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The Stars Are Left Walkthrough
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The Stars Are Left Walkthrough
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====Finale: Defeating Cthulhu==== [[Image:Tsalcleardoor.jpg|150px|right|thumb|Entrance to Cthulhu's lair]] After all 4 areas have been completed, the door to Cthulhu's lair will be fully opened. Proceed straight up the main hall over the extended bridge to the entrance, where Vlad will offer his condolences one last time before your final battle. {{Warning| It is possible to have done R'lyeh in an order where you leave turning on the water (Path #2) last and uncompleted, but still be allowed into the lair. Due to a bug in the game, you will die walking into this corridor due to the lack of water flowing through the lair. Make sure you '''turn on the water''' before entering the chamber, especially if you're on a speedrun, or trying to get the achievements.}} *You can walk into water flowing through the lair by self-casting {{Elem|d}}{{Elem|d}}{{Elem|d}}{{Elem|d}}{{Elem|e}}. {| style="width: 75%; background: #111111" |- | style=" padding: 5px; width: 33%; background: #FFF; border: 1px solid #ccc; vertical-align: top;" | <div style="background: #efc466; border:1px solid #ccc; border-bottom:4px groove #999999; border-right:4px groove #999999; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Cthulhu, High Priest of the Old Gods</div> [[Image:tsalboss.jpg | thumb | 300px ]] Cthulhu is the final boss of The Stars Are Left DLC, and is one of the hardest fights in Magicka. He has a circle of tentacles that grab and consume teammates caught out of position, an AoE lightning attack, and two moves (Mouth Vacumn and the "pink fireball") that will instantly kill you Plus a Compulsion spell that forces you to walk off the edge. Throughout the fight, he will summon minions and begin casting Confuse and Charm to further disorient your team. When his health bar starts to get low, he will even drop Dagon into the arena as a last resort! This boss fight is about reflexes, positioning and dealing with multiple threats at the same time. Many veterans and newcomers alike will die at his hands many times over. However, he is not invincible. Hopefully the tips below will help. Combat tips: #The best attacks to use on him is Storm Ray {{Elem|qf}}{{Elem|qf}}{{Elem|a}}{{Elem|a}}{{Elem|s}}, Giant Boulder {{Elem|d}}{{Elem|d}}{{Elem|d}}{{Elem|d}}{{Elem|d}} and Nightmare Hailstone {{Elem|qr}}{{Elem|qr}}{{Elem|qr}}{{Elem|qr}}{{Elem|d}}. These are the only attacks that can do maximum damage from a safe distance. If you manage to do the latter two fast enough, it is possible to interrupt Cthulhu and stop him from attacking, but this is unlikely without professional skills or a good team. #Counter his mouth vacumn and/or his pink fireball with a shield wall {{Elem|e}} at a moment's notice or with a boulder of any size thrown in his mouth. This one simple spell is the difference between life and death. If you missclick the direction, you can use rock walls {{Elem|e}}{{Elem|d}} as an alternative. #DO NOT STAND IN THE MIDDLE OF THE ARENA. The crest in the middle is where Cthulhu casts yellow clouds of Confuse and Charm. Stand around to the side or ideally at the back with a rock shield {{Elem|e}}{{Elem|d}} on yourself, then unleash your spells from a distance. This is also a good way to avoid his AoE lightning attack. Reposition as Cthulhu switches spots. #The tentacles are afraid of fire. If you are grabbed by a tentacle, immediately set yourself on fire {{Elem|f}} or cast a fire nova with Shift+{{Elem|f}}{{Elem|s}} to escape. Putting a fire shield {{Elem|e}}{{Elem|f}} or wetting yourself {{Elem|q}} after escaping is a good follow-up to a heal before resuming your attack. A few fireballs {{Elem|d}}{{Elem|f}} at the closest tentacle usually will make it go away. #If you find your self with a purple aura and being forced to walk