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The Other Side of the Coin Walkthrough
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The Other Side of the Coin Walkthrough
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== Things You Should Know == [[Image:Lifedrain.jpg | thumb | 250 px | The Lifedrain spell, a blood-sucking dash move exclusive to Alucart.]] The Other Side of the Coin DLC is considered a challenge map pack, and therefore is accessible only through the challenges option in the main menu and when hosting in multiplayer, much like the Magicka: Vietnam DLC. In the main story, the player can only play as Alucart the Vampire. Subsequent players who join the game in multiplayer will serve as Necromancers. By default, the host of the multiplayer game will be selected to play Alucart, who will have both Haste ({{Elem|a}}{{Elem|s}}{{Elem|f}}) and Revive ({{Elem|w}}{{Elem|a}}) immediately available. There is a very important caveat to playing Alucart which makes The Other Side of the Coin DLC more difficult than the original adventure: As a vampire, you are ''immune to arcane'', and you are ''weak against life''. This means you cannot heal in anyway whatsoever except through your self-cast active skill, Life Drain. Press TAB on the keyboard in-game to read the detailed description. Essentially, you will charge forward (Also similar to the Space Marine Robe) and if you manage to run into a victim, you will heal yourself by snacking on their neck and draining some of their life. This works on all elves, humans, and even Vlad, so long as they are alive. When playing multiplayer, you may also use Life Drain on your fellow Necromancers, so keep a friend close by in dangerous situations. Because Life Drain is the active skill on Alucart, he cannot pickup a staff that was dropped by enemies or allies alike. Alucart only has 1080HP, and a life attack deals 180 damage. This implies that the player will most likely have to master elemental shields ( {{Elem|w}}{{Elem|e}}, {{Elem|f}}{{Elem|e}} ) in order to prevent damage to their health bar, thus reducing the need to use Life Drain. Some players may use rock shields( {{Elem|d}}{{Elem|e}} ) or elemental rock shields ( {{Elem|w}}{{Elem|e}}{{Elem|d}}{{Elem|f}} ) for similar defensive purposes, but in these cases Life Drain will not work, as the rock shield covering the player prevents life drain from healing the true health bar underneath. Therefore, remove the rock shield first before using Life Drain. Necromancers following Alucart do not have a healing problem. They can heal using Arcane, the best combo being normal Arcane Icicles ( {{Elem|qr}}{{Elem|e}}{{Elem|s}} ) or self-casting {{Elem|s}}. Necromancers can quickly heal their allies with AoE Arcane Novas ( shift+{{Elem|s}} ). This also applies on the other challenge arena maps. However, Necromancers are dependent on Alucart's survival; if Alucart dies, they too will instantly die. It is for this reason that Necromancers should preferrably be at the front lines protecting their "master". As you progress through Elwenhus, you will encounter 11 cyan-coloured Elven Horses. Finding and killing all of the Elven Horses successfully will grant you the "Friendship is Magicka" achievement on Steam (This is a direct reference to [http://knowyourmeme.com/memes/subcultures/my-little-pony-friendship-is-magic MLP:FiM].) A guide to their locations is covered after the walkthrough below.
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