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|active= Arcane Bolt |
|active= Arcane Bolt |
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|location=<br> |
|location=<br> |
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− | *[[Chapter 4]]: |
+ | *[[Chapter 4]]: [[Disciple]]s |
− | *[[Chapter 5]]: |
+ | *[[Chapter 5]]: [[Disciple]]s |
− | *[[Chapter 6]]: |
+ | *[[Chapter 6]]: The [[Disciple]]s you encounter in the Mind Duel with [[Grimnir]]. |
}} |
}} |
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Line 16: | Line 16: | ||
== Abilities == |
== Abilities == |
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− | * |
+ | * Physical resistance aura reduces physical damage by 75%, and it's the most common type dealt by most melee attackers, some shooters and several spells like pure earth projectiles. |
+ | * It doubles the wielder's hit points (from 1000 to 2000 for most robes). |
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+ | * Active ability: Shoots an arcane bolt. |
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* Best Use: '''Survival''' |
* Best Use: '''Survival''' |
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− | |||
== Pros == |
== Pros == |
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+ | * With this a wizard can withstand 8 times more physical damage and 2 times more of any other type. |
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− | * Makes you very tough to kill. |
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* Commonly Found/Dropped. |
* Commonly Found/Dropped. |
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+ | * Prevents one-hit kills by dwarf priests' earth spells, War Troll's hammer bash, and other usually frustrating adversaries. |
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== Cons == |
== Cons == |
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+ | * The active ability is nearly useless - arcane bolts are a spam spell so a single cast does little damage. |
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− | * Doesn't enhance healing, so you'll need to heal yourself several times to recover from severe injury. |
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− | * Shields are not enhanced, so this staff provides no additional protection against status effects such as cold or fire. |
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− | [[Category: |
+ | [[Category:Weapons (Magicka)]] |
Latest revision as of 17:41, 4 May 2015
Staff Information | ||
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Game Description: | The staff was specially crafted for warfare, and is designed to help the wielder survive just a little bit longer. | |
Passive: | Physical Resistance Aura & Double wielder's maximum hit points | |
Active: | Arcane Bolt | |
Location: |
The Staff of War is one of the more commonly encountered staves and a good overall weapon for those who expect to find themselves in close combat.
Abilities[ | ]
- Physical resistance aura reduces physical damage by 75%, and it's the most common type dealt by most melee attackers, some shooters and several spells like pure earth projectiles.
- It doubles the wielder's hit points (from 1000 to 2000 for most robes).
- Active ability: Shoots an arcane bolt.
- Best Use: Survival
Pros[ | ]
- With this a wizard can withstand 8 times more physical damage and 2 times more of any other type.
- Commonly Found/Dropped.
- Prevents one-hit kills by dwarf priests' earth spells, War Troll's hammer bash, and other usually frustrating adversaries.
Cons[ | ]
- The active ability is nearly useless - arcane bolts are a spam spell so a single cast does little damage.