uncontrollably to the edge, you have been affected by Cthulhu's Compulsion spell. Self cast {{Elem|d}} or {{Elem|W}} to get yourself out of it. This one will take practice, especially if your reaction time is poor. It is one of the many spells you must be ready to counter, but this one is probably the most sudden and most frustrating. #If minions are in your way, you can blow them back into the water with your own water spray {{Elem|q}}{{Elem|q}}{{Elem|q}}{{Elem|q}}{{Elem|q}}. If you can spray them in front of Cthulhu, his mouth vacumn will suck in the minion instead of you, sparing your life and stopping the vacumn. If there are no minions, you may risk shooting a stone into his mouth {{Elem|d}} for the same effect. #If you are alone, don't be afraid to put up a shield {{Elem|e}} and then nuke everything down with AoE attacks. If playing with teammates, try to reduce the amount of friendly fire. Cthulhu is bad enough as it is; do NOT kill each other by accident. #Do not let the Deep Ones jump out and attack you for too long. Deal with them. The amount of disruption and damage they cause may buy Cthulhu enough time to finish you off. #If Dagon is dropped on you, split up the map such that you're only dealing with one threat at a time. Block off either Cthulhu or Dagon with a frost wall {{Elem|e}}{{Elem|d}}{{Elem|r}} and then attack the other one. Killing Dagon first or simply going straight for a low-health Cthulhu is at your discretion. #You may consider Energy Crystals of Doom {{Elem|qr}}{{Elem|qr}}{{Elem|e}}{{Elem|a}}{{Elem|s}} as a high-risk, high-reward move against Dagon in single-player. Make sure you keep your distance after cast, or use an Arcane Thunder shield {{Elem|a}}{{Elem|s}}{{Elem|e}} on yourself to not die. #If playing with teammates, REVIVE {{Elem|w}}{{Elem|a}}, REVIVE {{Elem|w}}{{Elem|a}}, REVIVE {{Elem|w}}{{Elem|a}}!!! Unless you are a professional mage, everyone WILL at some point die. Countless noobs and experts lose because they forget to bloody use REVIVE before their friends are caught, confused, charmed, or nuked to death. Revive is a basic staple in high-level play on challenge maps, and you will dearly need it for this boss in a multiplayer situation. Your teammates will thank you. Timely use of this spell alone makes you a better player. #Dagon can easily be dealt with via the Portal {{Elem|qf}}{{Elem|a}}{{Elem|e}} spell. Walk to the edge of the platform and place a portal over the water at the start of the fight. Once Dagon comes out to play, drop the other portal on the platform and lure him in. Problem solved. Just be careful not to walk into the portal yourself afterwards. Now you're killing with portals! '''OR, the Speed Runner exploit:''' Remember Propp's Party Plasma ({{Elem|f}}{{Elem|qf}}{{Elem|s}}) in Chapter 2? It is possible, [http://www.youtube.com/watch?v=TkCQgj8jaB4&feature=related as proven on Youtube], to blow him up within 60 seconds by spamming Propp's Party Plasma at godly speeds. As soon as the fight starts, walk up to Cthulhu like a man and spam FFQS like a boss. Do not let him cast. Do not let him vacumn. Do not even let him look at you funny. If you do it right, he won't even be able to attack as 8000 damage nukes randomly fall from the sky. This tactic requires high casting skill, decent courage and a bit of luck, but it can be done. '''OR, the insta-kill cheat:''' Remember Vortex Magick from Adventure mode? Well, you can actually use it to insta-kill Cthulhu, all you need to do is download any [[Utilities]] to edit savegames and add Vortex in the list of avaible magicks (you may start chapther 3 from the beginning doing this way). Killing Cthulhu will get the "Fhtagn once more!" achievement. |} Congratulations, you have beaten The Stars Are Left DLC. Unfortunately, Vlad is unable to help you get back to Aldrheim, so he's going to go back to his wine and let you rot in another dimension as the credits roll.
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