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The key gameplay concept in Magicka is the ability to combine various elements to produce a variety of magic-based solutions applicable to destroying enemies and Monsters (and sometimes friends and NPCs too). These elements have certain rules that restrict which ones can be used with each other, as well as rules governing the end result of any particular combination of elements. There are eight primary elements that can be summoned at any time using the proper key. Three additional elements, beyond the primary eight, can also be formed by combining Water with either Cold, Fire or Arcane. Combining Water with Cold results in an Ice element, Water with Fire results in a Steam element, and Water with Arcane results in a Poison element.

Overview[ | ]

Certain combinations can be used with devastating effects against enemies (or allies, if you prefer). Conjuring a set of elements in a set order may enable the player to cast a Magick. When using a gamepad instead of keyboard, the right thumbstick is used to charge elements. For more detail on each element see Elements/Details.

Element Type Description Opposites Default Key
Water(Q) - Water Spray Wets, knockback, very low damage Lightning (A) Q
Lightning (A) - Lightning Lightning Double damage vs. wet and armored targets, piercing, jumps to nearby units Earth (D)Water(Q) A
Life (W) - Life Beam Locks on, healing, behaves like arcane against undead targets Arcane (S)Poison W
Arcane (S) - Arcane Beam Locks on, explosive, behaves like life against undead targets Life (W) S
Shield (E) - Shield Shield Protective Shield, can be boosted Shield (E) E
Earth (D) - Earth Projectile High damage, knockdown, deals physical damage Lightning (A) D
Cold (R) - Cold Spray Chills, freezes wet targets Element fireSteam R
Element fire - Fire Spray Damage over time, causes panic Cold (R)Ice F

Sub-Elements[ | ]

Element Combination Type Description Opposite Default Key
Steam - Steam Water(Q)Element fire Spray Wets, very low damage Cold (R) QF
Ice - Ice Water(Q)Cold (R) Projectile Multiple shards, piercing Element fire QR
Poison - Poison Water(Q)Arcane (S) Spray Poisons, Damage over time Life (W) QS

Poison[ | ]

In the original game, poison is a pseudo-element and a special case in that while wizards cannot normally use poison as an element; this element is actually not "unused" and several enemies have poison attacks. Poison attacks poison anyone hit (resulting in the poisoned status effect), slowing them and dealing small damage over time. The Bugs from the Bug Staff, poison spray from the Scythe of Malevolence, attacks from the Rogue's Crossbow, and attacks with the Cursed Blade and Morgul Blade all do poison damage (and can be used to make Poison Elementals with the Summon Elemental Magick). Elementally speaking, poison is weak to life Life (W) as demonstrated by Poison Elementals.

The sequel Magicka 2 originally did not feature any sub-elements in that the icons did not exist (though it can still be conjured by casting the respective elements, taking up two slots). An update to the game brought these two element icons into the game as well as poison.

Exceptions/workarounds[ | ]

It's impossible to simultaneously cast Steam and Ice because adding a Fire element will change Ice to Water before it will change Water to Steam, and adding a Cold element will change Steam to Water before it will change Water to Ice. In other words, if you have [Ice Ice + Water Water(Q)], adding a Fire Fire (F) element will change the Ice to Water, not the Water to Steam. Conversely, if you have [Steam Steam + Water Water(Q)], adding a Cold Cold (R) element will change the Steam to Water, not the Water to Ice.(The only possible way to make Steam and Ice coexist is by double enchanting, which means enchant one element to a weapon enchanted with another one.)

However, it is possible to add lightning Lightning (A) to water Water(Q), if you cast Ice+Lightning (A)+Fire (F) or Steam+Lightning (A)+Cold (R). This is because the fire turns the ice into water and the lightning is still there.

Element Interaction[ | ]

The elements in Magicka can be divided into different types based on how they influence the result of a spell. Each element type has a priority that determines the final type of spell that will be cast. For example, if the player casts an arcane element and a water element, the result will have the explosive beam properties of the Arcane element and the soaking effect of water. The result will not be a spray of water imbued with the arcane element, because the Arcane property has precedence over water. Note that while both Earth and Ice are projectiles (Earth firing a single projectile and Ice firing a barrage of ice shards), Earth has precedence over Ice; combining the two will result in the single projectile.

Order of Elemental Precedence

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