
||
+ | | - |
||
+ | | 30 - fast ticks. |
||
+ | | E-A |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|cold}} |
||
+ | | Snow Storm |
||
+ | | Chills |
||
+ | | 0 |
||
+ | | E-R |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|steam}} |
||
+ | | Steam Storm |
||
+ | | Wets |
||
+ | | 0 |
||
+ | | E-Q-F |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|fire}}{{Element|lightning}} |
||
+ | | Fire Lightning Storm |
||
+ | | Sets on fire |
||
+ | | 30 - fast ticks |
||
+ | | E-F-A |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|cold}}{{Element|lightning}} |
||
+ | | Frost Lightning Storm |
||
+ | | Chills |
||
+ | | 30 - fast ticks |
||
+ | | E-R-A |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|steam}}{{Element|lightning}} |
||
+ | | Steam Lightning Storm |
||
+ | | Wets |
||
+ | | 60 - fast ticks |
||
+ | | E-Q-F-A |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | ===Mines=== |
||
+ | Laid out in a semicircle in front of the caster. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | ! Element Combo || Description || Effects || Damage || Standard PC KeyCode |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}} |
||
+ | | Arcane Mines |
||
+ | | Large knockback |
||
+ | | 225 |
||
+ | | E-S |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|life}} |
||
+ | | Healing Mines |
||
+ | | Knockback except for target, shield boost |
||
+ | | 599 healing |
||
+ | | E-W |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|fire}} |
||
+ | | Fire Mines |
||
+ | | Sets on fire, Knockback |
||
+ | | 0 |
||
+ | | E-S-F |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|lightning}} |
||
+ | | Lightning Mines |
||
+ | | Knockback |
||
+ | | 249 |
||
+ | | E-S-A |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|water}} |
||
+ | | Water Mines |
||
+ | | Wets, Knockback |
||
+ | | 0 |
||
+ | | E-S-Q |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|cold}} |
||
+ | | Frost Mines |
||
+ | | Chills, Knockback |
||
+ | | 0 |
||
+ | | E-S-R |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|fire}}{{Element|lightning}} |
||
+ | | Fire Lightning Mines |
||
+ | | Sets on Fire, Knockback |
||
+ | | 260 |
||
+ | | E-S-F-A |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|steam}} |
||
+ | | Steam Mines |
||
+ | | Wets, Knockback |
||
+ | | 0 |
||
+ | | E-S-Q-F |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|steam}}{{Element|lightning}} |
||
+ | | Steam Lightning Mines |
||
+ | | Wets, Knockback |
||
+ | | 260 |
||
+ | | E-S-Q-F-A |
||
+ | |- |
||
+ | | {{Element|shield}}{{Element|arcane}}{{Element|cold}}{{Element|lightning}} |
||
+ | | Cold Lightning Mines |
||
+ | | Chills, Knockback |
||
+ | | 260 |
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== Area Of Effect (Hold shift while right clicking) == |
== Area Of Effect (Hold shift while right clicking) == |
Revision as of 21:33, 8 February 2011
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Please help improve this if you can. The Discussion page may contain suggestions. |
Please help improve this if you can. The Discussion page may contain suggestions.
Spell Combinations are created by queuing up to five of the Elements and using one of four basic attacks. An in depth explanation of how the casting system works, created by Stergeary, can be found here.
Force/Beam Effect (Right-click)
Beams
Additional elements increase damage per tick. All beams last for 12 seconds.
In Multiplayer, beams can be crossed (merged) to create even more powerful beams.
Projectile Bombs
Charging increases the projectile's range and quadruples direct hit damage at full charge. Pebbles and boulders consisting of purely earth-element do physical damage, as opposed to earth damage.
Projectile Barrages
Creates 3 shards per ice element. Charging narrows the target cone.
Walls
Laid out in a semicircle in front of the caster. Adding additional to a stone wall makes the wall a lot tougher (and slightly changes its shape and colour). Adding additional to an Ice Wall increases the lengevity of the wall (Visual effect: less cracks).
Note that does NOT produce a Lightning explosion
Storms
Laid out in a semicircle in front of the caster. Additional elements increases duration.
Mines
Laid out in a semicircle in front of the caster.
Area Of Effect (Hold shift while right clicking)
Novas
Additional elements increase nova radius for all elements and damage for Lightning, Cold, Ice and Steam.
Walls
Laid out in a circle around the caster.
Storms
Laid out in a circle around the caster.
Mines
Laid out in a circle around the caster.
Shield
Laid out in a hemisphere around the caster.
Self-Cast Effects (middle mouse button)
Resistance Auras
Caster gains an aura that grants immunity to a certain element to ALL players or monsters within the range. Stacking elements increases range. Opposite Auras cancel out. The aura lasts for 12 seconds and has no limit on the amount of damage it can absorb. Very useful for resisting high damage spells such as thunderbolt, or element-based damage with dangerous knockback (goblin bombs).
Barriers
Stop enemies and attacks, end when a spell is cast from within or destroyed. Stacking elements increases the barrier's hit points. Can withstand great damage. Adding , , , or adds a resistance aura. Adding additional elements of the same type does not increase radius.
Imbue Weapon (Hold shift while left clicking)
Elemental Blades
Element Combo | Description |
---|---|
Arcane Blade | |
Lightning Blade | |
Fire Blade | |
Cold Blade | |
Water Blade | |
Steam Blade | |
Ice Blade |
Arcane Blades
Horizontal Swing
Fissure Blades
Travels into the direction the caster is facing.
Walls
Laid out in a line in front of the caster.
Storms
Laid out in a line in front of the caster.
Mines
Laid out in a line in front of the caster.
Shield
Laid out in a line in front of the caster.